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path: root/src/game/Creature.cpp
AgeCommit message (Collapse)Author
2009-05-09*Do not allow persistant auras from the same caster stack on target.megamage
--HG-- branch : trunk
2009-05-06*Fix broken instance scripts.megamage
--HG-- branch : trunk
2009-05-06*Update instance script functions.megamage
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2009-05-03*Merge.megamage
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2009-05-03*Only update object which are in world.megamage
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2009-05-01*Merge.megamage
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2009-05-01*Add some InstanceData functions to better handle instance doors.megamage
--HG-- branch : trunk
2009-04-29[7730] Some optimizantion and code style. Author: zhenyamegamage
--HG-- branch : trunk
2009-04-25*Fix the bug that neutural npc aggro players.megamage
*Fix build. --HG-- branch : trunk
2009-04-25*Add new eventAI action 105 call assistance. Param1 = radius.megamage
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2009-04-23*Merge.megamage
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2009-04-23*Do not let civilian aggro players.megamage
--HG-- branch : trunk
2009-04-20*Correct check range for totem area auras.QAston
--HG-- branch : trunk
2009-04-19* Tabs to spaces cleanupMachiavelli
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2009-04-17*Merge.megamage
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2009-04-16*Better names for var Modelid.Anubisss
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2009-04-15*Merge.megamage
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2009-04-15*Merge.megamage
--HG-- branch : trunk
2009-04-15Update to creature formations.raczman
This is a big merge, it may cause problems. Use with caution, report bugs. --HG-- branch : trunk
2009-04-14 [7666] For heroic mode creature use AIName from normal mode version in ↵megamage
same way as done for ScriptName. Author: VladimirMangos Also at creature templates loading check that AIName/ScriptName not set for heroic mode creature versions. --HG-- branch : trunk
2009-04-14Fix build on windows.raczman
--HG-- branch : trunk
2009-04-14Small update to creature respawn - by Iskanderraczman
--HG-- branch : trunk
2009-04-14Creature respawn linking, idea by Rat, wrote by Iskander, blessed by raczman.raczman
--HG-- branch : trunk
2009-04-13*Call new function InitializeAI() instead of Reset() to do one-time work.megamage
--HG-- branch : trunk
2009-04-13[7658] Drop dead code. Author: VladimirMangosmegamage
--HG-- branch : trunk
2009-04-11*Merge.megamage
--HG-- branch : trunk
2009-04-11*Add function GetPlayer and GetCreature for scripts. Please try to not use ↵megamage
GetUnit in the future. --HG-- branch : trunk
2009-04-10*Merge.megamage
--HG-- branch : trunk
2009-04-10*added creature extra flag No Crit (CREATURE_FLAG_EXTRA_NO_CRIT)Rat
*added function to disable reputation gained from monsters *tabs2spaces in affected files --HG-- branch : trunk
2009-04-07* Tabs to spaces -- using: perl -p -i -e "s/\t/ /g" *XTZGZoReX
--HG-- branch : trunk
2009-04-06*Update creature formation code.megamage
--HG-- branch : trunk
2009-04-06*CreatureGroups fixed and improoved. By TrullyONEmegamage
- Multimap support for instances added. - Removed redundant group checks. - New movement rules (bool group formed/dismissed added). - uint32 Creature::GroupID replaced with CreatureGroup pointer. --HG-- branch : trunk
2009-04-06*Update of aura system.QAston
--HG-- branch : trunk
2009-04-04*Merge.megamage
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2009-04-04*Do not check formation for pet and summoned creatures.megamage
--HG-- branch : trunk
2009-03-31*Merge.megamage
--HG-- branch : trunk
2009-03-31*Do not call reset in construct funciton of script.megamage
*Add function doaction to safely pass parameters between scripts. --HG-- branch : trunk
2009-03-31*Try to fix crash.megamage
--HG-- branch : trunk
2009-03-28*Add new creature_template column VehicleIdmegamage
*Allow spawn vehicles *Make vehicles grid objects. --HG-- branch : trunk
2009-03-28*First remove object from world then unregister it. This may fix some crashes.megamage
--HG-- branch : trunk
2009-03-25*Merge.megamage
--HG-- branch : trunk
2009-03-25*Do not allow to add/remove obj to/from world more than once.megamage
--HG-- branch : trunk
2009-03-24*Try to fix a crash bug.megamage
--HG-- branch : trunk
2009-03-23*Fix some crashes possibly related to vehicles.megamage
*Fix a bug that client crashes when seer is far away from caster. --HG-- branch : trunk
2009-03-22*Merge.megamage
--HG-- branch : trunk
2009-03-21*Do not set civilians as react state defensive as default.megamage
--HG-- branch : trunk
2009-03-21*Remove dual ERROR in logs Author: AlexDerekamegamage
--HG-- branch : trunk
2009-03-20*More work on summon system.megamage
--HG-- branch : trunk
2009-03-19*Fix the bug that summon dbc is not read. Now creatures can be summoned.megamage
*Make minipet as tempsummon instead of pet. Make totem as tempsummon. --HG-- branch : trunk
2009-03-16*Merge.megamage
--HG-- branch : trunk