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Creature.cpp
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Author
2009-06-04
[7951] Mope call for help code to function form Event AI code to allow use it...
megamage
2009-06-03
*Fix the bug that triggers are visible.
megamage
2009-06-03
[7948] Use SetFaction instead explcit field set, other cleanups. Author: NoFa...
megamage
2009-06-03
*Fix a crash introduced in 3734. Thanks to onkelz28
megamage
2009-06-03
*Consider model 11686 as trigger and do not allow they to choose random model...
megamage
2009-06-03
*Restore creature's phasemask when respawn.
megamage
2009-05-31
*wintergrasp: allow players to click titan relic to change the attacker/defen...
megamage
2009-05-31
*Store creatureData and goData for creatures and gos.
megamage
2009-05-31
[7915] Implement more stricted checks and limitations at loading creature add...
megamage
2009-05-31
*Move addcre/go functions from opvp to objmgr.
megamage
2009-05-30
*Provide another way to implement dynamic spawns. Now a creature will call it...
megamage
2009-05-29
*Always use idle motion as default for triggers.
megamage
2009-05-29
[7908] Extract class data from creature_*_addon bytes0 fields, drop its, amd...
megamage
2009-05-28
[7905] Implement ACTION_T_SET_SHEATH for creature event ai make possibili...
megamage
2009-05-27
[7896] Rename creature_template class/race fields to trainer_class/trainer_ra...
megamage
2009-05-23
*Fix a bug that player can change to an occupied seat on vehicle.
megamage
2009-05-21
Mobs fleeing and getting assistance feature implementaion. Author: Neo2003
megamage
2009-05-21
[7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call f...
megamage
2009-05-15
*Merge.
megamage
2009-05-14
*Add some distance check functions. By VladimirMangos.
megamage
2009-05-13
*Process events for dead creatures. This allows delayed spells to work after ...
megamage
2009-05-13
* avoid loot/exp when the mobs are killed by npc. Authore: KAPATEJIb @ getman...
Muhaha
2009-05-11
*Change waypoint data structure. Use creature db guid as path id. If a creatu...
megamage
2009-05-09
*Do not allow persistant auras from the same caster stack on target.
megamage
2009-05-06
*Fix broken instance scripts.
megamage
2009-05-06
*Update instance script functions.
megamage
2009-05-03
*Merge.
megamage
2009-05-03
*Only update object which are in world.
megamage
2009-05-01
*Merge.
megamage
2009-05-01
*Add some InstanceData functions to better handle instance doors.
megamage
2009-04-29
[7730] Some optimizantion and code style. Author: zhenya
megamage
2009-04-25
*Fix the bug that neutural npc aggro players.
megamage
2009-04-25
*Add new eventAI action 105 call assistance. Param1 = radius.
megamage
2009-04-23
*Merge.
megamage
2009-04-23
*Do not let civilian aggro players.
megamage
2009-04-20
*Correct check range for totem area auras.
QAston
2009-04-19
* Tabs to spaces cleanup
Machiavelli
2009-04-17
*Merge.
megamage
2009-04-16
*Better names for var Modelid.
Anubisss
2009-04-15
*Merge.
megamage
2009-04-15
*Merge.
megamage
2009-04-15
Update to creature formations.
raczman
2009-04-14
[7666] For heroic mode creature use AIName from normal mode version in sa...
megamage
2009-04-14
Fix build on windows.
raczman
2009-04-14
Small update to creature respawn - by Iskander
raczman
2009-04-14
Creature respawn linking, idea by Rat, wrote by Iskander, blessed by raczman.
raczman
2009-04-13
*Call new function InitializeAI() instead of Reset() to do one-time work.
megamage
2009-04-13
[7658] Drop dead code. Author: VladimirMangos
megamage
2009-04-11
*Merge.
megamage
2009-04-11
*Add function GetPlayer and GetCreature for scripts. Please try to not use Ge...
megamage
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