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Creature.cpp
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Author
2009-09-14
Backed out changeset d3fe2d6d504a (please test your patches thoroughly before...
maximius
2009-09-14
*Merged MaNGOS [8458], [8475], [8476] by ogeraisi, thanks to all authors :)
maximius
2009-09-09
*Some GUID cleanup, don't want any Linux crashes ;) (thanks Zor)
maximius
2009-09-02
*Try to fix the bug that creature does not regenerate after evade.
megamage
2009-08-29
*More update about positions.
megamage
2009-08-29
*Make position as a class;
megamage
2009-08-28
*Update flame levi script. Allow player to shoot down pyrite container and re...
megamage
2009-08-27
*Fix the behavior of mob assistance.
megamage
2009-08-26
*Update flame levi script. Fix the bug that it often gets stuck.
megamage
2009-08-26
*Some clean up and add debug info to find the reason of crash.
megamage
2009-08-26
*Add function CanAIAttack
megamage
2009-08-26
*Fix the bug that inhabit_air does not make mob fly
megamage
2009-08-25
*Always remove riding aura when exit vehicle.
megamage
2009-08-25
*Fix the bug that sometimes vehicle is not usable after respawn.
megamage
2009-08-24
*Some update of aura system. Remove unnecessary variables and parameters from...
megamage
2009-08-23
*Allow vehicles to regenerate energy.
megamage
2009-08-23
*Update vehicle system. Make vehicle a seperate class from creature.
megamage
2009-08-23
*Better mob ai for quest an end to all things.
megamage
2009-08-23
*Allow to change creature's sight distance because 50 yards are too small for...
megamage
2009-08-17
* Correctly set SPELLMOD_COOLDOWN for pet cooldowns. By pasdVn.
Machiavelli
2009-08-15
*Add config option to change minimum level required to Dual Spec
maximius
2009-08-15
*Change react state of guardian back to aggressive. Instead check threat radi...
megamage
2009-08-14
*Fix function disappearanddie to make creature disappear immediately without ...
megamage
2009-08-14
*Add Dual Spec support, original by EnderGT, thanks to Thyros and XTElite1 fo...
maximius
2009-08-12
*Send area id instead of zone id in local defense channel. By durotar
megamage
2009-08-06
*Update creature damamge formula. Use damage mod in config as total_pct modif...
megamage
2009-08-01
*Improvements in map managing.
QAston
2009-07-24
[8204] Avoid call assistance from non-combatants. Author: GriffonHeart
megamage
2009-07-22
*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 (SPELL_AURA_INITIA...
QAston
2009-07-16
[8182] Store and use Map* pointer in WorldObject instead map ids for spee...
megamage
2009-06-27
[8058] Avoid use error_log in non-scripting DLL code. Author: NoFantasy
megamage
2009-06-27
[8057] Move code from Event AI to class Creature function for reuse in other ...
megamage
2009-06-22
* Update creature damage calculation.
Machiavelli
2009-06-19
*Update creature damage calculation.
megamage
2009-06-19
*Lower creature damage.
megamage
2009-06-18
*Change creature damage calculation.
megamage
2009-06-18
[8040] Implement Creature::ForcedDespawn and ACTION_T_FORCE_DESPAWN for Event...
megamage
2009-06-18
* In case of a 'for' loop, don't declare the iterator of a type that has a la...
Machiavelli
2009-06-17
*Update creature melee damage calculation.
megamage
2009-06-17
*Allow to force to respawn creatures.
megamage
2009-06-16
[8026] Obtain object's map directly by calling appropriate WorldObject::GetMa...
megamage
2009-06-15
*Some creature display id update. By VladimirMangos and GriffonHeart
megamage
2009-06-15
*Check movementflag to interrupt casting instead of checking position.
megamage
2009-06-13
[7995] Check display id correctness for creature and gameobjects. Author: Vla...
megamage
2009-06-11
Merge
Machiavelli
2009-06-11
* Change name of recently added scriptAI functions to better reflect purpose
Machiavelli
2009-06-11
*Switch to support client version 3.1.3
megamage
2009-06-10
*Fix the bug that players lose stats when change weapons when have disarm auras.
megamage
2009-06-10
*Fix a crash in 3896.
megamage
2009-06-09
*Fix a bug that creature ignore LOS in assistance case.
megamage
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