| Age | Commit message (Collapse) | Author |
|
Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table.
The update will not work if your database contains characters with an old data field (not fitting to the actual client version).
It's recommended to backup your character database before applying this patch.
--HG--
branch : trunk
|
|
* Re-add clean up in mute command
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
character's pet. Author: VladimirMangos.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
larger value range when the iterator can take a maximum value of a more efficient data type. (int to uint8 in most cases).
* Other minor cleanups, Null pointer checks etc.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
--HG--
branch : trunk
|
|
features concerning ticket system are to be added soon. Please report any issues, thanks.
--HG--
branch : trunk
|
|
spellclick table.
--HG--
branch : trunk
|
|
NoFantasy
--HG--
branch : trunk
|
|
and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
--HG--
branch : trunk
|
|
Very big patch. May cause bugs.
--HG--
branch : trunk
|
|
guild name always must be in "". Author: VladimirMangos
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
[7850] Fixed '.pinfo name' work, move reputation code from it to new command '.character reputation [$name]'.
Provide and use universal way for get locale and locale index for chat/console command use.
Author: VladimirMangos
--HG--
branch : trunk
|
|
cleanups/improvments.
* New extractOptFirstArg function for easy get 2 args in case option playe name as first arg.
* New extractPlayerTarget function for get player pointer/guid/name for online/offline player base at provided name
or if not provided by current seelction with error cases processing.
* Property apply mute/unmute in case use different character name from loggined currently for account.
* .reset commands can be used from console now
* .repairitems comamnd can be used from console now but only to online player.
Author: VladimirMangos
--HG--
branch : trunk
|
|
VladimirMangos
--HG--
branch : trunk
|
|
VladimirMangos
--HG--
branch : trunk
|
|
* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
- Change uint16 closed guid to uint64
- Add createtime field
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
- Change uint16 closed guid to uint64
- Add createtime field
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
Author: VladimirMangos
--HG--
branch : trunk
|
|
[7518] Implement new script command SCRIPT_COMMAND_PLAY_SOUND (look in World.h for args) Author: VladimirMangos
* Also rewrite use SMSG_PLAY_OBJECT_SOUND/SMSG_PLAY_SOUND
Now WorldObject have 2 function for sound level dependent from distance (PlayDistanceSound)
and for not depednet (PlayDirectSound)
* Old Player::PlaySound function removed and uses need to be updated to WorldObject functions
Note: function called for _source_ of sound in different from old function.
* chat command .debug ps removed and .debug playsound can used for bother packects test:
if no selection used SMSG_PLAY_SOUND, if selection exist including self then SMSG_PLAY_OBJECT_SOUND.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
VladimirMangos
Also check map existance and correctness at instance data loading.
Removed unused and totally bugged InstanceMap::GetResetTime.
--HG--
branch : trunk
|
|
zone and subzone use. Author: VladimirMangos
This in some cases make some zones not explorable if it not have server side data in current maps
but not allow cheating with zone set from client.
--HG--
branch : trunk
|
|
Author: DiSlord
Remove some log on extract maps.
Add liquid status log to .gps command
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
help. Author: Triply
--HG--
branch : trunk
|
|
1) DB based string_id versions must be used.
2) for debug purposes raw WorldObject::MonsterSay/etc versions can be used
Author: VladimirMangos
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
* Load homebind data early in Player::LoadFromDB and use instead initital race points
in cases need some safe point if current coordinate broken by some reason.
* Store BG entry point in to WorldLocation and simplify calls.
* Set bg entry point at GM teleports to battleground for correct
auto-recall position at battleground end.
Author: VladimirMangos
--HG--
branch : trunk
|
|
`mangos_string`.
PLEASE, NOT USE string world broadcasts in real code. This function _only_ for debug purposes.
Really allow with .debug bg start bg with 1 player.
Added helps for some existed .debug commands.
Author: VladimirMangos
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
* Changed mangos website
--HG--
branch : trunk
|
|
convert all files at once
--HG--
branch : trunk
|
|
VladimirMangos
Did not merge the part of HandleAccountSetGmLevelCommand.
--HG--
branch : trunk
|
|
* Implement support 'Hplayer' link type. Mostly as player name highlights in command messages.
* Support shift-links parsing withoyt '|c' color prefix
* Many related code cleanups.
Author: VladimirMangos
--HG--
branch : trunk
|
|
* Fixed creature/gameobject save from game (used in commands code only)
* Implement .modify phase (for player), .npc setphase (for creature/pet), .gobject phase (for gameobjects) commands
for set phasemask of selected object. In player/pet case temporary until in game phase switch/re-login/GM-mode change.
In creature/gameobject case change saved in DB.
* Add to .gps output phasemask value print. Allow use .gps command with creature/gameobject shift-link
(work for objects loaded in game in command time).
Author: VladimirMangos
--HG--
branch : trunk
|