| Age | Commit message (Collapse) | Author |
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- Use correct structure format
- Send opcode when instant logout
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NOTE: reload is limited to one creature at a time
Usage: .reload creature_template $entry
Warning: this is mainly for developers, reloading a creature can cause unexpected behaviors!!
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some consistency to callhandles in sourcetree (M
+ combine MySQL-specific files into main database-files (click)
+ fix vcproj-files, adjust handler-function names for consistency (Machiavelli)
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Fixes issue #299.
- In table GROUPS, since rev 7841, isRaid is used to store the groupType. The DB was not updated. this is now fixed.
- Fix isRaid set to 1 when group converted to raid (shall be the groupType).
- Fix isRaidGroup check as groupType is now a set of flags.
- Fix dungeon/raid check when difficulty change.
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unbound player to parent-instance / homebind if not matching criterias)
Patch by Elron103 - closes issue #1323.
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Liberate for talking sense into me. Only load 1 spec in memory at a time. Also fixes totem bar loading due to a typo.
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Storage related parts by Hunuza (MaNGOS), big thanks.
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TOM_RUS.
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"!=" --> " != " (when needed)
" !=" --> " !="
"!= " --> "!= "
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"==" --> " == " (when needed)
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"( " --> "("
" )" --> ")"
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"if(" --> "if ("
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"for(" --> "for ("
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* Correctly lock the HashMapHolder on access.
* Use ObjectAccessor wrappers (GetPlayers, GetCreatures, GetGameObjects) instead of raw HashMapHolder<Type>::GetContainer.
* General code style cleanup.
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*visibility updates and ai relocations processed simultaneously for each grid
*these operations now are not synchronized for different grids
*some changes into structure of visibility notifiers
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* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.
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script integration into core.
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auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
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-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)
NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance renamed to ScriptedInstance
*use the new headers in scripts, thank you
NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!
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for incorrect addon CRCs (anti-cheating).
* Fix CRLF in MovementHandler.cpp.
* Move some handlers/senders to correct place.
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performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
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* DB support required
* Closes #859
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VladimirMangos
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excessively large data types, unnecessary or wrong casts, non-standardized function calls, and so on..
*Proper Maexxna Web Spray locations (old locations sent players flying into the air)
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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alive cases. Author: Opterman
This fix problem with temporary "alive" cases for prist talent for example.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Use final damage for check
* Also fix CMSG_REPOP_REQUEST read warning spam.
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* Base at TOM_RUS reseach save/load character specific account data in new table `character_account_data`
* Move its in sql update from `account_data` to new table.
* For client packets that can be send in loggined state or just after logout but assocualted
with recently logout character add new login status STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
* Store low guid for loggedin player or recently logout into WorldSession.
Author: VladimirMangos, TOM_RUS
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packet sructure reading. Author: VladimirMangos
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* Send item enchant data and creator regardless of CONFIG_TALENTS_INSPECTING
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