Age | Commit message (Collapse) | Author |
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rename : sql/updates/4602_world_spell_bonus_data.txt => sql/updates/4602_world_spell_bonus_data.sql
rename : sql/updates/4603_world_tmp.txt => sql/updates/4603_world_tmp.sql
rename : sql/updates/4604_world.sql => sql/updates/4610_world.sql
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r1088 Add grid searcher class PlayerAtMinimumRangeAway and create ScriptedAI function GetPlayerAtMinimumRange that return player in grid with at least the defined range away from m_creature.
r1089 Remove no longer needed grid search code and use function instead. - skip
r1090 Rename and clarify function variables - skip
r1091 Add two new grid search functions to return list of creature and gameobject. Remove unused class.
r1092 Remove more grid search code in scripts and use functions instead.
r1093 Remove obsolete grid search class and rename new to a more consistent name.
r1094 Speed up functions GetCreature/GameObjectListWithEntryInGrid a bit
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speedup Author: Ambal
Also some code logic cleanups.
Changes let make more cleanups in base map access and other places,
but this chnages not inlcuded in patch.
*This patch may cause crash.
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WorldObject::CleanupsBeforeDelete Author: VladimirMangos
* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls
* Create Gameobject version to make GO with owner more safe for remove
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WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
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*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
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*Let goober call zonescript when an event happens.
*Thanks Elron for the last rev (flight bug)
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Very big patch. May cause bugs.
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*Do not save respawn time for internally added cre/go.
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its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)
*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg)
*Store zonescript in worldobject.
*Add door for sapphiron.
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FindCreature and FindGameObject
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map/object/movementgenerator/spell
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Channeled SPELL_AURA_PERIODIC_TRIGGER_SPELL will now not trigger spell if target is out of range.
Channeled periodic damage auras will now not deal damage if target is out of range.
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Author: VladimirMangos
Move near teleport landing code to WorldSession::HandleMoveTeleportAck.
This make Player::TeleportTo code working in same way for both far/near teleports.
Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag).
Skip movement packets until landing confirmation for near teleport from client.
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*Note: three tables are renamed.
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VladimirMangos
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*Fix a bug that client crashes when seer is far away from caster.
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[7518] Implement new script command SCRIPT_COMMAND_PLAY_SOUND (look in World.h for args) Author: VladimirMangos
* Also rewrite use SMSG_PLAY_OBJECT_SOUND/SMSG_PLAY_SOUND
Now WorldObject have 2 function for sound level dependent from distance (PlayDistanceSound)
and for not depednet (PlayDirectSound)
* Old Player::PlaySound function removed and uses need to be updated to WorldObject functions
Note: function called for _source_ of sound in different from old function.
* chat command .debug ps removed and .debug playsound can used for bother packects test:
if no selection used SMSG_PLAY_SOUND, if selection exist including self then SMSG_PLAY_OBJECT_SOUND.
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*Make minipet as tempsummon instead of pet. Make totem as tempsummon.
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