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ObjectMgr.cpp
Age
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Author
2010-03-12
Move vehicle accesories to DB.
Spp
2010-03-10
Overlooked ObjectMgr changes to reflect group table structure updates. Fixes ...
Machiavelli
2010-03-10
Fix crash in group loading.
Spp
2010-03-10
Removed forgotten nonexistent colums from a query. Thank Aokromes for pointin...
Xanadu
2010-03-07
fix my typo
silver1ce
2010-03-07
check creature's base stats table in more proper way
silver1ce
2010-03-02
Move initialization of m_GMticketid to avoid random numbers being assigned if...
p0wer
2010-03-03
changes in creature base stats storage
silver1ce
2010-03-03
store unit's level in uint8 format
silver1ce
2010-03-03
add creature expansion check
silver1ce
2010-03-02
* Add support for sending quest completion text
Brian
2010-02-25
Add new flagged column to access_requirement to set instances opened/closed.
Tartalo
2010-02-23
Through DB you can now disable password changing by non-gm's simply by changi...
p0wer
2010-02-23
Fix typo in core bootup where it incorrectly displays an error message and re...
p0wer
2010-02-18
* CRLF to LF
Brian
2010-02-18
* Optimized guild and arena team loading at startup
Darkrabbit
2010-02-18
* Properly display missing vehicle IDs on startup
Brian
2010-02-17
* Add error checking for vehicle IDs that are in creature_template but don't
Brian
2010-02-16
* Add support for CONDITION_QUEST_NONE (14) as a loot condition and gossip
Brian
2010-02-15
Removed stupid/not needed file Spellid.h.
n0n4m3
2010-02-15
Fix some problem with Guild Bank after switch to client version 3.3.2, also c...
n0n4m3
2010-02-14
* Core switch to client 3.3.2 (11403)
Brian
2010-02-05
A great purge of obsolete macros.
Xanadu
2010-02-01
*drop spell_elixir table
QAston
2010-01-31
*Add support for spells in npc_trainer table with multiple SPELL_EFFECT_LEARN...
QAston
2010-01-29
* Added check in ObjectMgr to allow RewSpellCast=-1. Thanks QAston
Brian
2010-01-23
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(...
Anubisss
2010-01-21
* Backed out changeset c7c6faf26cbd
Brian
2010-01-21
* Add support for basedmg and baserangeddmg values in creature_classlevelstats.
win32
2010-01-18
*Remove some of no longer needed debug code.
QAston
2010-01-18
*Add some debug info to trac reason of assertion fail in Unit destructor.
QAston
2010-01-16
Updated copyright for new year.
n0n4m3
2010-01-16
Some replacements .count to .find for better performance - original patch by ...
n0n4m3
2010-01-16
Fix a mem leak in ObjectMgr::LoadWaypointScripts(), http://pastebin.com/f701c...
Anubisss
2010-01-15
* Update structure for SMSG_ADDON_INFO and add some sort of basic handling fo...
XTZGZoReX
2010-01-14
* Set creature_template.unit_class to 1 (UNIT_CLASS_WARRIOR) if the value is ...
XTZGZoReX
2010-01-14
* creature_template.unit_class cannot be 0 - added check for this.
XTZGZoReX
2010-01-11
* Fix crash when there's no creature_classlevelstats entry for a creature level.
XTZGZoReX
2010-01-10
* Add support for base armor values in creature_classlevelstats.
XTZGZoReX
2010-01-10
*cleaned up SharedDefines
Rat
2010-01-10
Update aura system:
QAston
2010-01-01
Make the core boot alot cleaner. Fix some formating. Make custom attributes f...
p0wer
2009-12-31
Update DBCFilesCount to the current amount of DBC files. Also, if locale tabl...
p0wer
2009-12-29
* Remove useless CheckDB functionality. This does not belong in core in any s...
XTZGZoReX
2009-12-24
Temporary revert 6743 commit. I fix this patch across 1-2 days.
n0n4m3
2009-12-23
Replaced time(NULL) on sGameTime.GetGameTime() this is used for better perfor...
n0n4m3
2009-12-22
Also add expansion and unit class to debug output when base stats for creatur...
Machiavelli
2009-12-22
* More DB tweaks:
XTZGZoReX
2009-12-22
* Better way to do the check in rev 6697.
XTZGZoReX
2009-12-21
* Added back support for 1000 value to indicate unlimited stacking in
Brian
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