Age | Commit message (Collapse) | Author |
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* Adds support for spelltarget-positions
* Uses areaname instead of zonename on hearthstone
Add homebind animation to player, with cast from innkeeper
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Fixes issue #1684.
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properly depending on the questtype they hand out
Patch by Liberate
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Fixes issue #1669
Note: This issue has been a pain in the rear, as it was actually messing up
clients that ran a vanilla client without addons. The issue only comes
in to place when players load a SINGLE actionbar, and not selecting
"activate all bars". Extensive testing and debugging done to figure out
why this actually happened - I'll fricking shoot the next one messing
with it!
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Closes issue 1649
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patch by GriffonHeart), also code cleanups.
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into new mails
Original fix by Vladimir
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use only when player logout. Original code by hunuza.
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'item_instance'. Original patch by Vladimir.
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* Revert previous mess someone(tm) made with the "reinstating" actionBars -field (me!)
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Original SQL by hunuza/MaNGOS project
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Original patch by raiden
Closses issue 1590
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TOM_RUS.
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Thanks eugen.rivniy for the port.
Fixes issue #67.
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"!=" --> " != " (when needed)
" !=" --> " !="
"!= " --> "!= "
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">=" --> " >= " (when needed)
" >=" --> " >="
">= " --> ">= "
"<=" --> " <= " (when needed)
" <=" --> " <="
"<= " --> "<= "
" ==" --> " =="
"== " --> "== "
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"==" --> " == " (when needed)
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"( " --> "("
" )" --> ")"
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"if(" --> "if ("
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"while(" --> "while ("
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"for(" --> "for ("
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mover should be source of movement packets, not player
resolves problem that movements of controlled unit not visible for nearby players
(you can detect it only when controlled unit too far from player-controller)
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Fixes issue #1243.
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* ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM_LVL (item level and item quality).
Implemented achievement criteria:
* ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
* ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
Update ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM implementation. Requires DB update to use new criteria data.
Thanks VladimirMangos.
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m_refundableItems, preventing the triggering of an assert in _saveInventory.
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a crash caused by invalid iterator in Player::_SaveInventory(). This should fix the last of the item save related crashes.
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- Set ITEM_FIELD_CREATE_PLAYED_TIME to 0 in Item::Create, should fix crash described in issue 1199
- Change some function calls so on Player::_saveInventory the core doesn't have to check for existance of item anymore when iterating over m_refundableItems. The loop will now only update played time, removal of items from this set is done in other functions.
- Cleanup in affected functions.
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Thanks to Xanadu and nalimleinad for aiding research.
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Fixes issue #1175
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