| Age | Commit message (Collapse) | Author |
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*Allow source target spells to be triggered during spellproc if no unit target avalible.
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PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL = 0x00004000
PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL = 0x00008000
PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL = 0x00010000
PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL = 0x00020000
*Add procEx flag:
PROC_EX_NOT_ACTIVE_SPELL = 0x0008000 for spells which proc on spells not doing damage and not specified by familyflags.
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Skip in check values 0.0f from DBC, this spells
do not have min range limitation.
This should fix some inappropriate target too close messages.
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*More correct damage calculation for conflagrate - by tlexii
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dot crit.
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*Correct a typo in prev commit.
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*More correct level requirement checks for unit target
*Fix some visual issues with spells which are interrupted after SendSpellStart but before SendSpellGo
*Prevent adding spellmods permamently to already finished spells.
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*Trigger passive aura for shadowform.
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*Do not apply spelldmg bonuses to conflagrate multiple times.
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*Remove duplicated AP coefficients for Hammer of Wrath and Avengers Shield
*Correctly do effectaddcombopoints for spells which take them.
*Do not proc spelleffects on player login.
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trigger if they have cooldown)
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[8070] Restore spell casting loot items and recipes.
* SPELL_EFFECT_OPEN_LOCK_ITEM (59) effect removed in 3.1.3
* It replaced by SPELL_EFFECT_CREATE_RANDOM_ITEM (59), random item without
template replace spells like clam loot spells)
Used by spells that use before SPELL_EFFECT_CREATE_ITEM_2 (157) with
itemtype==0
Note: required DB support in `spell_loot_termplate` Author: VladimirMangos
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based. Original patch by freegajnja
* Tabs to spaces.
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for help in conversion for Azrael.
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VladimirMangos
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conversion for Azrael
*Correctly apply spell cooldown for spells with cooldown starting after pet unsummon.
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refactoring. Author: VladimirMangos
* Replace 64904 by 64901 in spellbook and action bars.
* Implement proper max mana percent buff
* Implement proper target selection.
* Move group/raid targets seelction code to functions for reuse code.
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*Also some other fixes about movement flags.
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rename : sql/updates/3997_world_spell_proc_event.sql => sql/updates/4000_world_spell_proc_event.sql
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(some of mangos entries may be incompatibile due to that change)
*Fix siphon life.
*Fix Rapture.
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Every gameobject which may be a target of such a spelleffect
has to have a lockid. Prior to this commit it was possible to
exploit SPELL_EFFECT_OPEN_LOCK spells and despawn abitrary GOs
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animal work
*Fix Glyph of Shadow Word: Death.
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*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
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*Fix Glyph of Improved Scorch
*Sword And Board
*Fix Glyph of Devastate - original patch by CRAZyBUg
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VladimirMangos
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*Fix autoshoot rotation with steady shot.
*Make Incanter's Absorption not interrupt other casts.
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`item_required_target`). Author: NoFantasy
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Also implement this table reload
* Static Spell::SendCastResult function for call not from spell code.
Can be also used in scripts where need send explicitly spell cast error to client.
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