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path: root/src/game/Spell.h
AgeCommit message (Expand)Author
2009-08-29*More update about positions.megamage
2009-08-29*Make position as a class;megamage
2009-08-27*Correctly process more movement packets. Author: VladimirMangosmegamage
2009-08-27*Use one dynobj to handle multiple aura effects.megamage
2009-08-23*Some update of spell target selection.megamage
2009-08-22*Consider target size for AOE spells.megamage
2009-08-19 [8381] Some refactoring work in Unit::m_currentSpells code. Author: Vladi...megamage
2009-08-14*Add Dual Spec support, original by EnderGT, thanks to Thyros and XTElite1 fo...maximius
2009-08-11*Cleanups and obsolete spell handlers remove.QAston
2009-07-30 [8220] Implement SPELL_EFFECT_PLAY_MUSIC(132) Author: evilstarmegamage
2009-07-23*Creature eventAI cancast power check - by smellbee.QAston
2009-07-01 [8089] Implement SPELL_EFFECT_CHARGE2(149), more correct monster flags us...megamage
2009-06-29*Implement aura rank selection for aoe auras casted by playerQAston
2009-06-24*Fix Ferocious Bite energy to dmg conversionQAston
2009-06-23[8069] Fixed copy/paste mistake in achievement error output. Author: SaebaQAston
2009-06-17 [8030] Fixed spell 64901 work and related target selection code refactori...megamage
2009-06-15*Merge.megamage
2009-06-15*Fix a bug that dark rider of dk quest cannot be attacked.megamage
2009-06-15*Fix dead loop in proc system.QAston
2009-06-14[8008] Fixed SMSG_RAID_INSTANCE_MESSAGE opcode. Author: tomrus88megamage
2009-06-10[7983] Make static Spell::SendCastResult accessable from script DLL. Author: ...megamage
2009-06-08 [7980] Implement item use target requirements store and check (new table ...megamage
2009-06-08* Fix bug that potions and other energize effects make client display twice a...Machiavelli
2009-06-07Calculate spell critical hit chance at spell cast instead spell hit. Patch by...krz
2009-06-06*Update spellmod systemQAston
2009-05-25*Move some random generator functions to map class: functions in map/object/m...megamage
2009-05-21*Implement spell effect wmo damage.megamage
2009-05-20*Record target live state at filltarget and check live state at doeffect.megamage
2009-05-17*Update proc system.QAston
2009-05-16*Do not allow positive AOE affect totem.megamage
2009-05-14*Add some distance check functions. By VladimirMangos.megamage
2009-05-10*Use better summon positions for summon spells with more than one summons. (S...megamage
2009-05-10 [7808] Move corpse search code in function with template arg for class-ch...megamage
2009-05-08*Update some spell attr flag. Use better way to check IsRangedSpell and Unaff...megamage
2009-05-03*Fix a crash caused by feedpet.megamage
2009-05-02*Merge.megamage
2009-05-02*Update spell selection.megamage
2009-05-02*Merge.megamage
2009-05-02*Update spell selection.megamage
2009-04-30*Simplify function dospellhitontarget.megamage
2009-04-29*Trigger spells after dealing damage by spell.QAston
2009-04-29*Allow custom spell to change radius mod.megamage
2009-04-27*Some update of summon effect code.megamage
2009-04-25*Fix deadly brew.QAston
2009-04-22*Fix build.megamage
2009-04-22 [7699] Avoid implicit convertion enum constant value to 'uint32 const&' i...megamage
2009-04-20*Move unsummon statue and pet code to spell::finishQAston
2009-04-19*Fix a bug that pet/charmed cannot AOE neutral creatures.megamage
2009-04-19[7686] Implement aura SPELL_AURA_ADD_CASTER_HIT_TRIGGER (111). Author: Lightg...megamage
2009-04-19*Merge.megamage