| Age | Commit message (Collapse) | Author |
|
Thanks to Aokromes for helping in the tests.
Fixes issue #2034.
--HG--
branch : trunk
|
|
SQL part of the patch by havenard.
--HG--
branch : trunk
|
|
Fixes issue #1796.
--HG--
branch : trunk
|
|
It's handled correctly via table spell_linked_spell.
Also, this commit fixes the bug that spell Mutating Injection casted on the target two times by each casts.
--HG--
branch : trunk
|
|
It now gives 10% strength increase as intended.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
Fixes issue #1895.
- summon corrupted soul fragment when Corrupt Soul completes.
- update corrupted soul fragment script.
- remove Heroic spell definition. They are defined in SpellDifficulty.dbc.
--HG--
branch : trunk
|
|
duration. Thanks dr.tenma.
Fixes issue #1052.
--HG--
branch : trunk
|
|
Fixes issue #198.
--HG--
branch : trunk
|
|
aggro on caster)
Fix by Liberate
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
See issue #1322.
--HG--
branch : trunk
|
|
Fixes issue #1354
Fixes issue #1479
--HG--
branch : trunk
|
|
Fixes issue #1003.
Fixes issue #230.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
TOM_RUS.
--HG--
branch : trunk
|
|
"!=" --> " != " (when needed)
" !=" --> " !="
"!= " --> "!= "
--HG--
branch : trunk
|
|
">=" --> " >= " (when needed)
" >=" --> " >="
">= " --> ">= "
"<=" --> " <= " (when needed)
" <=" --> " <="
"<= " --> "<= "
" ==" --> " =="
"== " --> "== "
--HG--
branch : trunk
|
|
"==" --> " == " (when needed)
--HG--
branch : trunk
|
|
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
|
|
"if(" --> "if ("
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
you from a flying mount"
--HG--
branch : trunk
|
|
Fixes issue #1322.
Fixes issue #1428.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
Fix talents Improved Rend and Gag Order not increasing whole damage of affected spells
(applying effect modifiers - spellmod_effectx should be however done for every static damage added to already calculated damage, we can't just apply all spellmods after effects are processed...)
--HG--
branch : trunk
|
|
Apply crit damage reduction to periodic crit damage
--HG--
branch : trunk
|
|
#394. Closes issue #748. Closes issue #938. Rejoice, new era of server-side spells has begun!
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
Fixes issue #1067.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
Credits to NoFantasy (Mangos)
Closes issue #411
--HG--
branch : trunk
|
|
Add check to Spell::EffectSanctuary before casting
(ensuring all appearances of "(Player *)" (whitespace incl.) are correct)
--HG--
branch : trunk
|
|
Added const Creature* ToCreature()
--HG--
branch : trunk
|
|
This, when properly used, should get rid of most memory corruption issues,
currently, casting types C-style with no checks leads to some abstract crashing.
Functionality is same as with dynamic_cast<>, but with no RTTI check - so when
casting into invalid type you will receive NULL, and most probably crash.
At the same time, i took the liberty to convert most Player* casts to ToPlayer().
Still needs crapload of casts being moved to new facility.
--HG--
branch : trunk
|
|
*visibility updates and ai relocations processed simultaneously for each grid
*these operations now are not synchronized for different grids
*some changes into structure of visibility notifiers
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
*do not use original caster for trigger spell/trigger spell with value effects
*correct caster selection for force cast/trigger spell/trigger spell with value spell effects
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.
--HG--
branch : trunk
|
|
script integration into core.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
Fixes issue #592.
--HG--
branch : trunk
|