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Implement the use of the new vmap3-format by Lynx3d (mad props to you for this, and thanks for the talks earlier)
+ reduced Vmap size to less than one third, and improve precision
+ indoor/outdoor check which allows automatic unmounting of players
+ additional area information from WMOAreaTable.dbc, removed existing "hacks"
+ WMO liquid information for swimming and fishing correctly in buildings/cities/caves/instances (lava and slime WILL hurt from now on!)
- buildfiles for windows are not properly done, and will need to be sorted out
NOTE: Do NOT annoy Lynx3d about this, any issues with this "port" is entirely our fault !
THIS REVISION IS CONSIDERED UNSTABLE AND CONTAINS WORK IN PROGRESS - USE AT YOUR OWN RISK!
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I hope that this one is the last.
Each rank now use diferent spell power gains (0, 0.2, 0.5).
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Vladimir and Griffonheart (Big thanks to all of you!)
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More blizzlike formula.
The formula used now IS NOT perfect(!), but it's a extremely good aproximation of the current Blizz calc.
This formula was based on curve fitting from data collected from retail.
Also, fix the usage of BaseSpellPower, now it also employ 'green' bonus.
Tnx to the reviewers.
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This changes the way SPELL_AURA_MOD_DISPEL_RESIST works and fixes mages root diminishing returns
Closes issue #1045.
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mount: Celestial Steed and X-53 Touring Rocket
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Fixed: Headless Horseman's Mount client crashes, Magic Broom client crashes, Big Love Rocket now works, Invincible now works, Blazing Hippogryph now works
Fixes issue 2081. Fixes issue 1808. Fixes issue 2150. Fixes issue 2020.
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Tnx Karolis.Rudzevicius for pointing out the problem
Fixes issue #2106
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Patch based on microbius51's patch.
Closes issue #1371.
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Closes issue #1061
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Code Style cleanup
Fix linux compile
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Storage related parts by Hunuza (MaNGOS), big thanks.
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Fixes issue #1668.
- additional damage is now done properly as shadow damage and no longer as additional physical damage.
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pyromaniacs they want to be
Closes issue #942
Fix by Liberate
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* Adds support for spelltarget-positions
* Uses areaname instead of zonename on hearthstone
Add homebind animation to player, with cast from innkeeper
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Fixes issue #1589.
With help of Az@zel, thanks.
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Fixes issue #148
Fixes issue #1223
Patch by tbaart (partial commit - Dancing Rune Weapon still needs testing)
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Vladimir.
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TOM_RUS.
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"!=" --> " != " (when needed)
" !=" --> " !="
"!= " --> "!= "
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">=" --> " >= " (when needed)
" >=" --> " >="
">= " --> ">= "
"<=" --> " <= " (when needed)
" <=" --> " <="
"<= " --> "<= "
" ==" --> " =="
"== " --> "== "
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"==" --> " == " (when needed)
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"( " --> "("
" )" --> ")"
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"if(" --> "if ("
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"for(" --> "for ("
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more flying really high )
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with a C++ cast(reinterpret_cast) and with a type check(isSummon()).
This function is like ToPlayer(), ToTotem(), etc.
This commit is like ede831bdd6f0cff481acc33f269fa7f8c78befd4 / r7496:
http://code.google.com/p/trinitycore/source/detail?r=ede831bdd6f0cff481acc33f269fa7f8c78befd4
As a result, this commit has the advantages and the "disadvantages" too, like r7496.
Please try to be polite if this commit causes some crashes.
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Wrath for 30 s. Closes issue #1270. Thanks to _manuel_ for research.
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When apply more 6 gems, and after player logout, server crash, also apply code style and cleanup.
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Fix talents Improved Rend and Gag Order not increasing whole damage of affected spells
(applying effect modifiers - spellmod_effectx should be however done for every static damage added to already calculated damage, we can't just apply all spellmods after effects are processed...)
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Reaver's Arcane Orb and many others). Achieved by fixing wildly incorrect SMSG_SPELL_GO target mask data handling.
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