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Author: VladimirMangos
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*Clear movement generators for unit when removing from world.
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(SPELL_AURA_INITIALIZE_IMAGES)
*Handle CMSG_GET_MIRRORIMAGE_DATA opcode.
*Save Minions follow angle to allow themmoving in a formation
*Improvements in SpellAI: correctly evade and select attack target for creatures without threat list
*Use SpellAI instead of PetAI for not controllable guardians
*Only guardians with SUMMON_TYPE_PET are controllable now
*Add script and template data for Mirror Image.
*Thanks to Drahy for help.
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* Add summonerguid to summons by spell
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* Implement use `consumable` field in gameobject template for gameobject required explcit despawn at use.
* Move gameobject template fields cech function from Gameobject to gameobject template class, and update callers.
* Cast spells at gameobject use with gameobject guid as original caster guid, as already used in some other cases. (skipped)
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speedup Author: Ambal
Also some code logic cleanups.
Changes let make more cleanups in base map access and other places,
but this chnages not inlcuded in patch.
*This patch may cause crash.
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some code cleanups. Author: VladimirMangos
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VladimirMangos
* Update AP bonus per tick to 0.18 as expected in 3.0.2 and later.
* Better spell selction to avoid unrelated spells for AP bonuses
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Detected by spell_check: not have now dummy aura but have
SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCEN for proper mechanic.
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Author: VladimirMangos
It has been broken at client switch and detected by spell_check data.
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impairing auras.
*Fix Revitalize.
*Use MaxHp of target instead of base hp for CC auras amount.
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Author: ApoC
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RemoveGameObject() instead.
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*Correct a typo which made some of charged auras to be not dropped.
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Add support for spells 52267 and 52264
Thanks to Drethek for patch
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* Temporary reset of display id on save no longer needed.
* Players always have the right model for their gender.
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Traverse only active cooldowns instead of whole player spell map.
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use in charge effects. Author: VladimirMangos
Last fix let for example correct charge for flight creatures...
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*More correct damage calculation for conflagrate - by tlexii
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*Allow hots to proc only if spellfamilyflags are specified in spell_proc_event.
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*Rollback my last change about Conflagrate dmg calculation.
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Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table.
The update will not work if your database contains characters with an old data field (not fitting to the actual client version).
It's recommended to backup your character database before applying this patch.
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*Do not apply spelldmg bonuses to conflagrate multiple times.
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