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*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no>
Thanks to Stryker and onkelz28!
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before getting me to push them ogeraisi)
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spell power. Author: VladimirMangos
* Report at loading about deprecated ITEM_MOD_SPELL_HEALING_DONE and ITEM_MOD_SPELL_DAMAGE_DONE
and drop support code.
* Merge healing/damage base spell bonus fields and function to spell power field/function.
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add cap amount of armor reduced by armor penetration rating By thenecromancer
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Author: Lynx3d
Note: mindmg/maxdmg in creature_template expected including attackpower part in its.
attackpower field only show part of attackpower not affected by AP multiplier.
Thanks also to Seizer for take part in reseach and patch review.
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Creature::UpdateAttackPowerAndDamage and Creature::UpdateDamagePhysical with MaNGOS.
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conversion for Azrael
*Correctly apply spell cooldown for spells with cooldown starting after pet unsummon.
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*Fix typo causing auras SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR to modify ap with too big amount.
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Also drop outdated support code for 61216 and ranks.
This implement work talents 61216 and 48978 with ranks.
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need effect 0 in check place) Author: VladimirMangos
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* Add new creature_template field `dmg_multiplier`
* Make attackpower include in creature damage not dependent from attack speed.
NOTE: included in sql update recalculation for creature damage related fields only make
temporary possible usable values. Real values need revisited by DB devs for correctness.
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*Some cleanups in Player::UpdateManaRegen.
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Signed-off-by: DiSlord <dislord@nomail.com>
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Fixed use AP dynamic mods (bonuses from stats)
Apply ITEM_MOD_ATTACK_POWER for ranged AP
Implement feral AP from weapon dps for druids
Signed-off-by: DiSlord <dislord@nomail.com>
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*Fix a typo in ap bonus from stat calculation-thanks to megamage for pointing this.
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* Changed mangos website
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convert all files at once
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bonuses given by item.
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druid's and shaman's pets.
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CLASSMASK_WAND_USERS mask for AP bonus. By DiSlord.
*Mangos [7020] Initilize glyph order at loading/reset. This must fix problems with glyph use for old(converted) characters. By VladimirMangos.
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Add transaction guards for account data save DELETE/INSERT pair. By VladimirMangos.
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owners' spell damage.
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*Skipped rev: rev 6893, some code about waypoint movement.
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thenecromancer, adapted by Muhaha.
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