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"==" --> " == " (when needed)
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"( " --> "("
" )" --> ")"
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"if(" --> "if ("
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This, when properly used, should get rid of most memory corruption issues,
currently, casting types C-style with no checks leads to some abstract crashing.
Functionality is same as with dynamic_cast<>, but with no RTTI check - so when
casting into invalid type you will receive NULL, and most probably crash.
At the same time, i took the liberty to convert most Player* casts to ToPlayer().
Still needs crapload of casts being moved to new facility.
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* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.
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with mechanic would be fail due to effect/state immunity.
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(Fixes getting part of CC auras with some immunities)
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Try to find a better place for such check...
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* They are no longer random.
* Thanks to Zor for original patch
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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very difficult to fix properly)
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Specially for guild bank tab access rights (including currently open tab case!)
Send roster broadcast for all online guild memebers at any rank edit and guild
bank tab buy. Author: VladimirMangos
*Fix a pretty stupid mistake of mine with that Stoneclaw Totem fix, put the code block in the wrong function!
*Use comparison instead of std::min (for some reason std::min seems to expect 3 arguments on Windows!?)
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WorldObject::CleanupsBeforeDelete Author: VladimirMangos
* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls
* Create Gameobject version to make GO with owner more safe for remove
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VladimirMangos
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*Fix the bug that shaman cannot summon fire elemental.
*Fix the bug that totem meters cannot be displayed.
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*Make minipet as tempsummon instead of pet. Make totem as tempsummon.
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* Changed mangos website
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convert all files at once
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IsImmunedToSpell/IsImmunedToDamage. By DiSlord.
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*Skipped rev: rev 6893, some code about waypoint movement.
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whole spell.
*Restore build in Linux.
*Change "Added aura" log to level: detail.
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MoveInLineOfSight.
*Set melee dmg school for summoned creatures.
*Fix some compiling errors.
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* Fixed totems using proper model ids broken after recent change
* Set pet grid activity state to that of caster upon summoning
* Fix a possible crash in ObjectAccessor
note to self: don't commit anything without 3 days testing. ever. after this one ofc.
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