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path: root/src/game/Unit.cpp
AgeCommit message (Expand)Author
2009-08-30*Make Unit::GetSpeed return correct value for creatures/playersmaximius
2009-08-30*More updates to Rate.MoveSpeed, thanks megamagemaximius
2009-08-30*Should fix some things with Rate.MoveSpeed, thanks megamagemaximius
2009-08-30*Add Rate.MoveSpeed (aka speedpatch) to coremaximius
2009-08-29*More update about positions.megamage
2009-08-29*Don't show lootable animation without loot. By WarHeadmegamage
2009-08-29*Handle creature rotation using movement generator. Please tell me if this br...megamage
2009-08-29*Make position as a class;megamage
2009-08-28*Fix Gift of the Naaru for classes other than shaman.QAston
2009-08-28*Fix a crash caused by gm command .object move and so onmegamage
2009-08-28*Add 3.3% spellpower coeff to Thorns.QAston
2009-08-28*Update spell_proc_event entry for Bloodsurge.QAston
2009-08-28*Allow SPELL_AURA_ABILITY_PERIODIC_CRIT to make PERIODIC_LEECH auras crit.QAston
2009-08-28*Update flame levi script. Allow player to shoot down pyrite container and re...megamage
2009-08-28*Fix improved devouring plague.QAston
2009-08-28*Fix Improved Insect Swarm - original patch by ZorQAston
2009-08-27*Implement spell savage defense. By Vladimirmegamage
2009-08-27[8424] Added support for strict chatmessage validation Author: arraimegamage
2009-08-27*Use one dynobj to handle multiple aura effects.megamage
2009-08-27*Better check to decide if a vehicle should be dismissed.megamage
2009-08-27*A missing part of last rev.megamage
2009-08-27*Add `spell_dbc` table to store dbc entries not present in clientQAston
2009-08-26*Add an assert.megamage
2009-08-26*Some clean up and add debug info to find the reason of crash.megamage
2009-08-26*Fix a crash caused by area aura. Thanks to nanounikomegamage
2009-08-26*Use MECHANIC to check if an aura is a movement impairing aura. By thenecroma...megamage
2009-08-25*Always remove riding aura when exit vehicle.megamage
2009-08-25*Fix the bug that respawned vehicle is not usable.megamage
2009-08-25*[Fix] Priest Tier 6 Trinket (Ashtongue Talisman of Acumen). By Farahmegamage
2009-08-26* Unmount player before entering vehicleMachiavelli
2009-08-25*Reapply rev [3274]. It was backoutted due to some reason but was not reappli...megamage
2009-08-25*Fix a crash.megamage
2009-08-24*Some update of aura system. Remove unnecessary variables and parameters from...megamage
2009-08-24*Handle some spell specific which is both food and drink. Source: Mangosmegamage
2009-08-24 [8394] Fixes for some non-self only positive spells. Author: VladimirMangosmegamage
2009-08-24*Fix the wrong calculation in spell target selection.megamage
2009-08-23*Allow vehicles to regenerate energy.megamage
2009-08-23*Update vehicle system. Make vehicle a seperate class from creature.megamage
2009-08-24*add new fuction StartAutoRotate(direction, fullturntime) to creatures, it wi...Rat
2009-08-23* Do not calculate resist chance twice in spells.Machiavelli
2009-08-23*Fix Glyph of InnervateNevan
2009-08-23*Rename some ai functions.megamage
2009-08-23*Fix Incanter's Absorption. Thanks to kaxapmegamage
2009-08-23*Fix Glyph of StarfireNevan
2009-08-23*Update rules of aura stack.megamage
2009-08-23* Fix a typoMachiavelli
2009-08-23* Correctly calculate spell resist after spell hit checkMachiavelli
2009-08-23* Correctly show 'miss' when a spell is missed instead of resist, by ThemrisMachiavelli
2009-08-23*Update flame leviathan script.megamage
2009-08-23*Some update of spell target selection.megamage