Age | Commit message (Collapse) | Author |
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* Fix Glyph of Rejuvenation.
* Fix a typo in bladestorm handling.
* Use Player's Crippling Poison for Deadly Brew instead of mob one to make it not stackable(dunno if it's correct)
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to not increase while spell is stacked, proc improved mana shield with riptide.
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*Correct bonus damage for Unstable Affliction
*Correct some procflags.
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rename : sql/updates/2685_world_spell_proc_event.sql => sql/updates/2774_world_spell_proc_event.sql
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fixes master of subtlety/overkill)
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need)" Author: Lightguard
This reverts commit d5f6eefd1bb3c64797e54d19cc58ccc8c4cf8a4f.
Some 3.0.x talents not work without this like 44441
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*Always reapply aura mods as 'real' when adding aura to stack.
*Make blood frenzy expire when duration ends.
*Correct procflag for T.N.T once again.
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rename : sql/updates/2685_world.sql => sql/updates/2702_world_spell_proc_event.sql
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This is a big merge, it may cause problems. Use with caution, report bugs.
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AttackStart/AttackedBy use. Author: VladimirMangos
* Use AI::AttackStart calls only in case explicit request creature attack from core or AI code "attack it if can".
Like taunt, pet handler attack command.
* Use AI::AttackedBy for reaction at hostile action "do something at hostile action"
Like non-dot damage, swing, negative spell landing, or fade fear/etc.
And provided by default call AttackStart if no current target.
This fix some problems, like:
* Civilian will react propertly at attack by another creature (not pet or player).
* Will not cases (at least triggred by core) when attack target start run to attacker before any real hostile action apply.
*Note: AttackBy is still disabled until proved useful to TC.
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*Do not set cooldown for triggered spells.
*Do not allow to kill unit twice.
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*Fix Sudden Death.
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by some spell. Author: VladimirMangos
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*Fix a typo in spellsteal handling and a typo causing freeze while removing spellmods.
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[7645] Fixed problems wit temporary unsummoned pets and cleanup code. Author: VladimirMangos
* Save temporary unsummoned pet to current slot (instead non_in_slot mode) and
prevent save as current pet summoned while temporay unsummon (arena)
* Prevent overwrite temporary summoned pet data
* At player loading set temporary unsummoned pet data instead pet loading
if pet expected to be temporary unsummoned in current player state (loading in taxi flight/etc)
* Restore proper pet at arena leave and unsummon in arena summoned.
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GetUnit in the future.
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*Fix a crash in Spell::CanAutoCast.
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*Fix a typo causing freeze
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* Change handling of bladestorm and auras with similar immunity to it.
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*added function to disable reputation gained from monsters
*tabs2spaces in affected files
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recasted on target with full stackamount.
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*Clearcasting for Arcane Potency - From KAPATEJIb's cumulative patch package
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*Show correct visual effects to other players.
*Do not allow attack players on vehicle.
*Only dismiss vehicle when it is summoned.
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