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UnitAI.h
Age
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Author
2010-05-30
Cleaned up and unified various sort predicates and moved them to Trinity name...
Xanadu
2010-05-01
Fix more warnings.
Spp
2010-04-19
Remove LOTS of compile warnings
Spp
2010-04-10
*modified spelldifficulty handler to work with all spell casts for creatures ...
Rat
2010-04-09
*added code for loading Spelldifficulty.dbc + Custom Spelldifficulty from Dat...
Rat
2010-04-07
Code style (game + scripts only):
Spp
2010-03-09
Rename 'Hostil' to 'Hostile'
Spp
2010-02-27
refactor UnitAI::SelectTarget to allow having a predicate function (1st step).
Trazom62
2010-02-05
A great purge of obsolete macros.
Xanadu
2010-01-16
Updated copyright for new year.
n0n4m3
2010-01-12
Fix normal10/normal25 raid detection in scripts.
Trazom62
2009-11-13
Apply #212
Kudlaty
2009-10-17
*Backed out changeset 3be01fb200a5
maximius
2009-10-17
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...
maximius
2009-08-30
*Update Kologarn script.
megamage
2009-08-26
*Add function CanAIAttack
megamage
2009-08-19
*Wintergrasp: only allow a workshop to build 4 vehicles.
megamage
2009-08-17
*Script for quest "An End To All Things..."
megamage
2009-08-12
*Cleanup of unworthy initiate script.
megamage
2009-07-23
*Call Reset() only if the npc is alive.
Anubisss
2009-05-21
Fix build on linux.
raczman
2009-05-20
*Fix a bug that player takes fall damage when finishing taxi path.
megamage
2009-05-20
*Fix compile on *nix.
Anubisss
2009-05-20
*Update Naxx scripts. Now only Kelthuzad is incompleted
megamage
2009-05-10
*Move some AI functions to core. No real change.
megamage