aboutsummaryrefslogtreecommitdiff
path: root/src/game/UnitAI.h
AgeCommit message (Expand)Author
2010-05-30Cleaned up and unified various sort predicates and moved them to Trinity name...Xanadu
2010-05-01Fix more warnings.Spp
2010-04-19Remove LOTS of compile warningsSpp
2010-04-10*modified spelldifficulty handler to work with all spell casts for creatures ...Rat
2010-04-09*added code for loading Spelldifficulty.dbc + Custom Spelldifficulty from Dat...Rat
2010-04-07Code style (game + scripts only):Spp
2010-03-09Rename 'Hostil' to 'Hostile'Spp
2010-02-27refactor UnitAI::SelectTarget to allow having a predicate function (1st step).Trazom62
2010-02-05A great purge of obsolete macros.Xanadu
2010-01-16Updated copyright for new year.n0n4m3
2010-01-12Fix normal10/normal25 raid detection in scripts.Trazom62
2009-11-13Apply #212Kudlaty
2009-10-17*Backed out changeset 3be01fb200a5maximius
2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...maximius
2009-08-30*Update Kologarn script.megamage
2009-08-26*Add function CanAIAttackmegamage
2009-08-19*Wintergrasp: only allow a workshop to build 4 vehicles.megamage
2009-08-17*Script for quest "An End To All Things..."megamage
2009-08-12*Cleanup of unworthy initiate script.megamage
2009-07-23*Call Reset() only if the npc is alive.Anubisss
2009-05-21Fix build on linux.raczman
2009-05-20*Fix a bug that player takes fall damage when finishing taxi path.megamage
2009-05-20*Fix compile on *nix.Anubisss
2009-05-20*Update Naxx scripts. Now only Kelthuzad is incompletedmegamage
2009-05-10*Move some AI functions to core. No real change.megamage