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CreatureAIImpl.h
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Author
2012-02-03
Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
Shocker
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-10-05
Core/Scripts: Limited possible phase number for EventMap to prevent overflows
Shauren
2011-09-16
Core/Entities: Replace Unit::canAttack usage with more accurate Unit::IsValid...
QAston
2011-08-18
Core/AI: Code style and cleanups
Fredi Machado
2011-06-30
Core/Scripts: Commented EventMap and added GetNextEventTime to know when will...
Shauren
2011-06-12
Core: And some more cleanups...
click
2011-04-29
Add spaces after commas
leak
2011-04-23
Core/Units: Made RemoveAllAurasExceptVehicle more generic, can now be used to...
Shauren
2011-04-22
Core/Vehicles:
Shauren
2011-03-26
Scripts/Ulduar:
Supabad
2011-01-31
Scripts/Pit of Saron: Fixed Rimefang getting stuck in combat with players aft...
Shauren
2011-01-01
Update copyright note for 2011.
Machiavelli
2010-12-17
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/H...
Shauren
2010-12-06
Core: Some optimizations
Spp
2010-10-07
REALLY fix the CRLF-crap...
click
2010-10-07
Yet more copyright header updates
click
2010-08-21
Core: Remove lots warnings:
Spp
2010-08-21
Scripts/Icecrown Citadel: Added Lady Deathwhisper script, huge thanks to wowg...
Shauren
2010-06-07
* More cleanup
Brian
2010-06-05
rearranged core files
Rat