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EventAI
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Commit message (
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Author
2013-01-02
Core: Fix warning
Vincent_Michael
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-11-27
Core/Misc: Set mode 0644 for files
Spp
2012-11-17
Core: Remove Player.h dependency from all the possible headers
Spp
2012-11-16
Core/EventAI: Removed table creature_ai_summons.
Subv
2012-10-26
Core/Misc: Tweaked ThreatContainer internals
Spp
2012-09-10
Core: Warning fixes (Also some -pedantic under game folder)
Spp
2012-09-06
Fix some code style issues in previous PR merge
Nay
2012-09-04
[Core, Creature] Implement Creature/Pet Interrupts
e
2012-08-16
Core/Loading: Re-enable Server loading log
Spp
2012-08-03
Fix compile under windows
Spp
2012-08-03
Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Append...
Spp
2012-06-03
Fixed build
Subv
2012-06-03
Core/EventAI: Check AIName for EventAI scripts while loading them, avoid iter...
Subv
2012-06-02
Core/AI: Remove "enforced override"-check in the EventAI-manager in case of A...
click
2012-04-18
Core/Spells: Removed unneeded phase check from spell casts, its already done ...
Shauren
2012-03-29
Core/DBLayer: Even more types fixes...
Nay
2012-03-29
Core/AI: Fix some wannabe-invinceable typos here and there...
click
2012-03-27
Core/DBLayer: Correct few more wrong read types (No. 1)
Nay
2012-03-10
Core/DBC: Remove store getters (useless since we don't have scripts as extern...
Shauren
2012-02-14
Codestyle: Renamed some variables to fit codestyle, corrected order in struct...
Subv
2012-02-11
Fix build with GCC (it seems like it doesn't allow using references to tempor...
QAston
2012-02-10
Core/Db/Conditions: Add ContidionTarget column which allows selection of obje...
QAston
2012-02-03
Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
Shocker
2012-01-14
Core/Movement: Implement spline movement subsystem.
Machiavelli
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-12-19
Core/Misc: Some random meaningless Engrish to English conversion in a method ...
Machiavelli
2011-10-19
Core/Grid:
kaelima
2011-10-18
Rename some classes in grid system.
megamage
2011-09-29
Cosmetic: Multiple cosmetic changes
Spp
2011-09-15
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...
Spp
2011-08-18
Core/AI: Code style and cleanups
Fredi Machado
2011-08-05
Core/Spells: Fix typo in b0fe236265465a0f39aa98a8cee2916d1ccfaa02 , thx A-Met...
tobmaps
2011-08-03
Core/Transport: Minor optimization in LoadTransports (And some cosmetic chang...
Spp-
2011-07-26
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...
QAston
2011-07-04
Core/EventAI: Added a db error log to EventAI loading when AIName is not set ...
Shauren
2011-06-11
Core: Codestyle cleanup
click
2011-05-12
Core/SAI/EAI: Pass struct parameters by reference instead of value, saves unn...
Shauren
2011-04-29
Add spaces after commas
leak
2011-04-28
Removing SQLStorage class leftovers
leak
2011-04-28
Core/ObjectMgr: Refactor sCreatureStorage
leak
2011-04-01
Core: Removed unused functions (leftovers from sd2, was needed when scripts w...
Shauren
2011-03-21
Core: Removed all double (and more) empty lines
Shauren
2011-02-20
Core/Log: Implement log masks for debug log level, to allow selective debug o...
Machiavelli
2011-01-16
Core/General: Fix some comment style. //* to // *. Fixes certain code display...
Machiavelli
2011-01-02
Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
Shauren
2011-01-01
Update copyright note for 2011.
Machiavelli
2010-12-23
Core: Removed more operator workarounds for ACE_Singleton (missed previously ...
Shauren
2010-12-22
Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...
Shauren
2010-12-22
Removing ProgressBars as they are performing badly on startup.
leak
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