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Author
2017-02-11
Scripts/SmartAI: Some clean-up work:
treeston
2017-02-11
Core/Entities: debloat SummonGameObject parameter list using proper wrappers ...
ariel-
2017-02-05
Core/SmartAI: change SMART_ACTION_RISE_UP (114) to SMART_ACTION_MOVE_OFFSET a...
SnapperRy
2017-01-29
DB/Quest: fix availability for some quests
Aokromes
2017-01-29
Core/Scripts: Extended SMART_ACTION_SET_INST_DATA to also set BossStates. (#1...
ariel-
2017-01-12
Core/SmartAI: delay SMART_ACTION_FLEE_FOR_ASSIST if creature is rooted/stunned.
Snapper
2017-01-12
AI/SmartScripts: Add action_param3 "disablePathfinding" to SMART_ACTION_MOVE_...
treeston
2017-01-12
Core/SmartAI: remove unneeded check for SMART_ACTION_FORCE_DESPAWN.
Snapper
2017-01-09
Core: updated creature type flags enum (#17128)
ForesterDev
2017-01-07
Entities/Unit: Finally fix no-path evasion.
treeston
2017-01-07
CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked o...
treeston
2017-01-01
Update copyright note for 2017
vincent-michael
2016-06-13
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
Shauren
2016-05-26
Core/GameObjects: Add isUse parameter to GossipHello for distinction between ...
Shocker
2016-05-20
Core/DataStores: Updated dbc/db2 to 7.0.1.20994
Shauren
2016-05-20
Core/DataStores: Updated dbc/db2 to 7.0.1.20810
Shauren
2016-04-28
Merge pull request #16503 from Rushor/evading
Rushor
2016-04-23
Core/SmartScripts: Improve SMART_EVENT_DISTANCE_CREATURE so it can be used wi...
lafoniz
2016-04-08
Merge pull request #16523 from tkrokli/smart_action_set_corpse_delay
MitchesD
2016-04-08
I don't like drycoding. It's coarse and rough and irritating and it gets ever...
treeston
2016-04-08
Incorrect AI aggression as a consequence of the LineOfSight change, episode t...
treeston
2016-04-05
Merge remote-tracking branch 'Eliminationzx/FixJumpDestOrientation' into 3.3....
treeston
2016-04-02
Build fixes
Shauren
2016-04-02
Core/SAI: Typo fix of 77087db79318443fff1b6fe3c91b55a315c5bf92
DDuarte
2016-04-02
Core/SAI: Code improvements to SMART_ACTION_RANDOM_SOUND
DDuarte
2016-04-02
Core/SAI: added SMART_ACTION_RANDOM_SOUND
Lopfest
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-22
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
treeston
2016-03-19
CMake: Use inherited dependencies in scripts
Naios
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-02-02
Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...
Shauren
2016-01-15
Core/Unit: Add Unit::KillSelf() overload
jackpoz
2016-01-15
Core/Misc: fix warning and misc codestyle fixes
MitchesD
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-11-09
Merge pull request #15022 from robinsch/GOdespawn
Killyana
2015-10-25
Core/Conditions: Optimizations part 3 removed copying condition containers al...
Shauren
2015-10-25
Core/Conditions: Type renaming
Shauren
2015-10-16
Clean up SmartAI::MoveInLineOfSight. Remove tons of duplicate logic and forwa...
treeston
2015-10-16
Core/Misc: renamed sGossipSelect parameters
joschiwald
2015-09-28
Core/Maps: Moved corpse management to map level
Shauren
2015-08-14
Core/SmartScripts: SMART_ACTION_TALK - added action param 3 to set target as ...
MitchesD
2015-08-05
Core/SmartScript: removed initial timer of SMART_EVENT_IC_LOS and SMART_EVENT...
MitchesD
2015-07-30
Core/SAI: Add SMART_ACTION_RISE_UP for Z Axis
Rushor
2015-07-25
Core: Header cleanup in game/*/*.cpp
Vincent-Michael
2015-07-24
Core/SmartScripts: added new action SMART_ACTION_COMBAT_STOP
MitchesD
2015-07-22
Core/Misc: Add a few consts to methods
DDuarte
2015-07-21
Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler
Shauren
2015-07-19
Core/SAI: Fix some weird code in SmartAIMgr::IsTextValid
DDuarte
2015-07-19
Core/SAI: Fix an issue in IsTextValid when using guids
DDuarte
2015-07-19
Merge pull request #14974 from pete318/stealth_work
mik1893
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