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path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2017-02-11Scripts/SmartAI: Some clean-up work:treeston
2017-02-11Core/Entities: debloat SummonGameObject parameter list using proper wrappers ...ariel-
2017-02-05Core/SmartAI: change SMART_ACTION_RISE_UP (114) to SMART_ACTION_MOVE_OFFSET a...SnapperRy
2017-01-29DB/Quest: fix availability for some questsAokromes
2017-01-29Core/Scripts: Extended SMART_ACTION_SET_INST_DATA to also set BossStates. (#1...ariel-
2017-01-12Core/SmartAI: delay SMART_ACTION_FLEE_FOR_ASSIST if creature is rooted/stunned.Snapper
2017-01-12AI/SmartScripts: Add action_param3 "disablePathfinding" to SMART_ACTION_MOVE_...treeston
2017-01-12Core/SmartAI: remove unneeded check for SMART_ACTION_FORCE_DESPAWN.Snapper
2017-01-09Core: updated creature type flags enum (#17128)ForesterDev
2017-01-07Entities/Unit: Finally fix no-path evasion.treeston
2017-01-07CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked o...treeston
2017-01-01Update copyright note for 2017vincent-michael
2016-06-13Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legionShauren
2016-05-26Core/GameObjects: Add isUse parameter to GossipHello for distinction between ...Shocker
2016-05-20Core/DataStores: Updated dbc/db2 to 7.0.1.20994Shauren
2016-05-20Core/DataStores: Updated dbc/db2 to 7.0.1.20810Shauren
2016-04-28Merge pull request #16503 from Rushor/evadingRushor
2016-04-23Core/SmartScripts: Improve SMART_EVENT_DISTANCE_CREATURE so it can be used wi...lafoniz
2016-04-08Merge pull request #16523 from tkrokli/smart_action_set_corpse_delayMitchesD
2016-04-08I don't like drycoding. It's coarse and rough and irritating and it gets ever...treeston
2016-04-08Incorrect AI aggression as a consequence of the LineOfSight change, episode t...treeston
2016-04-05Merge remote-tracking branch 'Eliminationzx/FixJumpDestOrientation' into 3.3....treeston
2016-04-02Build fixesShauren
2016-04-02Core/SAI: Typo fix of 77087db79318443fff1b6fe3c91b55a315c5bf92DDuarte
2016-04-02Core/SAI: Code improvements to SMART_ACTION_RANDOM_SOUNDDDuarte
2016-04-02Core/SAI: added SMART_ACTION_RANDOM_SOUNDLopfest
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-22Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)treeston
2016-03-19CMake: Use inherited dependencies in scriptsNaios
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-02-02Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...Shauren
2016-01-15Core/Unit: Add Unit::KillSelf() overloadjackpoz
2016-01-15Core/Misc: fix warning and misc codestyle fixesMitchesD
2016-01-01Update copyright note for 2016Vincent-Michael
2015-11-09Merge pull request #15022 from robinsch/GOdespawnKillyana
2015-10-25Core/Conditions: Optimizations part 3 removed copying condition containers al...Shauren
2015-10-25Core/Conditions: Type renamingShauren
2015-10-16Clean up SmartAI::MoveInLineOfSight. Remove tons of duplicate logic and forwa...treeston
2015-10-16Core/Misc: renamed sGossipSelect parametersjoschiwald
2015-09-28Core/Maps: Moved corpse management to map levelShauren
2015-08-14Core/SmartScripts: SMART_ACTION_TALK - added action param 3 to set target as ...MitchesD
2015-08-05Core/SmartScript: removed initial timer of SMART_EVENT_IC_LOS and SMART_EVENT...MitchesD
2015-07-30Core/SAI: Add SMART_ACTION_RISE_UP for Z AxisRushor
2015-07-25Core: Header cleanup in game/*/*.cppVincent-Michael
2015-07-24Core/SmartScripts: added new action SMART_ACTION_COMBAT_STOPMitchesD
2015-07-22Core/Misc: Add a few consts to methodsDDuarte
2015-07-21Core/Misc: Fixing warnings detected by Visual Studio 2015 compilerShauren
2015-07-19Core/SAI: Fix some weird code in SmartAIMgr::IsTextValidDDuarte
2015-07-19Core/SAI: Fix an issue in IsTextValid when using guidsDDuarte
2015-07-19Merge pull request #14974 from pete318/stealth_workmik1893