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path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2025-09-07Core/SAI: Add storedTargetId param to summon actions (#31142)BandyscTC
2025-07-24Core/SAI: Fix SMART_ACTION_MOVE_OFFSET after 4887e0ea1da6fe32c76a899f03c4bf10...Meji
2025-07-24Core/SAI: Add actions ENTER_VEHICLE, BOARD_PASSENGER and EXIT_VEHICLE (#31141)BandyscTC
2025-07-17Core/SAI: Replace sai specific object type checking functions with Object fun...Shauren
2025-07-17Core/SAI: Remove temp vectorsShauren
2025-07-17Core/SAI: Use std::string_view for event paramsShauren
2025-07-17Core/SAI: Use std::vector::emplace_back instead of creating large temporary o...Shauren
2025-07-17Core/SAI: Remove ObjectGuid::ToString callsShauren
2025-07-17Core/SAI: Fix SMART_ACTION_OFFER_QUEST - now tracks npc interaction correctlyShauren
2025-07-17Core/SAI: Implemented action type SMART_ACTION_DESTROY_CONVERSATION (#31133)ModoX
2025-07-11Core/Groups: Use iterators instead of raw LinkedListElement to interact with ...Shauren
2025-06-13Core/Scripts: Mark script base class constructors noexceptShauren
2025-06-10Core/Misc: Kill copy/move constructors for singleton classesShauren
2025-04-18Core/SAI: Allow SMART_EVENT_HEALTH_PCT to be triggered out of combat (#30874)Meji
2025-02-23Core/Misc: Add a bunch of examples for 67418a1aeee9035234d304b5e9653b832488dd66Shauren
2025-01-30Core/SAI: Improve SMART_ACTION_ATTACK_START to exclude non-unit targets from ...sanctum32
2024-12-29Core/AI: Remove default arguments for inter-script communicationModoX
2024-12-22Core/Objects: Allow more specific checks to include or exclude feign death un...ModoX
2024-12-04Core/SAI: Allow update of disable gravity/root applied via static flags (usin...Meji
2024-11-12Core/Misc: Fix some GCC warningsShauren
2024-10-28Core/SAI: Implemented new action SMART_ACTION_CREDIT_QUEST_OBJECTIVE_TALK_TO ...Meji
2024-10-22Core/SAI: Implemented new event type SMART_EVENT_AREATRIGGER_EXIT (88) (#30367)Meji
2024-08-15Core/SAI: Implemented new action SMART_ACTION_COMPLETE_QUEST (#30048)11.0.0.56008Meji
2024-06-29Core/Movement: Defined and implemented new spline flag - JumpOrientationFixedShauren
2024-06-21Core/Movement: Allow setting position or object facing targets for jump movementShauren
2024-05-03Core/Creatures: Allow profession tools to be used as equipment (#29915)Meji
2024-04-21Core/Movement: Implemented alternative method of smoothing waypoint paths (se...Shauren
2024-04-14Core/SAI: Implement waiting for actions on action list to finish before conti...Shauren
2024-04-11Core/SAI: Added support for StringIds to creature and gameobject targets (#29...Meji
2024-04-03Fix codestyleShauren
2024-04-03Core/SAI: Allow gameobjects to be targeted by spell castsShauren
2024-03-12Core/SmartAI: Load paths by their id now that SAI doesn't use a separate data...Shauren
2024-02-22Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixe...Shauren
2024-02-15Core/SAI: Fixed SMART_ACTION_MOVE_TO_POS and SMART_ACTION_JUMP_TO_POS using t...Shauren
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2024-01-05Core/Waypoints: Refactor to split data into path and node related info in db ...ModoX
2023-12-30Core/AreaTriggers: Refactor (#29500)Meji
2023-10-30Core/SAI: Moved event_flags for difficulties to new field Difficulties (#29377)Meji
2023-10-06Core/Objects: Treat areas that have ParentAreaID filled but dont have IsSubzo...Shauren
2023-07-20Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)Teleqraph
2023-07-09Core/SAI: Implemented new source type SMART_SCRIPT_TYPE_EVENT (3) (#28816)Meji
2023-06-24Core/SAI: Fixed event SMART_EVENT_WAYPOINT_ENDED (#29025)Meji
2023-06-10Core/Quests: Quest flag fixupsShauren
2023-05-29Core/Creatures: Move creature difficulty specific data from creature_template...Meji
2023-04-10Core/Misc: Fix build with libc++Shauren
2023-04-08Core/SAI: Drop waypoints table and move existing rows to waypoint_data table ...ModoX
2023-04-06Core/Misc: Modernize code a bit by replacing std::tie with either structured ...Shauren
2023-03-30Core/Creatures: Compute CombatReach and BoundingRadius using DisplayScale (#2...Meji
2023-03-13Core/Creatures: Allow disabling melee attacks for all creatures, not just the...Shauren
2023-01-31Core/SAI: Set the trigger player as baseobject when the source type isn't a W...Meji