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Author
2025-09-07
Core/SAI: Add storedTargetId param to summon actions (#31142)
BandyscTC
2025-07-24
Core/SAI: Fix SMART_ACTION_MOVE_OFFSET after 4887e0ea1da6fe32c76a899f03c4bf10...
Meji
2025-07-24
Core/SAI: Add actions ENTER_VEHICLE, BOARD_PASSENGER and EXIT_VEHICLE (#31141)
BandyscTC
2025-07-17
Core/SAI: Replace sai specific object type checking functions with Object fun...
Shauren
2025-07-17
Core/SAI: Remove temp vectors
Shauren
2025-07-17
Core/SAI: Use std::string_view for event params
Shauren
2025-07-17
Core/SAI: Use std::vector::emplace_back instead of creating large temporary o...
Shauren
2025-07-17
Core/SAI: Remove ObjectGuid::ToString calls
Shauren
2025-07-17
Core/SAI: Fix SMART_ACTION_OFFER_QUEST - now tracks npc interaction correctly
Shauren
2025-07-17
Core/SAI: Implemented action type SMART_ACTION_DESTROY_CONVERSATION (#31133)
ModoX
2025-07-11
Core/Groups: Use iterators instead of raw LinkedListElement to interact with ...
Shauren
2025-06-13
Core/Scripts: Mark script base class constructors noexcept
Shauren
2025-06-10
Core/Misc: Kill copy/move constructors for singleton classes
Shauren
2025-04-18
Core/SAI: Allow SMART_EVENT_HEALTH_PCT to be triggered out of combat (#30874)
Meji
2025-02-23
Core/Misc: Add a bunch of examples for 67418a1aeee9035234d304b5e9653b832488dd66
Shauren
2025-01-30
Core/SAI: Improve SMART_ACTION_ATTACK_START to exclude non-unit targets from ...
sanctum32
2024-12-29
Core/AI: Remove default arguments for inter-script communication
ModoX
2024-12-22
Core/Objects: Allow more specific checks to include or exclude feign death un...
ModoX
2024-12-04
Core/SAI: Allow update of disable gravity/root applied via static flags (usin...
Meji
2024-11-12
Core/Misc: Fix some GCC warnings
Shauren
2024-10-28
Core/SAI: Implemented new action SMART_ACTION_CREDIT_QUEST_OBJECTIVE_TALK_TO ...
Meji
2024-10-22
Core/SAI: Implemented new event type SMART_EVENT_AREATRIGGER_EXIT (88) (#30367)
Meji
2024-08-15
Core/SAI: Implemented new action SMART_ACTION_COMPLETE_QUEST (#30048)
11.0.0.56008
Meji
2024-06-29
Core/Movement: Defined and implemented new spline flag - JumpOrientationFixed
Shauren
2024-06-21
Core/Movement: Allow setting position or object facing targets for jump movement
Shauren
2024-05-03
Core/Creatures: Allow profession tools to be used as equipment (#29915)
Meji
2024-04-21
Core/Movement: Implemented alternative method of smoothing waypoint paths (se...
Shauren
2024-04-14
Core/SAI: Implement waiting for actions on action list to finish before conti...
Shauren
2024-04-11
Core/SAI: Added support for StringIds to creature and gameobject targets (#29...
Meji
2024-04-03
Fix codestyle
Shauren
2024-04-03
Core/SAI: Allow gameobjects to be targeted by spell casts
Shauren
2024-03-12
Core/SmartAI: Load paths by their id now that SAI doesn't use a separate data...
Shauren
2024-02-22
Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixe...
Shauren
2024-02-15
Core/SAI: Fixed SMART_ACTION_MOVE_TO_POS and SMART_ACTION_JUMP_TO_POS using t...
Shauren
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2024-01-05
Core/Waypoints: Refactor to split data into path and node related info in db ...
ModoX
2023-12-30
Core/AreaTriggers: Refactor (#29500)
Meji
2023-10-30
Core/SAI: Moved event_flags for difficulties to new field Difficulties (#29377)
Meji
2023-10-06
Core/Objects: Treat areas that have ParentAreaID filled but dont have IsSubzo...
Shauren
2023-07-20
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Teleqraph
2023-07-09
Core/SAI: Implemented new source type SMART_SCRIPT_TYPE_EVENT (3) (#28816)
Meji
2023-06-24
Core/SAI: Fixed event SMART_EVENT_WAYPOINT_ENDED (#29025)
Meji
2023-06-10
Core/Quests: Quest flag fixups
Shauren
2023-05-29
Core/Creatures: Move creature difficulty specific data from creature_template...
Meji
2023-04-10
Core/Misc: Fix build with libc++
Shauren
2023-04-08
Core/SAI: Drop waypoints table and move existing rows to waypoint_data table ...
ModoX
2023-04-06
Core/Misc: Modernize code a bit by replacing std::tie with either structured ...
Shauren
2023-03-30
Core/Creatures: Compute CombatReach and BoundingRadius using DisplayScale (#2...
Meji
2023-03-13
Core/Creatures: Allow disabling melee attacks for all creatures, not just the...
Shauren
2023-01-31
Core/SAI: Set the trigger player as baseobject when the source type isn't a W...
Meji
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