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Author
2019-05-15
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2019-05-15
Core/AI: variable naming standarization
ccrs
2019-04-28
Core/Misc: standarize a couple logs
ccrs
2019-04-17
Core/SmartScripts: Implement SMART_ACTION_PLAY_CINEMATIC
Aokromes
2019-04-17
Core/SmartScripts: Reserve SMART_ACTION_PLAY_CINEMATIC
Aokromes
2019-03-31
Core/Misc: Fix GCC 8 warnings
jackpoz
2019-03-13
Core/SAI: Fix Move to position and Set run if used after a waypoint
Killyana
2019-03-13
Core/SAI: Fix the respawn event for GameObjects (#23112)
Killyana
2019-02-08
Core/Misc: Add categories to 3 logs
Aokromes
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-09-21
Core/SAI: Add maxSize parameter to SMART_TARGET_CREATURE_DISTANCE, SMART_TARG...
jackpoz
2018-09-21
Core/SAI: Add a 4th target parameter to SAI
jackpoz
2018-08-28
Core/Unit: Some charm fixes:
Treeston
2018-08-23
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2018-08-22
Scripts/SmartScripts: _SET_IN_COMBAT_WITH_ZONE and _CALL_FOR_HELP no longer u...
Treeston
2018-08-19
Core/SmartAI: SetRun fix for SAI, because for some reason it has like 95% of ...
Treeston
2018-08-19
DBError follow-ups:
Treeston
2018-08-10
AI/SmartScripts: Replace SMART_ACTION_INVOKER_CAST with SMART_ACTION_SELF_CAS...
Treeston
2018-08-06
AI/SmartScripts: Warn on startup for ACTION_INVOKER_CAST without invoker (sam...
Treeston
2018-06-03
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2018-04-23
Core/Movement: use helpers for validation
ccrs
2018-04-23
Core/SAI: Fixed crashes when SAI targets pets that use sai if not tamed
Shauren
2018-04-14
Core/SAI: Fixed silence logic in 1e8227eda7f9c6a989fe6c928c857d76491e008c
Shauren
2018-04-14
Core/SAI: Allow movements for creature using castflag 64 when silenced
Killyana
2018-04-14
Core/SmartAI: Remove PauseMovement on AttackStart
Killyana
2018-04-11
Core/SAI: Reserve SMART_ACTION 16 for 4.3.4 or higher scripts
Aokromes
2018-03-11
Core/SmartScripts: Code cleanup
jackpoz
2018-03-11
Core/SAI: Add event_parm5 "player only" for EVENT_OOC_LOS and EVENT_IC_LOS
Killyana
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-02-24
Core/Entities: kill unused return value from Unit::HandleSpellClick
ariel-
2018-02-24
Core/SmartScripts: Rename SMART_ACTION_RESPAWN_TARGET -> SMART_ACTION_ENABLE_...
Treeston
2018-02-23
AI/SmartAI: New SMART_ACTION_RESPAWN_BY_SPAWNID (hi kilyana)
Treeston
2018-02-16
Core/SAI: Add an action_param3 to "summon gob" to control when the object wil...
Killyana
2018-02-15
Scripts/SmartAI: SetData now has an invoker (if the setting is done by someth...
Treeston
2018-02-14
Entities/GO: Add forceRespawnTimer support to DespawnOrUnsummon. Use it in SAI.
Treeston
2018-02-13
Entities/GO: GameObjects now support (delayed) despawning in a reasonable man...
Treeston
2018-02-13
oops, now it builds (and a bonus refactor that annoyed me)
Treeston
2018-02-13
Scripts/SmartAI: Forward invoker to invoked action list actions. Also JustApp...
Treeston
2018-02-13
Scripts/SmartAI: SMART_TARGET_INVOKER cleanup step 1. The core will now log e...
Treeston
2018-02-04
AI/SmartAI: Remove a silly incorrect piece of code that was breaking react st...
Treeston
2018-01-26
Revert "Core/SmartAI: Remove duplicate OnReset() call"
ccrs
2018-01-26
Core/SmartAI: Remove duplicate OnReset() call
sirikfoll
2018-01-22
Core/Misc: fix some /W4 warnings and some reported by GCC 6.3
ariel-
2018-01-22
Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
ariel-
2018-01-22
Core/Formations: update codestyle and fix crash
ariel-
2018-01-21
Core/Battleground: Dropped battleground texts from trinity_string and replace...
joschiwald
2018-01-16
Core/SAI: Extended SMART_TARGET_VEHICLE_PASSENGER to allow specifying seat ma...
Moein
2018-01-12
Core/SAI: Add a 5th parameter to SAI events
jackpoz
2018-01-03
Core: Combat/threat system rewrite (PR #19930)
Treeston
2018-01-01
Core/AI: UnitAI.h trimming part two. WaypointX methods kicked upstairs to Cre...
Treeston
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