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Conditions
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ConditionMgr.cpp
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Author
2020-01-02
New year
Aokromes
2019-07-21
Core/Conditions: Reserve master branch condition types
Shauren
2019-07-21
Core/Conditions: Synchronize condition types between branches
Shauren
2019-07-05
Core/Conditions: allow spellclick conditions to properly work for aura apply/...
Wyrserth
2019-07-02
Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender (#2...
ForesterDev
2019-07-01
Core/Unit: rename several getters to follow codestyle
ccrs
2019-06-28
Core/Misc: Fix static analysis issues reported by Coverity Scan
jackpoz
2019-06-20
Core/Conditions: fix mistake in CONDITION_QUEST_OBJECTIVE_PROGRESS that would...
Wyrserth
2019-06-19
Core/Misc: Fix a warning
Giacomo Pozzoni
2019-06-19
Core/Conditions: implement CONDITION_QUEST_OBJECTIVE_PROGRESS to allow to app...
Wyrserth
2019-03-31
Core/Misc: Fix GCC 8 warnings
jackpoz
2019-03-23
Core/Conditions: implement CONDITION_GAMEMASTER (#23108)
ForesterDev
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-12-03
Quest: Ruthless Cunning and Returning the Favor (#22806)
PolarCookie
2018-03-15
Core/Conditions: reserve sourcetype value
ariel-
2018-03-07
Core/Conditions: validate object types when conditioning implicit spell targe...
ariel-
2018-01-01
Update copyright note for 2018
tkrokli
2017-10-29
Core/Logs: Fix more logs
Aokromes
2017-08-20
Core/Conditions: Rename CONDITION_SOURCE_TYPE_QUEST_ACCEPT to CONDITION_SOURC...
Aokromes
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-05-12
Core/Logs: Reword some logs
Aokromes
2017-05-04
Core/Misc: Update locales_gossip_menu_option to simple system
Chazy Chaz
2017-03-02
Core/Achievements: port realm first achievement handling from master
ariel-
2017-02-05
Core/Spells: Remade trajectory target selection (#19048)
xinef1
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-10-27
Core/Conditions: merge CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK with CONDITION_S...
SnapperRy
2016-10-04
Core/Conditions: partially revert 723c253, replacing CONDITION_WINTERGRASP_HO...
SnapperRy
2016-10-04
DB/Conditions: quests Southern Sabotage and Toppling the Towers are only avai...
SnapperRy
2016-10-04
Make travis happy and fix codestyle for previous commit.
SnapperRy
2016-10-04
Core/Conditions: implement CONDITION_WINTERGRASP_HORDE to check if Wintergras...
SnapperRy
2016-09-09
Core/Conditions: New CONDITION_QUESTSTATE (47). It's the existing quest condi...
treeston
2016-08-20
Core/Conditions: Add new CONDITION_TAXI (46). Does what it says on the tin. T...
treeston
2016-08-06
Core/Conditions: Add new CONDITION_PET_TYPE (45). Matches target player's pet...
treeston
2016-08-06
Core/Conditions: Add new CONDITION_CHARMED (44). Does what it says on the tin.
treeston
2016-07-16
Core/Conditions: implement CONDITION_DAILY_QUEST_DONE to check whether or not...
SnapperRy
2016-05-25
Conditions/ConditionMgr: Add a comment so MitchesD can go away.
treeston
2016-04-08
Properly rename the stand state method...
Shauren
2016-04-08
Core/Misc: Renamed getStandState to minimize differences between branches
Shauren
2016-04-02
Core/Spells: Renamed EnsureSpellInfo to AssertSpellInfo to minimize differenc...
Shauren
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-03-02
Core/Conditions: Improved mergeability between branches
ariel-
2016-02-25
DB/Conditions: Add new CONDITION_STAND_STATE (41). value1 selects the type of...
treeston
2016-02-09
Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...
Shauren
2016-01-01
Update copyright note for 2016
Rushor
2015-12-03
Core/Conditions: extended CONDITION_NEAR_CREATURE, condition value 3 is now u...
MitchesD
2015-11-14
Core: Fix warning
Vincent-Michael
2015-11-14
Core/Condition: Fix issue reported by static analysis
Vincent-Michael
2015-11-07
Core/Globals: Use std::string rather than char* to pass script names around.
Naios
2015-10-31
Core/Conditions: Optimizations part 3 changed ConditionStore to a simple array
Shauren
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