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Commit message (
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Author
2012-05-04
Fix creature's save
MacWarrior
2012-04-24
Scripts: Replaced calls to ForcedDespawn with DespawnOrUnsummon (calls approp...
Shauren
2012-04-19
Scripts/Ulduar: Algalon the Observer
Shauren
2012-04-19
Core/Creatures: Changed how boss creatures are identified, creature_template....
Shauren
2012-04-18
Core/Creatures: Set melee sheath as default only for creatures that do not ha...
Shauren
2012-04-11
dead code
faramir118
2012-04-05
Core/SmartScript: Fixed crashes with stored target lists
Shauren
2012-03-28
Core/Game: Code style again.
Gyx
2012-03-28
Core/Game: Code style.
Gyx
2012-03-27
Core/DBLayer: Correct few more wrong read types (No. 1)
Nay
2012-03-25
Core/DBLayer: Convert PAppend() queries to prepared statements No.1
leak
2012-03-25
Memory: Get rid of some memory leaks, converted FormationMgr back to singleton
Subv
2012-03-23
Core/Creatures: Properly initialize m_zoneScript when it depends on zone id (...
Shauren
2012-03-18
Core/Units: Fix movementflag apply for flying/hovering creatures on respawn
Machiavelli
2012-03-17
Core/Game: Code style and remove unused core.
Gyx
2012-03-15
Core/Units: Offset z coordinate only if MOVEMENTFLAG_HOVER is present, not MO...
Machiavelli
2012-03-13
more cleanup
thomas33
2012-03-12
Core/Units:
Machiavelli
2012-03-09
Some random cleanup here and there
Spp
2012-02-27
Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here an...
Spp
2012-02-23
Core: Random cleanup + compile fix
Shauren
2012-02-23
Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit.
Venugh
2012-02-16
Core/Entities: Removed unused variable
Shauren
2012-02-16
Fix a lot of warnings
Spp
2012-02-12
Codestyle: Renamed some variables to fit codestyle
Subv
2012-02-09
Merge pull request #5160 from TrinityCore/dynamic_vmaps
Subv
2012-02-09
Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS and
Subv2112
2012-02-03
Codestyle/Logs: Add more detailed information in Creature::Respawn, replacing...
Subv2112
2012-02-03
Core/Entities: Rename UNIT_FLAG_OOC_NOT_ATTACKABLE and UNIT_FLAG_PASSIVE to U...
QAston
2012-02-03
Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
Shocker
2012-01-14
Core/Movement: Implement spline movement subsystem.
Machiavelli
2012-01-13
Core/Movement: Prevent IdleMovementGenerator being put into MOTION_SLOT_IDLE ...
Machiavelli
2012-01-04
Merge pull request #4229 from devilcoredev/fix_002
Shocker
2012-01-04
Merge pull request #4489 from devilcoredev/fix_001
Shocker
2012-01-01
Fix 'The Undying' and 'The Immortal' achievements.
Giuseppe Montesanto
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-12-26
Speedup loading in LoadCreatureFormations
Subv2112
2011-12-20
Update grid system. Try to fix some crashes and transport passengers (now the...
megamage
2011-12-14
Fix immunity system for many spells.
Giuseppe Montesanto
2011-12-03
Core/Quests: Fix some variable renaming fails in quest related code
Nay
2011-11-28
Delete obj if it is not successfully added to grid. More to fix.
megamage
2011-11-26
Core|DB/Quests: Rename and re-order fields in `quest_template` table, for the...
Nay
2011-11-09
Merge pull request #3872 from Bootz/master
Shocker
2011-11-07
Core/Creature: Prevent Spirit Guides (bg spirit healers) to be seen by alive ...
kaelima
2011-11-07
Core: Codestyle clean-up
Bootz
2011-11-02
Core/Misc: Fix spelling typo
tobmaps
2011-10-19
Core/Grid:
kaelima
2011-10-18
Rename some classes in grid system.
megamage
2011-10-18
Core: Fix some warnings
Spp
2011-10-17
Core/Misc: Added 'f' after float values
Fredi Machado
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