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path: root/src/server/game/Entities/Creature
AgeCommit message (Expand)Author
2020-02-16[WIP] Core/AI: Pets musn't attack civilian NPC in aggressive mode (#24121)Sorikoff
2020-02-16Core/Creature: Use proper name for wander distance. (#24133)ratkosrb
2020-02-08Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2020-02-01Core/Items: implement some helper methods for easier readability (#24113)ForesterDev
2020-01-02New yearAokromes
2020-01-01Core/Creature: Clear creature focus after an evadeKillyana
2020-01-01Fix fleeing speed to 66% run speed (#24025)Giacomo Pozzoni
2019-09-05Scripts/Outland: Fix npc_ancestral_wolf not starting waypoint (#23763)Artamedes
2019-09-01Core/Creature: Fix another pet assertjackpoz
2019-08-18Entities/Creature: Fix a bug that caused map respawn timers to be scheduled f...Treeston
2019-08-17Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...Shauren
2019-08-12Entities/Creature: Fix an edge case assertion failure with pets dying in spec...Treeston
2019-08-11Entities/Player: ReacquireSpellFocusTarget is now private. It should've been ...Treeston
2019-08-11Core/Creature: Fix an issue that sometimes prevented spellcast focus targets ...Treeston
2019-08-05Core/Creature: 4a219ed codestyle followup, for real this timeccrs
2019-08-04Revert "Core/Creature: 4a219ed codestyle followup"Treeston
2019-08-04Core/Creature: 4a219ed codestyle followupccrs
2019-08-04Core/Pooling: Quest pooling rewrite: (PR#23627)Treeston
2019-08-04Core/Vehicle: Change vehicle accessories' phase according to the player on th...Giacomo Pozzoni
2019-08-04no idea what happened there (4a219ed follow-up)Treeston
2019-08-04Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always con...Treeston
2019-08-03Core/Creature: add a const spell-focus-check method and remove a nasty const_...ccrs
2019-08-03Core/Unit: rename more thingsccrs
2019-08-03Core/Unit: rename more methodsccrs
2019-08-03Core/Unit: rename IsFocusing methodccrs
2019-08-02Core/SmartAI: SmartAI creatures no longer process health-based hooks after de...Treeston
2019-08-01Scripts/FollowerAI: Some cleanup:Treeston
2019-07-31Scripts/ICC: Prevent Professor Putricide from displaying weird behavior durin...Treeston
2019-07-31Core/Combat: Properly unset engagement flag on death.Treeston
2019-07-30Contrib/Misc: There, build fix. 19d71fb follow-up.Treeston
2019-07-30Contrib/Misc: Allow enumutils_describe.py to better deal with commented-out e...Treeston
2019-07-26Core/Entities: Fixed crash happening when deleting a creature/gameobject on r...Shauren
2019-07-24Core/Creature: fix mistake in Creature::GetAttackDistance().Wyrserth
2019-07-21Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2019-07-18Core/Creature: don't set guardian stats in Creature::UpdateEntry(), because s...Wyrserth
2019-07-15Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...Treeston
2019-07-15Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...Treeston
2019-07-08Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...Treeston
2019-07-07Entities/Creature: Some asserts are now LOG_ERRORs that block spawning. Fix a...Treeston
2019-07-07Core/Quest: fix icon in gossip window for repeatable, non-autocomplete quests.Wyrserth
2019-07-05Core/Creature: Reworked creature aggro radius calculation (#20615)Ovahlord
2019-07-05Core/Unit: Implement more helper methods (#23555)ForesterDev
2019-07-04Core/Quest: Fix repeatable quest mark (#23338)Giacomo Pozzoni
2019-07-03Core/Quest: fix money reward for quests turned in at level cap. (#23495)Wyrserth
2019-07-01Core/Unit: rename several getters to follow codestyleccrs
2019-07-01Core/Quest: if a quest rewards a title, show it in the offer reward screen too.Wyrserth
2019-06-26Core/SAI: do not pass old creatureData to UpdateEntry() and keep current heal...Wyrserth
2019-06-23Entities/Unit: Fix an issue where Unit pointers could be left dangling if a c...Treeston
2019-06-23some more cleanup, a5f8c0d follow-upTreeston
2019-06-23Core/Creature: Attach out-of-combat health regen to the Engaged system, not t...Treeston