index
:
mirror/TrinityCore.git
3.3.5
cata_classic
master
wotlk_classic
https://github.com/TrinityCore/TrinityCore.git @ 2025-12-26T14:01:01Z
root
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
server
/
game
/
Entities
/
GameObject
Age
Commit message (
Expand
)
Author
2025-02-16
Core/GameObject: Activated world chests will now despawn after 5 minutes (#30...
CraftedRO
2024-10-05
Core/Entities: Fixed m_stringIds[0] invalidation when reloading creature_temp...
Shauren
2024-10-05
Core/Entities: Added possibility to inherit StringIds from other entities (#2...
ModoX
2024-10-05
Core/Entities: nopch build fix
ModoX
2024-10-05
Core/Entities: Update StringId assignment to use StringIdType
ModoX
2024-10-05
Core/Entities: Added GetStringId helper methods
ModoX
2024-10-05
Core/GameObjects: Added stringid to gameobjects
Shauren
2023-08-24
Core/Misc: Modernize comparison operators
Shauren
2023-08-15
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2023-08-12
Core/Misc: Add missing Containers.h include where neccessary
Shauren
2023-05-08
Core/GameObjects: Fixed traps not being able to trigger for friendly targets
Shauren
2023-05-07
Core/Objects: Removed default argument value from WorldObject::IsNeverVisible
Shauren
2023-03-23
Core/Spells: Allow implicit targeting of serverside WorldObjects (#28827)
Meji
2022-11-15
Core/GameObjects: Use serverOnly property of GameObjectTemplate for all types...
Shauren
2022-03-30
Core/GameObjects: Reduce differences between branches part 3 - gameobject upd...
Shauren
2022-03-29
Core/Units: Reduce differences between branches part 1 - object class
Shauren
2022-03-29
Core/Units: Reduce differences between branches part 1 - unit updatefield acc...
Shauren
2021-12-25
Core/SAI: Use GetBaseObject as second param of SMART_ACTION_ACTIVATE_GAMEOBJE...
offl
2021-11-07
Core/SAI: Add SMART_ACTION_ACTIVATE_GAMEOBJECT action (#27216)
Giacomo Pozzoni
2021-08-31
Core/Spells: Spell effect info access refactoring part 3 - removed direct Spe...
Shauren
2021-04-25
Core/PacketIO: Reduce size of SMSG_UPDATE_OBJECT by trimming trailing zeros i...
Shauren
2021-04-11
Core/Entities: Move GridObject to its own header (#26358)
Jan Van Buggenhout
2021-01-24
Core/Misc: Fix static analysis issues (#25924)
Giacomo Pozzoni
2020-12-26
Core/Spells: Implemented personal summons (#19231) (#25765)
Giacomo Pozzoni
2020-09-10
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2020-07-18
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2020-07-14
Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23) (#24997)
Giacomo Pozzoni
2020-07-13
Fix some compiler warnings reported by GCC (#25007)
Peter Keresztes Schmidt
2020-07-12
Core/DataStores: Update DBC field names to generated ones (#24999)
Peter Keresztes Schmidt
2020-06-27
Core/Maps: Implemented getting area id from gameobject spawns
Shauren
2020-06-23
Core/Misc: Replace Trinity::make_unique with std (#24869)
Peter Keresztes Schmidt
2020-05-31
Cherry-pick some cmake commits (#24720)
Giacomo Pozzoni
2020-05-19
Core/Quests: Add missing GO_DYNFLAG_LO_ACTIVATE to lootable chests related to...
Shauren
2020-05-03
Core/GameObject: b0db728 followup
ccrs
2020-04-29
Core\GameObject: corrected check for IsWithinDistInMap (#24506)
ForesterDev
2020-04-26
Core/GameObject: Remove linked traps when the main GameObject is remo… (#24...
Eridium
2020-04-12
Core/Gameobjects: Improve stealth detection (#24417)
Gildor
2020-04-05
Core/Logs: Log full guid instead of just low guid, part 2
Giacomo Pozzoni
2020-03-31
Core/DBLayer: Prevent committing transactions started on a different database
Shauren
2020-03-31
Core/DBLayer: Prevent using prepared statements on wrong database
Shauren
2020-02-08
Core/Misc: Some refactoring, #23603 prep: (#23676)
Treeston
2020-01-23
Core/GameObject: Add infinite visibility GameObject check (#24074)
Kittnz
2020-01-19
Core/Gameobject: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED (#2...
NoName
2020-01-02
New year
Aokromes
2019-11-24
Core/GameObjects: Skip LoS checks for traps (#23936)
Giacomo Pozzoni
2019-08-17
Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...
Shauren
2019-08-04
Core/Pooling: Quest pooling rewrite: (PR#23627)
Treeston
2019-07-26
Core/Entities: Fixed crash happening when deleting a creature/gameobject on r...
Shauren
2019-07-15
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...
Treeston
2019-07-15
Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...
Treeston
[next]