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Author
2012-06-11
Core/AI: Added EventInform hook for GameObjectAI and implemented it in SAI
Shauren
2012-06-07
Core/Maps: Moved object respawn time storage from global to map level. This r...
Shauren
2012-05-29
Merge pull request #6605 from Vincent-Michael/scale
Shocker
2012-05-28
Core/Spells: Ignore LoS when spells are cast/triggered by gameobjects
Nay
2012-05-26
Add function for SetObjectScale
Vincent-Michael
2012-05-16
Core/Scripting: add the ability to access loot/go state changed events for ga...
Kandera
2012-05-09
Core/Gameobject: Set artkit once in GameObject::Create
kaelima
2012-04-18
Core/Collision: Disable LoS check for destroyed destructible buildings.
Subv
2012-04-10
Collision/GameObjects: Corrected a possible logic fail
Subv
2012-04-10
Battlegrounds/WSG: Fixed door LoS in Warsong Gulch
Subv
2012-04-08
Core/Shared: Move container functions to shared project under Trinity::Contai...
Machiavelli
2012-03-28
Core/Game: Code style again.
Gyx
2012-03-25
Core/DBLayer: Convert PAppend() queries to prepared statements No.1
leak
2012-03-17
Collision/GameObjects: Fixed LoS for all doors (open and closed). Looks like ...
Subv
2012-03-12
Core/GameObjects: Chests will now remain locked for players who left the grou...
Shauren
2012-03-09
Some random cleanup here and there
Spp
2012-02-29
Core/Object:
kaelima
2012-02-18
Core: Clean up whitespace and tabs in the base sourcetree
click
2012-02-16
Fix a lot of warnings
Spp
2012-02-12
Fixed the logic on my last commit
Subv
2012-02-11
Core/Collision: Fixed LoS for doors with data0 = 0 and state = 0
Subv
2012-02-10
Core/GameObjects: Fixed crashes in GameObject::SetLootState and GameObject::S...
Shauren
2012-02-09
Merge pull request #5160 from TrinityCore/dynamic_vmaps
Subv
2012-02-09
Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS and
Subv2112
2012-02-09
Merge pull request #4726 from ille/baa2252bd31718e93ccc3e97aa81afeecb5ec9c3
QAston
2012-01-22
Core/SAI: Linked events should be executed after the event that linked them i...
Subv2112
2012-01-14
Core/Movement: Implement spline movement subsystem.
Machiavelli
2012-01-08
implement objectdetection
ille
2012-01-06
Core/SAI: Implemented SMART_EVENT_GO_STATE_CHANGED and SMART_ACTION_GO_SET_LO...
Subv2112
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-12-27
Core/DBLayer: Convert PExecute() queries to prepared statements No. 2
leak
2011-12-20
Update grid system. Try to fix some crashes and transport passengers (now the...
megamage
2011-11-28
Delete obj if it is not successfully added to grid. More to fix.
megamage
2011-10-31
Clean up summon/remove gameobject code.
megamage
2011-10-19
Core/Grid:
kaelima
2011-10-18
Rename some classes in grid system.
megamage
2011-10-18
Core: Fix some warnings
Spp
2011-10-18
Core/GameObject: Fixed memory leak in GameObject AI handling
Spp
2011-10-18
Core/GameObject: Fix compile warning (Note: bg->GetTypeID(true) will always r...
Spp
2011-10-13
More cleanup of CanSeeOrDetect
megamage
2011-10-13
Some cleanup of CanSeeOrDetect code.
megamage
2011-10-10
Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for bette...
megamage
2011-10-08
Core/GameObects: Fix a crash in GameObject::Delete
Machiavelli
2011-10-08
Core/GameObjects: Fix infinite respawning of chest gameobjects that are summo...
Machiavelli
2011-10-07
REPO: Code-style clean-ups
Bootz
2011-10-07
Merge pull request #3278 from lost-illusion/master
Shocker
2011-10-07
Merge pull request #3385 from stfx/patch-1
Shocker
2011-10-07
Fix sending custom gameobject animation of gameobjects which have a time_to_r...
stfx
2011-10-04
Core/GameObjects: DestructibleGameObjects only have display info in intact state
Sebastián Orellana
2011-09-29
Random minor code cleanup
unknown
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