aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/GameObject
AgeCommit message (Expand)Author
2012-06-11Core/AI: Added EventInform hook for GameObjectAI and implemented it in SAIShauren
2012-06-07Core/Maps: Moved object respawn time storage from global to map level. This r...Shauren
2012-05-29Merge pull request #6605 from Vincent-Michael/scaleShocker
2012-05-28Core/Spells: Ignore LoS when spells are cast/triggered by gameobjectsNay
2012-05-26Add function for SetObjectScaleVincent-Michael
2012-05-16Core/Scripting: add the ability to access loot/go state changed events for ga...Kandera
2012-05-09Core/Gameobject: Set artkit once in GameObject::Createkaelima
2012-04-18Core/Collision: Disable LoS check for destroyed destructible buildings.Subv
2012-04-10Collision/GameObjects: Corrected a possible logic failSubv
2012-04-10Battlegrounds/WSG: Fixed door LoS in Warsong GulchSubv
2012-04-08Core/Shared: Move container functions to shared project under Trinity::Contai...Machiavelli
2012-03-28Core/Game: Code style again.Gyx
2012-03-25Core/DBLayer: Convert PAppend() queries to prepared statements No.1leak
2012-03-17Collision/GameObjects: Fixed LoS for all doors (open and closed). Looks like ...Subv
2012-03-12Core/GameObjects: Chests will now remain locked for players who left the grou...Shauren
2012-03-09Some random cleanup here and thereSpp
2012-02-29Core/Object:kaelima
2012-02-18Core: Clean up whitespace and tabs in the base sourcetreeclick
2012-02-16Fix a lot of warningsSpp
2012-02-12Fixed the logic on my last commitSubv
2012-02-11Core/Collision: Fixed LoS for doors with data0 = 0 and state = 0Subv
2012-02-10Core/GameObjects: Fixed crashes in GameObject::SetLootState and GameObject::S...Shauren
2012-02-09Merge pull request #5160 from TrinityCore/dynamic_vmapsSubv
2012-02-09Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS andSubv2112
2012-02-09Merge pull request #4726 from ille/baa2252bd31718e93ccc3e97aa81afeecb5ec9c3QAston
2012-01-22Core/SAI: Linked events should be executed after the event that linked them i...Subv2112
2012-01-14Core/Movement: Implement spline movement subsystem.Machiavelli
2012-01-08implement objectdetectionille
2012-01-06Core/SAI: Implemented SMART_EVENT_GO_STATE_CHANGED and SMART_ACTION_GO_SET_LO...Subv2112
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-27Core/DBLayer: Convert PExecute() queries to prepared statements No. 2leak
2011-12-20Update grid system. Try to fix some crashes and transport passengers (now the...megamage
2011-11-28Delete obj if it is not successfully added to grid. More to fix.megamage
2011-10-31Clean up summon/remove gameobject code.megamage
2011-10-19Core/Grid:kaelima
2011-10-18Rename some classes in grid system.megamage
2011-10-18Core: Fix some warningsSpp
2011-10-18Core/GameObject: Fixed memory leak in GameObject AI handlingSpp
2011-10-18Core/GameObject: Fix compile warning (Note: bg->GetTypeID(true) will always r...Spp
2011-10-13More cleanup of CanSeeOrDetectmegamage
2011-10-13Some cleanup of CanSeeOrDetect code.megamage
2011-10-10Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for bette...megamage
2011-10-08Core/GameObects: Fix a crash in GameObject::DeleteMachiavelli
2011-10-08Core/GameObjects: Fix infinite respawning of chest gameobjects that are summo...Machiavelli
2011-10-07REPO: Code-style clean-upsBootz
2011-10-07Merge pull request #3278 from lost-illusion/masterShocker
2011-10-07Merge pull request #3385 from stfx/patch-1Shocker
2011-10-07Fix sending custom gameobject animation of gameobjects which have a time_to_r...stfx
2011-10-04Core/GameObjects: DestructibleGameObjects only have display info in intact stateSebastián Orellana
2011-09-29Random minor code cleanupunknown