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Author
2015-10-12
Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
pete318
2015-09-25
Core/Commands: Fixed .gobject move and turn
Shauren
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-09-21
Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick ha...
StormBytePP
2015-08-08
Core/Gameobjects: Move a log from FATAL to DEBUG
jackpoz
2015-07-25
Core/Collision: Removed direct GameObject references from collision project
Shauren
2015-07-24
Core/Misc: Add a few consts to methods
DDuarte
2015-07-24
Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler
Shauren
2015-07-10
CRLF to LF
DDuarte
2015-07-04
Core/Misc: Fix build warnings
jackpoz
2015-06-29
Merge pull request #14941 from ShinDarth/db_backports3
Carbenium
2015-06-29
DB/World schema backport: move questItem* fields to *_questitem tables
ShinDarth
2015-06-26
Core/GameObject: Removed unneeded argument from GameObjectModel::Relocate and...
Shauren
2015-06-23
Game/GameObject: Fix Spellcast for 'Silithyst'
Rushor
2015-05-19
Core/GameObjects: fixed build in gcc
Rat
2015-05-19
Core/GameObjects: Implemented gameobject_addon table, you can now set invisib...
Rat
2015-04-29
Core: Fix build
Vincent-Michael
2015-04-29
Core/GameObjects: Removed the possibility to spawn transports wih gm commands...
Shauren
2015-03-30
Core/Misc: Remove unused headers
leak
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-10-17
Core/Players: Fix players not being notified if on loading screen
jackpoz
2014-09-19
Core/Misc: Multiple static analysis issues fixed (small optimizations and cle...
DDuarte
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-09-13
Core/Entities: Use new PackedGuid class
Shauren
2014-09-07
Core/Misc: dropped obsolete GameObject::GetGameObject method
joschiwald
2014-08-23
Core/Misc: Fix some -Wconversion warnings
jackpoz
2014-08-16
Core/Transports: Delayed adding transport model to next tick after teleportin...
Shauren
2014-08-09
Core/Server: Use nullptr instead of 0 where pointers are expected
DDuarte
2014-08-09
Core/Server: Add missing overrides
DDuarte
2014-07-20
Fixed gcc build without pch
Shauren
2014-07-17
Buildsystem/MSVC: Warning fixes
Shauren
2014-07-13
Merge branch `master` into `boost`
Subv
2014-06-14
Core: Fix fail
Vincent-Michael
2014-06-14
Core/Ulduar: Added IsInCombat check for ulduar teleporter
Vincent-Michael
2014-06-13
Core/Transports: Fixed crash happening during teleporting transports
Shauren
2014-06-11
Merge pull request #12046 from phoenixfight/fishmaster
Aokromes
2014-06-10
[core/database]Repair fishing spell result fish escape
phoenixfight
2014-06-07
Core/GOs: When unlinking Fishing Bobber from player to prevent despawning, un...
Trisjdc
2014-05-25
Core/Collision: Solve collision issues with GAMEOBJECT_TYPE_DOOR GOs
Trisjdc
2014-05-20
Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*
jackpoz
2014-05-17
Core/GameObjects: fixed instant reset of gameobjects after activation
joschiwald
2014-05-11
Merge branch 'master' of github.com:TrinityCore/TrinityCore
Gacko
2014-05-11
Core/GameObject: Set trap type 0 back to GO_READY after activation.
Gacko
2014-05-10
Scripts/HallsOfReflection: Major changes
MitchesD
2014-05-06
Remove unnecessary check in previous fix
Gacko
2014-05-06
Core/GameObject: Fix crash added in c6bf7e0b1d615a22c2145c6f4a757a10a9eca92c
Gacko
2014-05-05
Core/GameObject: Finish moving activation code of traps to GO_ACTIVATED
Gacko
2014-05-05
Core/GameObject: Add missing initialization of m_lootStateUnit
Gacko
2014-05-05
Core/GameObject: Store unit in GameObject::SetLootState - required for trap a...
Gacko
2014-05-05
Core/GameObject: Format comments and apply rename of previous commit.
Gacko
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