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path: root/src/server/game/Entities/GameObject
AgeCommit message (Expand)Author
2015-10-12Change many uint32 to ObjectGuid::LowType in line with 6.x changes.pete318
2015-09-25Core/Commands: Fixed .gobject move and turnShauren
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-09-21Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick ha...StormBytePP
2015-08-08Core/Gameobjects: Move a log from FATAL to DEBUGjackpoz
2015-07-25Core/Collision: Removed direct GameObject references from collision projectShauren
2015-07-24Core/Misc: Add a few consts to methodsDDuarte
2015-07-24Core/Misc: Fixing warnings detected by Visual Studio 2015 compilerShauren
2015-07-10CRLF to LFDDuarte
2015-07-04Core/Misc: Fix build warningsjackpoz
2015-06-29Merge pull request #14941 from ShinDarth/db_backports3Carbenium
2015-06-29DB/World schema backport: move questItem* fields to *_questitem tablesShinDarth
2015-06-26Core/GameObject: Removed unneeded argument from GameObjectModel::Relocate and...Shauren
2015-06-23Game/GameObject: Fix Spellcast for 'Silithyst'Rushor
2015-05-19Core/GameObjects: fixed build in gccRat
2015-05-19Core/GameObjects: Implemented gameobject_addon table, you can now set invisib...Rat
2015-04-29Core: Fix buildVincent-Michael
2015-04-29Core/GameObjects: Removed the possibility to spawn transports wih gm commands...Shauren
2015-03-30Core/Misc: Remove unused headersleak
2015-01-01Update copyright note for 2015Vincent-Michael
2014-10-17Core/Players: Fix players not being notified if on loading screenjackpoz
2014-09-19Core/Misc: Multiple static analysis issues fixed (small optimizations and cle...DDuarte
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-13Core/Entities: Use new PackedGuid classShauren
2014-09-07Core/Misc: dropped obsolete GameObject::GetGameObject methodjoschiwald
2014-08-23Core/Misc: Fix some -Wconversion warningsjackpoz
2014-08-16Core/Transports: Delayed adding transport model to next tick after teleportin...Shauren
2014-08-09Core/Server: Use nullptr instead of 0 where pointers are expectedDDuarte
2014-08-09Core/Server: Add missing overridesDDuarte
2014-07-20Fixed gcc build without pchShauren
2014-07-17Buildsystem/MSVC: Warning fixesShauren
2014-07-13Merge branch `master` into `boost`Subv
2014-06-14Core: Fix failVincent-Michael
2014-06-14Core/Ulduar: Added IsInCombat check for ulduar teleporterVincent-Michael
2014-06-13Core/Transports: Fixed crash happening during teleporting transportsShauren
2014-06-11Merge pull request #12046 from phoenixfight/fishmasterAokromes
2014-06-10[core/database]Repair fishing spell result fish escapephoenixfight
2014-06-07Core/GOs: When unlinking Fishing Bobber from player to prevent despawning, un...Trisjdc
2014-05-25Core/Collision: Solve collision issues with GAMEOBJECT_TYPE_DOOR GOsTrisjdc
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-05-17Core/GameObjects: fixed instant reset of gameobjects after activationjoschiwald
2014-05-11Merge branch 'master' of github.com:TrinityCore/TrinityCoreGacko
2014-05-11Core/GameObject: Set trap type 0 back to GO_READY after activation.Gacko
2014-05-10Scripts/HallsOfReflection: Major changesMitchesD
2014-05-06Remove unnecessary check in previous fixGacko
2014-05-06Core/GameObject: Fix crash added in c6bf7e0b1d615a22c2145c6f4a757a10a9eca92cGacko
2014-05-05Core/GameObject: Finish moving activation code of traps to GO_ACTIVATEDGacko
2014-05-05Core/GameObject: Add missing initialization of m_lootStateUnitGacko
2014-05-05Core/GameObject: Store unit in GameObject::SetLootState - required for trap a...Gacko
2014-05-05Core/GameObject: Format comments and apply rename of previous commit.Gacko