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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-24T16:01:01Z
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Author
2023-10-04
Core/GameObject: Update spawn conditions when new ControlZone event is trigge...
Jeremy
2023-10-03
Core/GameObject: Implement ControlZone gameobject type (#29320)
Jeremy
2023-09-30
Core/GameObjects: Implemented data22 for chests (allow opening while immune)
Shauren
2023-08-30
Core/GameObjects: Don't restock non-personal chests that didn't have loot mod...
Shauren
2023-08-29
Core/GameObjects: Fixed GAMEOBJECT_TYPE_NEW_FLAG_DROP casting impl from wrong...
ModoX
2023-08-29
Core/GameObjects: Added some checks to GAMEOBJECT_TYPE_NEW_FLAG and GAMEOBJEC...
ModoX
2023-08-26
Core/Battlegrounds: Rework queues (#29200)
Jeremy
2023-08-24
Core/GameObject: Skip setting state of NewFlag, if new state is equivalent to...
Golrag
2023-08-24
Core/GameObject: Expose several NewFlag fields for future purposes
Golrag
2023-08-24
Core/GameObject: Added additional checks for GAMEOBJECT_TYPE_NEW_FLAG and GAM...
Golrag
2023-08-24
Core/GameObject: Mark some pvp related gameobjects as active (#29249)
Jeremy
2023-08-24
Core/Misc: Modernize comparison operators
Shauren
2023-07-30
Battlegrounds/Buffs: Rework using areatriggers (#29171)
Jeremy
2023-07-30
Core/GameObjects: Added stringid to gameobjects
Shauren
2023-07-24
Core/GameObject: Implement GAMEOBJECT_TYPE_NEW_FLAG_DROP (#28021)
Jeremy
2023-07-20
Core/Scripts: Fix EventScript assert for GameObject::SetDestructibleState (#2...
Meji
2023-07-12
Core: Update to 10.1.5
Shauren
2023-07-09
Core/SAI: Implemented new source type SMART_SCRIPT_TYPE_EVENT (3) (#28816)
Meji
2023-07-03
Core/GameObjects: Only start loot restock timer if loot contents were modifie...
Shauren
2023-06-17
Core/Items: Item bonus generation improvements
Shauren
2023-05-04
Core: Update to 10.1
Shauren
2023-04-15
Core/GameObjects: Allow certain types to be sent to the client without displa...
Meji
2023-03-23
Core/PacketIO: Fixed SMSG_ENABLE_BARBER_SHOP structure
Shauren
2023-03-12
Core/Spells: Allow implicit targeting of serverside WorldObjects (#28827)
Meji
2023-03-12
Core/Misc: Move GetContentTuningForArea from ObjectMgr to DB2Manager
Shauren
2023-03-12
Core/Fishing: Update correct fishing skill according to area expansion (#28838)
Meji
2023-02-05
Core/GameObjects: Fixed crash with transport gameobjects that have only 1 ent...
Shauren
2023-02-05
Core/Objects: Move EventProcessor update to WorldObject::Update
Shauren
2023-02-05
Core/GameObjects: Fixed the behavior for GAMEOBJECT_TYPE_FISHINGNODE (#28781)
Meji
2023-02-04
Core/GameObjects: Don't apply pool anti-break hack for gameobjects not using ...
Shauren
2023-02-04
Core/GameObjects: Implemented Checkallunits property for traps
Shauren
2023-01-28
Core: Updated to 10.0.5
Shauren
2023-01-15
Core/Objects: Call base class Update function for Unit and GameObject (curren...
Shauren
2023-01-12
Core/GameObjects: Use serverOnly property of GameObjectTemplate for all types...
Shauren
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2023-01-06
Core/Misc: Add missing Containers.h include where neccessary
Shauren
2022-12-25
Core/Phasing: Reduce differences between branches in GridNotifiers
Shauren
2022-12-22
Core/GameObjects: Update spawn group conditions immediately after battlegroun...
Jeremy
2022-12-20
Core/GameObjects: Unlink loot from gameobject before deleting it
Shauren
2022-12-04
Core: Updated to 10.0.2
Shauren
2022-10-30
Core/GameObjects: Increased default visibility range for some gameobject types
Shauren
2022-10-25
Core/Loot: Implemented dungeon encounter personal loot
Shauren
2022-10-24
Core/GameObjects: Add missing dynamic flag updates for chests
Shauren
2022-10-23
Core/GameObjects: Implemented AllowMultiInteract for GAMEOBJECT_TYPE_GOOBER
Shauren
2022-10-22
Core/GameObjects: Implemented gathering nodes (gameobject type 50)
Shauren
2022-10-21
Warning fix
Shauren
2022-10-21
Core/GameObjects: Implemented per player gameobject state and visibility for ...
Shauren
2022-10-17
Core/Loot: Implemented personal loot and tag sharing for non-boss loot
Shauren
2022-10-16
Core/Loot: Initial support for personal loot in gameobjects (non-instanced co...
Shauren
2022-10-15
Core/GameObjects: Move contents of Spell::SendLoot to GameObject::Use
Shauren
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