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path: root/src/server/game/Entities/Object
AgeCommit message (Expand)Author
2011-08-03Core: Fix compile without PCH and fix some warningsSpp
2011-08-01Core: Typo fix introduced in previous commit (:S)Spp-
2011-08-01Core: Some more missing changes from previous commit (Pass by const reference...Spp-
2011-08-01Core: Pass by const reference for simple objects replaced with pass by valueSpp-
2011-07-31Core/Visibility: Send object destroy packets to dead players. Fixes persisten...Machiavelli
2011-07-29Core: Append single character to stream as character, not as a stringSpp-
2011-07-27Core/ObjectMgr: Remove GetPlayer function (Remove double use of singletons)Spp-
2011-07-08Core/Object: Removed unused LoadValues methodShauren
2011-07-04Core/Misc: Refactor SendPlaySpellVisual and SendPlaySpellImpact and move them...Nay
2011-07-04Core/Objects: Send proper values with UPDATEFLAG_HIGHGUIDShauren
2011-06-12Core: Continued cleanupkaelima
2011-06-12Core: Yet more cleanups in codestyle...click
2011-06-12Core: And some more cleanups...click
2011-06-12Core: More codestyle cleanupsclick
2011-06-11Core: Codestyle cleanupclick
2011-05-30Core/Commands: Localized npc name for commands .npc say, .npc yell, .npc whispertobmaps
2011-05-19Core/Spells: Moved setting UNIT_CREATED_BY_SPELL out of spell effect handlers...Shauren
2011-05-19Core/Units: Fixed totem timer UIShauren
2011-04-29Add spaces after commasleak
2011-04-28Core/ObjectMgr: Refactor sCreatureStorageleak
2011-04-28Core/ObjectMgr: Refactor sGOStorageleak
2011-04-11Core/CharDB Cleanup: alter `corpse` table making column names lowerCamel and ...Azazel
2011-02-15Core/Objects: Fixed HasInLine and IsInBetween checks on certain compilersShauren
2011-02-10Core/GuardAI: Guards don't evade if the target casts Vanish and also can dete...Manuel Carrasco
2011-01-06Core/Entities: Fix a silly typo in Object::AddExtraMovementFlagMachiavelli
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-29Fix build from 68c6189201b4aa111664Machiavelli
2010-12-23Core: Removed more operator workarounds for ACE_Singleton (missed previously ...Shauren
2010-12-22Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...Shauren
2010-12-22Core/ObjectMgr: Static members are no longer accessed through singletonShauren
2010-12-17Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/H...Shauren
2010-12-17Core/Vehicles: Fix facing adjustment. Patch by beberlescaraberSpp
2010-12-11Cleanup: implemented helper methods for manipulating percentage calculation a...azazel
2010-11-16Core/WorldObjects: Destroy for nearby players before removing from worldlinencloth
2010-11-14Core/WorldObjects: Prevent most notifiers to be used to visit grids/cells usi...linencloth
2010-11-14Core/Player: Fix sight rangelinencloth
2010-11-13Fixed recently added compile warningsShauren
2010-11-13Core:linencloth
2010-10-21Core: optimize string splittinglinencloth
2010-10-17Core/Objects: added ToUnit(), ToGameObject() (will be used in future)Rat
2010-10-09Core/Misc: Remove some not needed code that got through in the merge.runningnak3d
2010-10-09Misc/CodeStyle: Apply proper code style to c746695313runningnak3d
2010-10-08Core/GameObject: Create enum GameObjectDynamicLowFlags instead of using hardrunningnak3d
2010-10-08Core/Misc: Fix logic problem.runningnak3d
2010-10-08Core/WorldPacket: Only activate GOs if in GM mode and not make them sparkle.runningnak3d
2010-10-06Core/WorldPacket: Add support for generic (type 5) GOs sparkling if objectiverunningnak3d
2010-10-06Core/WorldPacket: Update packet to make type 10 GOs sparkle when objective ofrunningnak3d
2010-10-07REALLY fix the CRLF-crap...click
2010-10-07Remove the accidental additions of CRLF-crap from the header updatesclick
2010-10-07Copyright header updates - part 3... (and some whitespace cleanups)click