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Commit message (
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Author
2011-08-03
Core: Fix compile without PCH and fix some warnings
Spp
2011-08-01
Core: Typo fix introduced in previous commit (:S)
Spp-
2011-08-01
Core: Some more missing changes from previous commit (Pass by const reference...
Spp-
2011-08-01
Core: Pass by const reference for simple objects replaced with pass by value
Spp-
2011-07-31
Core/Visibility: Send object destroy packets to dead players. Fixes persisten...
Machiavelli
2011-07-29
Core: Append single character to stream as character, not as a string
Spp-
2011-07-27
Core/ObjectMgr: Remove GetPlayer function (Remove double use of singletons)
Spp-
2011-07-08
Core/Object: Removed unused LoadValues method
Shauren
2011-07-04
Core/Misc: Refactor SendPlaySpellVisual and SendPlaySpellImpact and move them...
Nay
2011-07-04
Core/Objects: Send proper values with UPDATEFLAG_HIGHGUID
Shauren
2011-06-12
Core: Continued cleanup
kaelima
2011-06-12
Core: Yet more cleanups in codestyle...
click
2011-06-12
Core: And some more cleanups...
click
2011-06-12
Core: More codestyle cleanups
click
2011-06-11
Core: Codestyle cleanup
click
2011-05-30
Core/Commands: Localized npc name for commands .npc say, .npc yell, .npc whisper
tobmaps
2011-05-19
Core/Spells: Moved setting UNIT_CREATED_BY_SPELL out of spell effect handlers...
Shauren
2011-05-19
Core/Units: Fixed totem timer UI
Shauren
2011-04-29
Add spaces after commas
leak
2011-04-28
Core/ObjectMgr: Refactor sCreatureStorage
leak
2011-04-28
Core/ObjectMgr: Refactor sGOStorage
leak
2011-04-11
Core/CharDB Cleanup: alter `corpse` table making column names lowerCamel and ...
Azazel
2011-02-15
Core/Objects: Fixed HasInLine and IsInBetween checks on certain compilers
Shauren
2011-02-10
Core/GuardAI: Guards don't evade if the target casts Vanish and also can dete...
Manuel Carrasco
2011-01-06
Core/Entities: Fix a silly typo in Object::AddExtraMovementFlag
Machiavelli
2011-01-01
Update copyright note for 2011.
Machiavelli
2010-12-29
Fix build from 68c6189201b4aa111664
Machiavelli
2010-12-23
Core: Removed more operator workarounds for ACE_Singleton (missed previously ...
Shauren
2010-12-22
Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...
Shauren
2010-12-22
Core/ObjectMgr: Static members are no longer accessed through singleton
Shauren
2010-12-17
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/H...
Shauren
2010-12-17
Core/Vehicles: Fix facing adjustment. Patch by beberlescaraber
Spp
2010-12-11
Cleanup: implemented helper methods for manipulating percentage calculation a...
azazel
2010-11-16
Core/WorldObjects: Destroy for nearby players before removing from world
linencloth
2010-11-14
Core/WorldObjects: Prevent most notifiers to be used to visit grids/cells usi...
linencloth
2010-11-14
Core/Player: Fix sight range
linencloth
2010-11-13
Fixed recently added compile warnings
Shauren
2010-11-13
Core:
linencloth
2010-10-21
Core: optimize string splitting
linencloth
2010-10-17
Core/Objects: added ToUnit(), ToGameObject() (will be used in future)
Rat
2010-10-09
Core/Misc: Remove some not needed code that got through in the merge.
runningnak3d
2010-10-09
Misc/CodeStyle: Apply proper code style to c746695313
runningnak3d
2010-10-08
Core/GameObject: Create enum GameObjectDynamicLowFlags instead of using hard
runningnak3d
2010-10-08
Core/Misc: Fix logic problem.
runningnak3d
2010-10-08
Core/WorldPacket: Only activate GOs if in GM mode and not make them sparkle.
runningnak3d
2010-10-06
Core/WorldPacket: Add support for generic (type 5) GOs sparkling if objective
runningnak3d
2010-10-06
Core/WorldPacket: Update packet to make type 10 GOs sparkle when objective of
runningnak3d
2010-10-07
REALLY fix the CRLF-crap...
click
2010-10-07
Remove the accidental additions of CRLF-crap from the header updates
click
2010-10-07
Copyright header updates - part 3... (and some whitespace cleanups)
click
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