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path: root/src/server/game/Entities/Object
AgeCommit message (Expand)Author
2016-10-13Core/Entities: fix dynamic linkingariel-
2016-10-13Core/Entities: extend available containers for WorldObject::GetxxxInGridariel-
2016-10-05Core/Event: Add Brewfest Music during the eventKittnz
2016-09-10Woops. Thanks, clang.treeston
2016-09-10Entities/Object: Add some Position const& overloads to distance/angle methods...treeston
2016-08-31Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility ove...treeston
2016-08-28Core/Entities: Added possibility to construct a Position using a G3D::Vector3ariel-
2016-08-26Entities/Unit: Add overload to NearTeleportTo taking Position const&.treeston
2016-07-30Core/Entities: debloat SummonGameObject parameter list using proper wrappers ...ariel-
2016-07-30Core/GameObjects: Gameobject rotation (from cmangos/mangos-wotlk@2bcbc0f) (#1...ariel-
2016-07-13Game/Entities: Fix math problem "Disk Point Picking" in GetRandomPoint (#17577)P-Kito
2016-06-04Core/VMaps: Fix some vmap height edge casesjackpoz
2016-05-26Merge remote-tracking branch 'Golrag/LoS_object_size' into 3.3.5 (PR #15807)treeston
2016-05-14Seriously, who doesn't support std::string instead of char* in 2016?treeston
2016-05-14Add a LOG_WARN when attempting to summon a non-existing summon group.treeston
2016-05-13Core/Scripts: Added reasonable default params to GetCreatureListWithEntryInGr...treeston
2016-05-11Core/Maps - Improvements to Cinematic functionr00ty-tc
2016-05-09Core/Random: Removed ancient and unused MAP_BASED_RAND_GENShauren
2016-04-14[Core/Maps] Activate creatures and objects during opening cinematics and othe...r00ty-tc
2016-04-12Core/Entities: Ported byte field offset naming from 6.xShauren
2016-03-30Merge pull request #16839 from chaodhib/spell_facing_fixTreeston
2016-03-27Adjustments to spell facing - Adjusted HaveAtClient to accept Object* (still...r00ty-tc
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-21Core/Object: Use object edges to calculate LoSGolrag
2016-03-01Core/TempSummons: avoid use MoveInLineOfSight before InitSummonccrs
2016-01-12Core/Object: Codestyle improvementsKittnz
2016-01-12Core/Entities: Show destroy animation for creatures and totems.elecyb
2016-01-01Update copyright note for 2016Rushor
2015-11-07Core: Whitespace cleanupVincent-Michael
2015-10-31Core/Conditions: Type renamingShauren
2015-10-29Core/Misc: Removed manually defined ObjectGuid copy/move constructors. This w...Shauren
2015-10-12Change many uint32 to ObjectGuid::LowType in line with 6.x changes.pete318
2015-09-29Core/Maps: Moved corpse management to map levelShauren
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-09-21Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick ha...StormBytePP
2015-08-15Core/Object: Add changes to ObjectGuid from 6.xDDuarte
2015-08-10Core/RestState: Check area trigger radius instead of 1.0f distanceRochet2
2015-07-25Core: Header cleanup in game/*/*.cppVincent-Michael
2015-07-02The following stealth changes are implemented.pete318
2015-05-23Fix non pch build.Gacko
2015-05-19Core/Misc: Moved Position to its own fileShauren
2015-05-19Fix build after recent cherry-picksDDuarte
2015-04-04Core/Misc: Fix issues reported by static analysisjackpoz
2015-03-30Core/Misc: Remove unused headersleak
2015-03-08Core: And yet more INFO->DEBUG loggingclick
2015-03-01Core/Player: Optimize Player::HaveAtClient() performancejackpoz
2015-02-22Merge pull request #14103 from Epicurus4/6.xDuarte Duarte
2015-01-01Update copyright note for 2015Vincent-Michael
2014-11-26Core: Use the correct function to convert strings to unsigned longs and unsig...Nayd
2014-10-26Scripts: replaced various Location struct defines with proper Position or G3D...joschiwald