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Author
2020-03-04
Core/Objects: MovePositonToFirstCollision will now use detour raycasts to det...
Giacomo Pozzoni
2020-02-14
Core/Misc: Remove redundant copy constructor for Position and WorldLocation (...
Ujp8LfXBJ6wCPR
2020-01-02
New year
Aokromes
2019-12-14
Core/Log: Gameobjects may have faction template id = 0
Killyana
2019-08-23
Core/PacketIO: updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_...
ForesterDev
2019-07-15
Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...
Treeston
2019-07-08
Core/Misc: More coding standards (#23519)
Aokromes
2019-07-01
Core/Unit: rename several getters to follow codestyle
ccrs
2019-06-26
Coding standards (#23514)
Aokromes
2019-06-23
Core/Misc: Add static versions of GetGUID and ToX methods to Object. The stat...
Treeston
2019-05-23
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2019-05-18
Core/Misc: Fix static analysis issues reported by Coverity
jackpoz
2019-05-10
Core/Spells: Return CheckCast result from CastSpell (#23236)
brotalnia
2019-05-07
Core/Misc: Fix no-pch build
Giacomo Pozzoni
2019-05-06
Core/Misc: Log Map name in asserts
jackpoz
2019-04-29
Core/Object: re-change faction template related logs
ccrs
2019-04-28
Core/Misc: standarize a couple logs
ccrs
2019-04-27
Core/Maps: Fix crash caused by setActive(false) called after DespawnOrUnsummon()
jackpoz
2019-04-24
Core/Object: Range check (#23179)
Jozef DĂșc
2019-04-07
Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)
Jeremy
2019-04-06
Core/Objects: use the actual collision height of players and creatures to get...
Ovah
2019-02-20
Core/Spells: Fixed spells using MovePositionToFirstCollision for selecting ta...
Shauren
2019-02-08
Core/Entities: Add categories to 2 logs
Aokromes
2019-01-16
Core/Objects: increase sight range of objects & correct general default visib...
Kittnz
2019-01-09
Core/Spells: Fixed crash with some gameobject spell casters
Shauren
2019-01-08
Core/Objects: Properly ASSERT when trying to access invalid updatefields
Shauren
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-12-30
Core/Creatures: Port trainer changes from master
Ghaster
2018-12-14
Core/Misc: Log more information in asserts (#22783)
Giacomo Pozzoni
2018-11-20
Core/Objects: properly use UPDATETYPE_CREATE_OBJECT2 when creating brand new ...
Ovah
2018-09-17
Core/Player: Clean up duel related code. Fix a check for abusive client behav...
Treeston
2018-08-29
Core/Spells: Clean up some assist checks (no behavior change)
Treeston
2018-08-28
Core/Spells: Fix an incorrect check that was exempting negative spells from _...
Treeston
2018-08-13
readability
Treeston
2018-07-18
Misc: Pass std::chrono types by value everywhere.
Treeston
2018-06-26
Core/Unit: Name and implement UNIT_FLAG_NON_ATTACKABLE_2 (PR #22087)
killerwife
2018-05-02
Core/Unit: UNIT_FLAG renames
Treeston
2018-04-07
Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...
Shauren
2018-04-07
Revert "Core/Entities: Reduce the probability of units dropping under the map...
Shauren
2018-04-06
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...
Treeston
2018-04-03
Core/Spells: Fix UNIT_CREATED_BY_SPELL in SPELL_EFFECT_SUMMON (#21756)
Keader
2018-04-02
Object.cpp: TC_LOG_ERROR grammar improvement
tkrokli
2018-04-01
crash fix follow-up
Treeston
2018-04-01
Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...
Treeston
2018-04-01
you saw nothing, and have no evidence against me
Treeston
2018-04-01
fb39980 follow-up
Treeston
2018-04-01
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2018-04-01
Core/Position: code style cleanup of position.h; no change in functionality.
Treeston
2018-03-15
Core/Entities: don't skip immunity checks for positive spells
ariel-
2018-03-10
Core/Entities: fix creatures ignoring immune flags. Closes #21578 for real
ariel-
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