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AgeCommit message (Expand)Author
2022-05-08Core/Spells: Implemented SPELL_ATTR6_TAPS_IMMEDIATELYShauren
2022-05-08Core/Spells: Implemented SPELL_ATTR6_ABSORB_CANNOT_BE_IGNOREShauren
2022-05-08Core/Spells: Autorepeat casting fixesShauren
2022-05-07Core/Spells: Cleanup movement checks in spells - use correct interrupt flagsShauren
2022-05-07Core/Spells: Implemented SPELL_ATTR6_DELAY_COMBAT_TIMER_DURING_CASTShauren
2022-05-07Core/Spells: Implemented SPELL_ATTR6_NO_PUSHBACKShauren
2022-05-02Core/Spells: Implemented SPELL_ATTR5_NOT_AVAILABLE_WHILE_CHARMEDShauren
2022-05-02Core/Spells: Corrected implementation of SPELL_ATTR5_ALLOW_ACTIONS_DURING_CHA...Shauren
2022-05-02Core/Auras: Added support for SPELL_ATTR5_LIMIT_N limit to other number than ...Shauren
2022-05-01Core/Spells: Rename SpellAttr4 to use official attribute namesShauren
2022-04-30Core/Spells: Rename SpellAttr3 to use official attribute namesShauren
2022-04-28Core/Spells: Rename SpellAttr2 to use official attribute namesShauren
2022-04-25Core/Spells: Rename SpellAttr1 to use official attribute namesShauren
2022-04-24Core/Spells: Rename SpellAttr0 to use official attribute namesShauren
2022-04-16Core/Units: Include SPELL_AURA_MOD_FACTION auras when restoring faction (eith...Shauren
2022-04-16Core/Battlegrounds: Replaced overriding m_team with more fine grained approachShauren
2022-04-01Core/Misc: Apply various cosmetic changes that were made to 3.3.5 branch when...Shauren
2022-03-27Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlagShauren
2022-03-26Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlagsShauren
2022-03-26Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks (#27704)offl
2022-03-24Core/AI: Fix crashes caused by charmed Creatures having null AI for 1 map upd...Giacomo Pozzoni
2022-03-24Core/Units: Rename AnimationTier to AnimTier for consistency between branchesShauren
2022-03-23Core/Auras: Properly clean up partial charm applicationsShauren
2022-03-21Core/Combat: Fixed combat after remove charm (#27248)Lucas Nascimento
2022-03-20Core/Unit: Fixed wrong combat stop when set charmKeader
2022-03-20Core/Scripting: Get rid of ModifyVehiclePassengerExitPos (#27126)offl
2022-03-20Entities/Unit: Fixed wrong combat stop when remove charm (#27038)Lucas Nascimento
2022-03-20Core/Unit: Fixed Deterrence stopping working for no reason (#26996)Lucas Nascimento
2022-03-19Core/Creature: Disallow nearly all non-static flags on DB side (#27024)offl
2022-03-19Core/Combat Improve extra attacks handling (#26859)trickerer
2022-03-15Core/Misc: Leave detailed description for UNIT_FLAG_NON_ATTACKABLEoffl
2022-03-15Core/Misc: Rename UNIT_FLAG_PVP to UNIT_FLAG_PVP_ENABLINGoffl
2022-03-15Core/Misc: Rename UNIT_FLAG_SWIMMING to UNIT_FLAG_CAN_SWIMoffl
2022-03-15Core/Misc: Rename UNIT_FLAG_TAXI_FLIGHT to UNIT_FLAG_ON_TAXIoffl
2022-03-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2022-03-13Core/Unit: improve SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL immunities (#26849)Gildor
2022-03-12Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2022-03-11Core/Creature: rename CREATURE_FLAG_EXTRA_IGNORE_COMBAT into CREATURE_FLAG_EX...offl
2022-03-11Core/Unit: Add more logs for #26325jackpoz
2022-03-11Core/Unit: Include m_Controlled in crashlogsjackpoz
2022-03-10Core/Movement: Add new flag MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH (#26549)Giacomo Pozzoni
2022-03-10Core/Player: Log more information when Player::StopCastingCharm() failsjackpoz
2022-03-09Core/Quest: Threat From Above (#26468)Edder
2022-03-07Core/Misc: Define / rename attributes and flags (#26315)offl
2022-03-06Core/Units: Renamed unknown unit flag (UNIT_FLAG_UNK_29 -> UNIT_FLAG_PREVENT_...Shauren
2022-03-06Core/Unit: Fix crash when exiting a vehiclejackpoz
2022-03-06Core/Unit: Set stand state on damage only to playersjackpoz
2022-03-05Core/Unit: Fix movement hiccups in water (#24020)Giacomo Pozzoni
2022-03-05Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2022-03-05Core/Player: auto-attacked player stands up from sit or sleep state (#25684)Aurelio Arcabascio