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Author
2022-05-10
Core/DataStores: Removed hardcoded cap for taxi nodes mask
Shauren
2022-05-08
Core/Spells: Implemented SPELL_ATTR6_TAPS_IMMEDIATELY
Shauren
2022-05-08
Core/Spells: Implemented SPELL_ATTR6_ABSORB_CANNOT_BE_IGNORE
Shauren
2022-05-08
Core/Spells: Autorepeat casting fixes
Shauren
2022-05-07
Core/Spells: Cleanup movement checks in spells - use correct interrupt flags
Shauren
2022-05-07
Core/Spells: Implemented SPELL_ATTR6_DELAY_COMBAT_TIMER_DURING_CAST
Shauren
2022-05-07
Core/Spells: Implemented SPELL_ATTR6_NO_PUSHBACK
Shauren
2022-05-06
Core/Spells: Implemented SPELL_ATTR6_DO_NOT_RESET_COOLDOWN_IN_ARENA
Shauren
2022-05-06
Core/Spells: Implemented SPELL_ATTR6_ALLOW_EQUIP_WHILE_CASTING
tisk
2022-05-06
Core/Items: Use correct error message when swapping weapons in combat too qui...
Shauren
2022-05-06
Core/Spells: Rename SpellAttr6 to use official attribute names
Shauren
2022-05-06
Core/Misc: Remove implicit conversions from RaceMask class, fixes racemask ch...
Shauren
2022-05-02
Core/Spells: Implemented SPELL_ATTR5_NOT_AVAILABLE_WHILE_CHARMED
Shauren
2022-05-02
Core/Spells: Implemented SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK
Shauren
2022-05-02
Core/Spells: Corrected implementation of SPELL_ATTR5_ALLOW_ACTIONS_DURING_CHA...
Shauren
2022-05-02
Core/Auras: Added support for SPELL_ATTR5_LIMIT_N limit to other number than ...
Shauren
2022-05-02
Core/Spells: Rename SpellAttr5 to use official attribute names
Shauren
2022-05-01
Core/Spells: Rename SpellAttr4 to use official attribute names
Shauren
2022-04-30
Core/Spells: Rename SpellAttr3 to use official attribute names
Shauren
2022-04-28
Core/Spells: Rename SpellAttr2 to use official attribute names
Shauren
2022-04-25
Core/Spells: Rename SpellAttr1 to use official attribute names
Shauren
2022-04-24
Core/Spells: Rename SpellAttr0 to use official attribute names
Shauren
2022-04-24
Core/Corpses: Fixed crash in corpse creation
Shauren
2022-04-24
Core/GameObjects: Implement more gameobject gameevent uses
Shauren
2022-04-24
Core/Scripts: Begin unifying triggering gameevents (not the game_event db stuff)
Shauren
2022-04-23
Core/Objects: Initialize position data and zone/instance script for all world...
Shauren
2022-04-22
Core/Items: Implemented item effect trigger type 7 (On Looted)
Shauren
2022-04-19
Core/Conversations: Conversation actor improvements
Shauren
2022-04-16
Core/Units: Include SPELL_AURA_MOD_FACTION auras when restoring faction (eith...
Shauren
2022-04-16
Core/Players: Add player race argument to Player::LearnSkillRewardedSpells
Shauren
2022-04-16
Core/Auras: Remove aura 490 implementation (purpose unknown, needs more spell...
Shauren
2022-04-16
Core/Battlegrounds: Replaced overriding m_team with more fine grained approach
Shauren
2022-04-16
Core/Battlegrounds: Set PLAYER_FLAGS_EX_MERCENARY_MODE for mercenary players
Shauren
2022-04-16
Core/Battlegrounds: Store mercenary status separately from the aura obtained ...
Shauren
2022-04-16
Core/Battlegrounds: Implement mercenary system
Traesh
2022-04-01
Core/Misc: Apply various cosmetic changes that were made to 3.3.5 branch when...
Shauren
2022-03-27
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Shauren
2022-03-26
Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlags
Shauren
2022-03-26
Core/Object: Fix WorldObject::SetZoneScript unsafe cast to InstanceMap (#27877)
HelloKitty
2022-03-26
Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks (#27704)
offl
2022-03-24
Core/AI: Fix crashes caused by charmed Creatures having null AI for 1 map upd...
Giacomo Pozzoni
2022-03-24
Core/SAI: Use GetBaseObject as second param of SMART_ACTION_ACTIVATE_GAMEOBJE...
offl
2022-03-24
Core/Units: Rename AnimationTier to AnimTier for consistency between branches
Shauren
2022-03-23
Core/Auras: Properly clean up partial charm applications
Shauren
2022-03-22
Core/Vehicles: Add additional logging to track issue #24876
Shauren
2022-03-22
Core/Misc: Add TempSummon timer to GetDebugInfo
Shauren
2022-03-21
Core/SAI: Add SMART_ACTION_ACTIVATE_GAMEOBJECT action (#27216)
Giacomo Pozzoni
2022-03-21
Core/Combat: Fixed combat after remove charm (#27248)
Lucas Nascimento
2022-03-21
Core/Creatures: Refactor ObjectMgr::ChooseCreatureFlags to allow selecting on...
Shauren
2022-03-20
Core/Unit: Fixed wrong combat stop when set charm
Keader
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