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path: root/src/server/game/Entities/Unit
AgeCommit message (Expand)Author
2016-07-04Code/Battleground Opening a game object(banner) under absorb effects … (#17...Aokromes
2016-07-01Core/Spells: Fixed spell range checkShauren
2016-06-18Core/Entities: Moved PITCH movement flags into TURNING mask (they do not caus...elecyb
2016-06-10Entities/Unit: Fix speed update packets if player is being moved by something...treeston
2016-06-07Merge pull request #16969 from tkrokli/cant_do_this_while_movingmik1893
2016-06-04Core/VMaps: Fix some vmap height edge casesjackpoz
2016-06-03Core/Movement: enable item use and spell cast when dismountingjoschiwald
2016-06-02Core/Creatures: Remove resetting of UNIT_FLAG_IMMUNE_TO_PC on combat clearingTrisjdc
2016-05-31AI/PlayerAI: Finally implement cast logic for controlled players.treeston & Keader
2016-05-28Merge pull request #17186 from sirikfoll/combatKittnz
2016-05-27Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...Shauren
2016-05-26Core: updated creature type flags enum (#17128)ForesterDev
2016-05-26Core/Unit Do not allow addition of threat to units in evade modesirikfoll
2016-05-24Core/Spells: Fixed Eclipse after recent proc cooldown changesShauren
2016-05-20Core/Auras: Fixed cooldowns for procs calling PreventDefaultAction() in aura ...Shauren
2016-05-20Core/Spells: Proc handler script converions (#17122)mik1893
2016-05-17Core/Spells: Perform proc roll after all conditions passed to only consume sp...Shauren
2016-05-15Core/Unit: Pet shouldn't be notified for DOT damage on the owner (#17133)mik1893
2016-05-13Merge pull request #17037 from Keader/TargetedMovementGeneratorFixTreeston
2016-05-11Core/Movement: Fix issues where creatures cancel spell casts chasing target a...Nawuko
2016-05-08Core/Auras: Implemented AURA_INTERRUPT_FLAG_LEAVE_COMBATShauren
2016-05-07Core/Movement: Do not launch pathfinding for splines turning on the spotShauren
2016-05-06Core/Spells: fix console spam (#17084)Ariel Silva
2016-05-05Merge branch '3.3.5-evademore' into 3.3.5 (PR #16834)treeston
2016-05-05align fixtreeston
2016-05-03CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked o...treeston
2016-04-25Merge pull request #16503 from Rushor/evadingRushor
2016-04-23Scripts/Spells: fixed Decahedral Dwarven Dice and Worn Troll Dicejoschiwald
2016-04-16Core/Instances: If a boss kills itself, still save the group to the instance ...Henry Gordon
2016-04-16Core: Removed WhitespacesVincent-Michael
2016-04-16Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)Chaouki Dhib
2016-04-16Merge pull request #16896 from Treeston/3.3.5-fixpetaggressionTreeston
2016-04-12Core/Entities: Ported byte field offset naming from 6.xShauren
2016-04-10Entities/Unit: Finally fix no-path evasion.treeston
2016-04-09Core/Misc: MSVC /W4 warning fixesShauren
2016-04-08Properly rename the stand state method...Shauren
2016-04-08Core/Misc: Renamed getStandState to minimize differences between branchesShauren
2016-04-02Core/Spells: Renamed EnsureSpellInfo to AssertSpellInfo to minimize differenc...Shauren
2016-04-02Entities/Unit: Fix aggression checks when testing player pets vs neutral crea...treeston
2016-04-02- Clean up spell facing behavior a bit. Visual target behavior should now be ...treeston
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-20fixed buildjoschiwald
2016-03-20Core/Spells: cleanup raise ally codejoschiwald
2016-03-13Merge pull request #16775 from chaodhib/opcode_setspeed_fixShauren
2016-03-13Fix MSG_MOVE_SET_* opcodes. The GUID of the concerned unit was missing from t...chaodhib
2016-03-12Warning fixShauren
2016-03-12Core/Player: Update some function declarationsCarbenium
2016-03-03Core/AI: Fix an edge case crash with PlayerAI. Again. Sheesh.treeston
2016-02-28Fix some behavioral weirdness resulting from 79a945d5 - thanks ccrs.treeston
2016-02-27Unit/AI: Move CharmedPlayerAI logic from the SetCharmedBy/RemoveCharmedBy hoo...treeston