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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-28T22:01:01Z
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Author
2021-12-22
Core/Spell: Proper SPELL_EFFECT_PULL_TOWARDS_DEST implementation for players ...
NoName
2021-12-22
Core/PacketIO: Port refactors from f6e6baa2932788b17169ba103b62a6f66ee7290a (...
ForesterDev
2021-12-22
Core/Units: UNIT_FLAG_PACIFIED will no longer block victim updates (#24190)
Ovah
2021-12-22
Core/Movement: Implement MoveSplineFlag::Enter_Cycle (#24049)
NoName
2021-12-21
Core/Vehicles: implement vehicle seat addon table to specify seat ori⦠(#24...
Ovah
2021-12-21
Core/Items: implement some helper methods for easier readability (#24113)
ForesterDev
2021-12-20
Core/Movement: reset position update interrupt info after the interrupt check...
Ovahlord
2021-12-20
Core/Movement: properly fix aura interrupts during movement (#24068)
Ovah
2021-12-20
Core/Spells: SPELL_AURA_48 implementation (#24054)
NoName
2021-12-20
Fixed PvP Combat timer never getting refreshed (#24058)
Kelno
2021-12-19
Fix fleeing speed to 66% run speed (#24025)
Giacomo Pozzoni
2021-12-19
Core/Movement: Fix wrong orientation set when pausing movement (#23986)
Giacomo Pozzoni
2021-12-19
Core/Creatures: Fix spell_school_immune_mask being applied against positive s...
Giacomo Pozzoni
2021-12-18
Scripts/ScarletMonastery: instance script cleanup (#23889)
ccrs
2021-12-18
Core/Movement: delay movement update in MotionMaster until its owner signals ...
ccrs
2021-12-18
Core/Defines: define UNIT_FLAG_SWIMMING (#23630)
ForesterDev
2021-12-18
Core/Misc: Fix parry-haste mechanic. (#23773)
Gildor
2021-12-18
Core/Vehicle: Change vehicle accessories' phase according to the player on th...
Giacomo Pozzoni
2021-12-18
Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always con...
Treeston
2021-12-18
Core/Creature: add a const spell-focus-check method and remove a nasty const_...
ccrs
2021-12-18
Core/Unit: rename IsFocusing method
ccrs
2021-12-18
Core/Spell: honor IsStackableOnOneSlotWithDifferentCasters() when deciding if...
Wyrserth
2021-12-17
Core/Spells: fixed root behaivior of creatures that are being rooted via move...
Ovah
2021-12-17
Entities/Unit: fix an unrelated check from doing nothing because somebody did...
Treeston
2021-12-17
Entities/Unit: Add a missing underflow check to prevent really really low dam...
Treeston
2021-12-17
Core/Combat: Properly unset engagement flag on death.
Treeston
2021-12-17
Core/Spells: Fix infinite loop
jackpoz
2021-12-17
Core/BattlePets: Wrap battle pet related code in a separate namespace
Shauren
2021-12-17
Core/BattlePets: Misc fixes
Meji
2021-12-17
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2021-12-16
Core/MovementGenerator: Add more details to asserts
jackpoz
2021-12-16
Scripts/Commands: Adjust .list respawns to use enum iteration. Add enum itera...
Treeston
2021-12-15
Core/Unit: movement related corrections prior to getting Charmed
ccrs
2021-12-14
Core/Misc: More coding standards (#23519)
Aokromes
2021-12-14
Core/Unit: f869c49 followup
ccrs
2021-12-14
Core/Vehicle: prevent creature vehicles from following their old movement gen...
Wyrserth
2021-12-14
Warning fixes
Shauren
2021-12-14
Core/Conditions: allow spellclick conditions to properly work for aura apply/...
Wyrserth
2021-12-14
Core/Unit: Implement more helper methods (#23555)
ForesterDev
2021-12-13
Entities/Player: Clean up client control handling behavior around possession....
Treeston
2021-12-13
Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender (#2...
ForesterDev
2021-12-13
Core/Unit: rename several getters to follow codestyle
ccrs
2021-12-13
Core/Misc: Fix static analysis issues reported by Coverity Scan
jackpoz
2021-12-13
Core/Spell: allow damage from binary spells to go through elemental resistanc...
Wyrserth
2021-12-13
Coding standards (#23514)
Aokromes
2021-12-12
Core/Spells: Moved SpellVisual functions from Unit to WorldObject
Shauren
2021-12-12
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2021-12-12
Entities/Unit: Adjust an overzealous assert to not catch self references, and...
Treeston
2021-12-12
Entities/Unit: Fix an issue where Unit pointers could be left dangling if a c...
Treeston
2021-12-12
Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor t...
Treeston
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