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path: root/src/server/game/Entities/Unit
AgeCommit message (Expand)Author
2021-12-22Core/Spell: Proper SPELL_EFFECT_PULL_TOWARDS_DEST implementation for players ...NoName
2021-12-22Core/PacketIO: Port refactors from f6e6baa2932788b17169ba103b62a6f66ee7290a (...ForesterDev
2021-12-22Core/Units: UNIT_FLAG_PACIFIED will no longer block victim updates (#24190)Ovah
2021-12-22Core/Movement: Implement MoveSplineFlag::Enter_Cycle (#24049)NoName
2021-12-21Core/Vehicles: implement vehicle seat addon table to specify seat ori… (#24...Ovah
2021-12-21Core/Items: implement some helper methods for easier readability (#24113)ForesterDev
2021-12-20Core/Movement: reset position update interrupt info after the interrupt check...Ovahlord
2021-12-20Core/Movement: properly fix aura interrupts during movement (#24068)Ovah
2021-12-20Core/Spells: SPELL_AURA_48 implementation (#24054)NoName
2021-12-20Fixed PvP Combat timer never getting refreshed (#24058)Kelno
2021-12-19Fix fleeing speed to 66% run speed (#24025)Giacomo Pozzoni
2021-12-19Core/Movement: Fix wrong orientation set when pausing movement (#23986)Giacomo Pozzoni
2021-12-19Core/Creatures: Fix spell_school_immune_mask being applied against positive s...Giacomo Pozzoni
2021-12-18Scripts/ScarletMonastery: instance script cleanup (#23889)ccrs
2021-12-18Core/Movement: delay movement update in MotionMaster until its owner signals ...ccrs
2021-12-18Core/Defines: define UNIT_FLAG_SWIMMING (#23630)ForesterDev
2021-12-18Core/Misc: Fix parry-haste mechanic. (#23773)Gildor
2021-12-18Core/Vehicle: Change vehicle accessories' phase according to the player on th...Giacomo Pozzoni
2021-12-18Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always con...Treeston
2021-12-18Core/Creature: add a const spell-focus-check method and remove a nasty const_...ccrs
2021-12-18Core/Unit: rename IsFocusing methodccrs
2021-12-18Core/Spell: honor IsStackableOnOneSlotWithDifferentCasters() when deciding if...Wyrserth
2021-12-17Core/Spells: fixed root behaivior of creatures that are being rooted via move...Ovah
2021-12-17Entities/Unit: fix an unrelated check from doing nothing because somebody did...Treeston
2021-12-17Entities/Unit: Add a missing underflow check to prevent really really low dam...Treeston
2021-12-17Core/Combat: Properly unset engagement flag on death.Treeston
2021-12-17Core/Spells: Fix infinite loopjackpoz
2021-12-17Core/BattlePets: Wrap battle pet related code in a separate namespaceShauren
2021-12-17Core/BattlePets: Misc fixesMeji
2021-12-17Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2021-12-16Core/MovementGenerator: Add more details to assertsjackpoz
2021-12-16Scripts/Commands: Adjust .list respawns to use enum iteration. Add enum itera...Treeston
2021-12-15Core/Unit: movement related corrections prior to getting Charmedccrs
2021-12-14Core/Misc: More coding standards (#23519)Aokromes
2021-12-14Core/Unit: f869c49 followupccrs
2021-12-14Core/Vehicle: prevent creature vehicles from following their old movement gen...Wyrserth
2021-12-14Warning fixesShauren
2021-12-14Core/Conditions: allow spellclick conditions to properly work for aura apply/...Wyrserth
2021-12-14Core/Unit: Implement more helper methods (#23555)ForesterDev
2021-12-13Entities/Player: Clean up client control handling behavior around possession....Treeston
2021-12-13Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender (#2...ForesterDev
2021-12-13Core/Unit: rename several getters to follow codestyleccrs
2021-12-13Core/Misc: Fix static analysis issues reported by Coverity Scanjackpoz
2021-12-13Core/Spell: allow damage from binary spells to go through elemental resistanc...Wyrserth
2021-12-13Coding standards (#23514)Aokromes
2021-12-12Core/Spells: Moved SpellVisual functions from Unit to WorldObjectShauren
2021-12-12Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2021-12-12Entities/Unit: Adjust an overzealous assert to not catch self references, and...Treeston
2021-12-12Entities/Unit: Fix an issue where Unit pointers could be left dangling if a c...Treeston
2021-12-12Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor t...Treeston