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Author
2016-09-15
Core/Scripts: Fix a crash when swapping creatures with pending vehicle join e...
Naios
2016-07-19
Core/Vehicle: delay position update in Vehicles, this may be deleted on Updat...
ariel-
2016-07-03
Core/EventProcessor: Wait for non deletable events to get deletable.
Naios
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-01-01
Update copyright note for 2016
Rushor
2015-10-06
Rooted vehicle movement (#13342 for example)
pete318
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-03-30
Core/Misc: Remove unused headers
leak
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-10-18
Core/BattlegroundIC:
Golrag
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-08-09
Core/Server: Add missing overrides
DDuarte
2014-07-17
Buildsystem/MSVC: Warning fixes
Shauren
2014-06-15
Core/Vehicles: Define and implement VEHICLE_SEAT_FLAG_B_KEEP_PET
Trisjdc
2014-06-14
Core/Vehicles: Fixed power issues
Shauren
2014-05-19
Core/Vehicles: Set proper power type using PowerDisplay.dbc
Shauren
2014-01-02
Core/Vehicles
Shauren
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-14
Core/Misc: Fix some static analysis issues
jackpoz
2013-12-05
Core/Vehicle: Add an extra check for required energy before setting power.
Malcrom
2013-11-08
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...
Spp
2013-11-02
Core/Transports
Shauren
2013-10-27
Core/Code: Unify codestyle for brackets: {} to { }.
Ascathor
2013-06-29
Core/Vehicles: Implemented vehicle seat flag that makes passengers unselectab...
Shauren
2013-06-22
Core/Vehicles: Fixed crashes in StopCastingCharm happening when unit was atte...
Shauren
2013-06-18
Core/Objects: Refactored MovementInfo structure
Shauren
2013-06-04
Core/Vehicles: Handle vehicle seat switches through aura effects.
Shauren
2013-06-04
Core/Movement: Refactored removing transport part of movement info structure ...
Shauren
2013-05-30
Core/Transports: Refactored methods used to calculate passenger offsets (made...
Shauren
2013-05-21
Core/Misc: Remove trailing whitespace, compile warnings and minor cosmetic ch...
Spp
2013-05-17
Core/Vehicles: Fixed a crash that happened during seat changes searching for ...
Shauren
2013-05-13
Core/Logging: Performance-related tweaks to logging system
Spp
2013-03-21
Core: More functions moved to const
Spp
2013-03-13
Core/Vehicles
Shauren
2013-03-10
Core/Vehicles: Corrected an oversight in b3b66a8d028fafef1e71477325f467ef7362...
Shauren
2013-03-09
Core/Vehicles: Fixed a possible crash if vehicle is deleted before its passen...
Shauren
2013-02-27
Core/Spells: Allow free casting of player's own spells on vehicle seats with ...
Shauren
2013-02-24
Core/Vehicles: Fixed a crash that happened if someone called ExitVehicle duri...
Shauren
2013-02-23
Core/Vehicles: Fixed crash in RemovePendingEventsForSeat - changed _pendingJo...
Shauren
2013-02-23
Core/Vehicles: Really make RemovePendingEventsForSeat iterating crash safe
Shauren
2013-02-23
Core/Vehicles: Make RemovePendingEventsForSeat iterating crashsafe
Machiavelli
2013-02-23
Core/Vehicles: Fix a crash in VehicleJoinEvent::Execute
Machiavelli
2013-02-22
Core/Vehicles: Corrected logging message format specifiers
Shauren
2013-02-22
Core/Vehicles: Minor cleanup in header file
Shauren
2013-02-22
Core/Vehicles: Fixed accessing freed memory in Vehicle::RemoveAllPassengers -...
Shauren
2013-02-21
Core/Vehicles: Also remove mount auras for passengers not in charm seat
Machiavelli
2013-02-18
Core/Vehicles: Fix a few issues
Machiavelli
2013-02-18
Core/Vehicles: Prevent infinite loop in VehicleJoinEvent:Abort
Machiavelli
2013-02-18
Core: Whitespace cleanup
Vincent_Michael
2013-02-18
Core/Vehicles: Refactor some parts of vehicle system
Machiavelli
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