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path: root/src/server/game/Entities/Vehicle
AgeCommit message (Expand)Author
2016-09-15Core/Scripts: Fix a crash when swapping creatures with pending vehicle join e...Naios
2016-07-19Core/Vehicle: delay position update in Vehicles, this may be deleted on Updat...ariel-
2016-07-03Core/EventProcessor: Wait for non deletable events to get deletable.Naios
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-01-01Update copyright note for 2016Rushor
2015-10-06Rooted vehicle movement (#13342 for example)pete318
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-03-30Core/Misc: Remove unused headersleak
2015-01-01Update copyright note for 2015Vincent-Michael
2014-10-18Core/BattlegroundIC:Golrag
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-08-09Core/Server: Add missing overridesDDuarte
2014-07-17Buildsystem/MSVC: Warning fixesShauren
2014-06-15Core/Vehicles: Define and implement VEHICLE_SEAT_FLAG_B_KEEP_PETTrisjdc
2014-06-14Core/Vehicles: Fixed power issuesShauren
2014-05-19Core/Vehicles: Set proper power type using PowerDisplay.dbcShauren
2014-01-02Core/VehiclesShauren
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-14Core/Misc: Fix some static analysis issuesjackpoz
2013-12-05Core/Vehicle: Add an extra check for required energy before setting power.Malcrom
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-11-02Core/TransportsShauren
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-06-29Core/Vehicles: Implemented vehicle seat flag that makes passengers unselectab...Shauren
2013-06-22Core/Vehicles: Fixed crashes in StopCastingCharm happening when unit was atte...Shauren
2013-06-18Core/Objects: Refactored MovementInfo structureShauren
2013-06-04Core/Vehicles: Handle vehicle seat switches through aura effects.Shauren
2013-06-04Core/Movement: Refactored removing transport part of movement info structure ...Shauren
2013-05-30Core/Transports: Refactored methods used to calculate passenger offsets (made...Shauren
2013-05-21Core/Misc: Remove trailing whitespace, compile warnings and minor cosmetic ch...Spp
2013-05-17Core/Vehicles: Fixed a crash that happened during seat changes searching for ...Shauren
2013-05-13Core/Logging: Performance-related tweaks to logging systemSpp
2013-03-21Core: More functions moved to constSpp
2013-03-13Core/VehiclesShauren
2013-03-10Core/Vehicles: Corrected an oversight in b3b66a8d028fafef1e71477325f467ef7362...Shauren
2013-03-09Core/Vehicles: Fixed a possible crash if vehicle is deleted before its passen...Shauren
2013-02-27Core/Spells: Allow free casting of player's own spells on vehicle seats with ...Shauren
2013-02-24Core/Vehicles: Fixed a crash that happened if someone called ExitVehicle duri...Shauren
2013-02-23Core/Vehicles: Fixed crash in RemovePendingEventsForSeat - changed _pendingJo...Shauren
2013-02-23Core/Vehicles: Really make RemovePendingEventsForSeat iterating crash safeShauren
2013-02-23Core/Vehicles: Make RemovePendingEventsForSeat iterating crashsafeMachiavelli
2013-02-23Core/Vehicles: Fix a crash in VehicleJoinEvent::ExecuteMachiavelli
2013-02-22Core/Vehicles: Corrected logging message format specifiersShauren
2013-02-22Core/Vehicles: Minor cleanup in header fileShauren
2013-02-22Core/Vehicles: Fixed accessing freed memory in Vehicle::RemoveAllPassengers -...Shauren
2013-02-21Core/Vehicles: Also remove mount auras for passengers not in charm seatMachiavelli
2013-02-18Core/Vehicles: Fix a few issuesMachiavelli
2013-02-18Core/Vehicles: Prevent infinite loop in VehicleJoinEvent:AbortMachiavelli
2013-02-18Core: Whitespace cleanupVincent_Michael
2013-02-18Core/Vehicles: Refactor some parts of vehicle systemMachiavelli