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Author
2016-08-22
Core/Creatures: Exclude despawned creatures from being found by "nearest entr...
Shauren
2016-08-19
Core/Packets: Port packet handling rework from 6.x branch (#17777)
jackpoz
2016-07-15
Core/Spells GameObjects needs to be spawned in order to be acceptable as a Sp...
Gustavo
2016-05-13
Core/Scripts: Added reasonable default params to GetCreatureListWithEntryInGr...
treeston
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-02-11
Core/AI: Fully move react state check from CreatureUnitRelocationWorker to Cr...
treeston
2016-02-06
Grids/Notifiers: Notify triggers of units moving within their LoS.
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-08-12
Core/Misc: Remove unneeded ToCreature() casts
jackpoz
2015-07-02
The following stealth changes are implemented.
pete318
2015-03-30
Core/Misc: Remove unused headers
leak
2015-03-01
Core/Player: Optimize Player::HaveAtClient() performance
jackpoz
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-10-17
Core/Players: Fix players not being notified if on loading screen
jackpoz
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-07-21
Core/GridNotifiers: Fixed a warning from Coverity
Sebastian Valle Herrera
2014-07-14
Core/Battleground: fixed typo
joschiwald
2014-06-13
Core/Transports: Fixed crash happening during teleporting transports
Shauren
2014-01-24
Core/Spells: move killing spree to spellscript
joschiwald
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-23
Core/Chat: Refactored building chat packets
Shauren
2013-11-02
Core/Transports
Shauren
2013-10-27
Core/Code: Unify codestyle for brackets: {} to { }.
Ascathor
2013-10-16
Build fix
Shauren
2013-10-16
Core/Transports
Shauren
2013-09-30
Core/SAI: Add 'playerOnly' parameters to SMART_TARGET_CLOSEST_ENEMY and SMART...
Discover-
2013-08-27
Core&Scripts: Fix clang compiler warnings
Nay
2013-08-09
Merge pull request #9817 from drskull/master
Nay
2013-07-21
Core/Misc: replace (Player*) casts with ToPlayer()
joschiwald
2013-06-11
Core: More Function Renaming.
Malcrom
2013-06-11
Core: Some function renaming.
Malcrom
2013-05-18
Core/Spells: Added fuzzyEq(_range, 0) condition to AnyGroupedUnitInObjectRang...
dr.skull
2013-01-14
Core/Misc: Apply codestyle to multiple files
Spp
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-12-07
PetAI - Overhaul / bug fix
MrSmite
2012-11-27
Core/Misc: Set mode 0644 for files
Spp
2012-11-20
Core/Misc: Reduce header dependencies - Step III
Spp
2012-10-26
Core/Misc: Tweaked ThreatContainer internals
Spp
2012-09-08
Core/Objects: Method to get nearest GO of type X, FindNearestGameObjectOfType
Nay
2012-06-29
Core/SpellScripts: Changed OnUnitTargetSelect hook to OnObjectAreaTargetSelec...
Shauren
2012-05-15
Core/Spelld: fix target selection for ground based aoe spells. use the center...
Kandera
2012-05-08
Core/AI: fix the call to help handler to use distance from the npc and not th...
Kandera
2012-04-18
Core/Spells: Removed unneeded phase check from spell casts, its already done ...
Shauren
2012-04-08
Core/Cleanup:
kaelima
2012-03-28
Core/Spells: Fix DynamicObject AoE effects for invisible targets e.g Flare. O...
Shauren
2012-03-19
Core/Spells: Implemented CREATURE_TYPEFLAGS_PARTY_MEMBER, creature with this ...
Shauren
2012-03-13
cleanup
thomas33
2012-03-13
more cleanup
thomas33
2012-03-12
Core/Map:
kaelima
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