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path: root/src/server/game/Grids/Notifiers
AgeCommit message (Expand)Author
2016-08-22Core/Creatures: Exclude despawned creatures from being found by "nearest entr...Shauren
2016-08-19Core/Packets: Port packet handling rework from 6.x branch (#17777)jackpoz
2016-07-15Core/Spells GameObjects needs to be spawned in order to be acceptable as a Sp...Gustavo
2016-05-13Core/Scripts: Added reasonable default params to GetCreatureListWithEntryInGr...treeston
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-02-11Core/AI: Fully move react state check from CreatureUnitRelocationWorker to Cr...treeston
2016-02-06Grids/Notifiers: Notify triggers of units moving within their LoS.treeston
2016-01-01Update copyright note for 2016Rushor
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-08-12Core/Misc: Remove unneeded ToCreature() castsjackpoz
2015-07-02The following stealth changes are implemented.pete318
2015-03-30Core/Misc: Remove unused headersleak
2015-03-01Core/Player: Optimize Player::HaveAtClient() performancejackpoz
2015-01-01Update copyright note for 2015Vincent-Michael
2014-10-17Core/Players: Fix players not being notified if on loading screenjackpoz
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-07-21Core/GridNotifiers: Fixed a warning from CoveritySebastian Valle Herrera
2014-07-14Core/Battleground: fixed typojoschiwald
2014-06-13Core/Transports: Fixed crash happening during teleporting transportsShauren
2014-01-24Core/Spells: move killing spree to spellscriptjoschiwald
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-23Core/Chat: Refactored building chat packetsShauren
2013-11-02Core/TransportsShauren
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-10-16Build fixShauren
2013-10-16Core/TransportsShauren
2013-09-30Core/SAI: Add 'playerOnly' parameters to SMART_TARGET_CLOSEST_ENEMY and SMART...Discover-
2013-08-27Core&Scripts: Fix clang compiler warningsNay
2013-08-09Merge pull request #9817 from drskull/masterNay
2013-07-21Core/Misc: replace (Player*) casts with ToPlayer()joschiwald
2013-06-11Core: More Function Renaming.Malcrom
2013-06-11Core: Some function renaming.Malcrom
2013-05-18Core/Spells: Added fuzzyEq(_range, 0) condition to AnyGroupedUnitInObjectRang...dr.skull
2013-01-14Core/Misc: Apply codestyle to multiple filesSpp
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-12-07 PetAI - Overhaul / bug fixMrSmite
2012-11-27Core/Misc: Set mode 0644 for filesSpp
2012-11-20Core/Misc: Reduce header dependencies - Step IIISpp
2012-10-26Core/Misc: Tweaked ThreatContainer internalsSpp
2012-09-08Core/Objects: Method to get nearest GO of type X, FindNearestGameObjectOfTypeNay
2012-06-29Core/SpellScripts: Changed OnUnitTargetSelect hook to OnObjectAreaTargetSelec...Shauren
2012-05-15Core/Spelld: fix target selection for ground based aoe spells. use the center...Kandera
2012-05-08Core/AI: fix the call to help handler to use distance from the npc and not th...Kandera
2012-04-18Core/Spells: Removed unneeded phase check from spell casts, its already done ...Shauren
2012-04-08Core/Cleanup:kaelima
2012-03-28Core/Spells: Fix DynamicObject AoE effects for invisible targets e.g Flare. O...Shauren
2012-03-19Core/Spells: Implemented CREATURE_TYPEFLAGS_PARTY_MEMBER, creature with this ...Shauren
2012-03-13cleanupthomas33
2012-03-13more cleanupthomas33
2012-03-12Core/Map:kaelima