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path: root/src/server/game/Grids/Notifiers
AgeCommit message (Expand)Author
2012-11-20Core/Misc: Reduce header dependencies - Step IIISpp
2012-10-30Merge branch 'master' into 4.3.4Spp
2012-10-26Core/Misc: Tweaked ThreatContainer internalsSpp
2012-09-09Merge remote-tracking branch 'origin/master' into 4.3.4Nay
2012-09-08Core/Objects: Method to get nearest GO of type X, FindNearestGameObjectOfTypeNay
2012-07-04Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.xShauren
2012-06-29Core/SpellScripts: Changed OnUnitTargetSelect hook to OnObjectAreaTargetSelec...Shauren
2012-05-30Merge git://github.com/TrinityCore/TrinityCore into 4.xkaelima
2012-05-15Core/Spelld: fix target selection for ground based aoe spells. use the center...Kandera
2012-05-08Core/AI: fix the call to help handler to use distance from the npc and not th...Kandera
2012-04-18Core/Spells: Removed unneeded phase check from spell casts, its already done ...Shauren
2012-04-08Core/Cleanup:kaelima
2012-03-28Core/Spells: Fix DynamicObject AoE effects for invisible targets e.g Flare. O...Shauren
2012-03-19Core/Spells: Implemented CREATURE_TYPEFLAGS_PARTY_MEMBER, creature with this ...Shauren
2012-03-13cleanupthomas33
2012-03-13more cleanupthomas33
2012-03-12Core/Map:kaelima
2012-02-23Merge branch 'master' into 4.xSpp
2012-02-22Fix build (gcc) and fix warningsSpp
2012-02-21Core/Db/Conditions:QAston
2012-02-18Scripts/Spells: Convert code from Spell::EffectDummy to spell scripts.Kandera
2012-02-15Core/Spells: Allow dead players as valid objects for RaiseDeadObjectCheck (en...Shauren
2012-02-03Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*Shocker
2012-02-03Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*Shocker
2012-01-07Merge branch 'master' into 4.xNay
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-27Merge branch 'master' into 4.x and some warning fixesSpp
2011-12-24Core/Spells: Fix logic in AnyDeadUnitSpellTargetInRangeCheck - spells using t...QAston
2011-11-27Core/Packets: updated update_object structureRat
2011-11-07Core: Codestyle clean-upBootz
2011-11-07Core: Codestyle clean-upBootz
2011-10-24Core/Misc: Some minor cleanupskaelima
2011-10-18Rename some classes in grid system.megamage
2011-10-08Merge pull request #3259 from Souler/pullmegamage
2011-10-07REPO: Code-style clean-upsBootz
2011-10-07REPO: code-style clean-upBootz
2011-10-07REPO: Code-style changeBootz
2011-10-01Core/SAI: Fix an issue where SAI was ignoring civilian and passive unit flagsNay
2011-09-29Core/Grids: Traps shouldn't target unattackable units.Souler
2011-09-17Core/Grids: Added GameObjectWorkerShauren
2011-09-17Core/AI: Replace many Unit::IsHostileTo with Unit::IsValidAttackTarget or Cre...QAston
2011-09-16Core/Entities: Replace Unit::canAttack usage with more accurate Unit::IsValid...QAston
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-09-05Core: Code cleanup (here and there)Spp-
2011-09-01Core/Spells: Make mind sear aoe no longet target unit at which caster is chan...QAston
2011-08-20Core/Spells: move Cannibalize and Carrion Feeder cast checks to SpellScripts.QAston
2011-08-01Core: Pass by const reference for simple objects replaced with pass by valueSpp-
2011-08-01Core/Spells: Limited SPELL_ATTR3_PLAYERS_ONLY attribute to only allow players...Shauren
2011-07-31Core/Visibility: Send object destroy packets to dead players. Fixes persisten...Machiavelli
2011-07-12Core: Minor optimization in AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheckSpp-