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path: root/src/server/game/Handlers/SpellHandler.cpp
AgeCommit message (Expand)Author
2025-06-05Core/PacketIO: Implemented CMSG_UPDATE_AREA_TRIGGER_VISUALShauren
2025-05-21Core/PacketIO: Migration to PacketUtilities bit/string operations part 2Shauren
2025-05-19Core/Position: Remove Position implicit object slicingShauren
2025-05-17Core/PacketIO: Implemented CMSG_UPDATE_SPELL_VISUALShauren
2025-04-25Core: Updated to 11.1.5Shauren
2024-05-01Core/Spells: Implemented evoker empower spell mechanicShauren
2024-01-29Core/Loot: Fixed items some not being lootable on second opening of a lootabl...Shauren
2023-11-25Core/Spells: Implement spell queue (#29409)Ovahlord
2023-10-22Core/Spells: Named and implemented most of SpellAttr8Shauren
2023-09-25Core/Spells: Fix logic error in HandlePetCancelAuraOpcode (#29337)lineagedr
2023-08-15Core/Creatures: Updated totem slot assignment logicShauren
2023-07-12Core: Update to 10.1.5Shauren
2023-05-06Core/Spells: Check passive attribute on the final spell that will be cast by ...Shauren
2023-05-04Core: Update to 10.1Shauren
2023-02-10Core/Auras: Implemented SPELL_AURA_KEYBOUND_OVERRIDE (#28809)Смердокрыл
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2022-09-18Core/Loot: Refactored Player::SendLoot to accept Loot object directlyShauren
2022-09-18Core/Loot: Move loot generation out of Player::SendLootShauren
2022-09-01Core/Loot: Updated LootType enum for 9.2.7Shauren
2022-09-01Core/Loot: Allocate Loot separately from objectsShauren
2022-06-08Core/PacketIO: Implement CMSG_CANCEL_MOD_SPEED_NO_CONTROL_AURAS (#27975)Aqua Deus
2022-04-24Core/Spells: Rename SpellAttr0 to use official attribute namesShauren
2022-04-16Core/Battlegrounds: Store mercenary status separately from the aura obtained ...Shauren
2022-04-16Core/Battlegrounds: Implement mercenary systemTraesh
2022-03-26Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlagsShauren
2022-03-05Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-02-07Core/Spells: Implement SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA (#27714)Aqua Deus
2022-01-06Core/Spells: Prevent manual cancelling of channelled spells that have SPELL_A...Shauren
2022-01-01Core/Logs: Log full guid instead of just low guid, part 2Giacomo Pozzoni
2021-12-31Core/Logs: Log full guid instead of just low guidGiacomo Pozzoni
2021-12-28Core/Auras: Delete old custom config AllowTrackBothResources, all tracking ty...Shauren
2021-12-21Core/Items: implement some helper methods for easier readability (#24113)ForesterDev
2021-12-20Core/Spells: SPELL_AURA_48 implementation (#24054)NoName
2021-12-13Core/Unit: rename several getters to follow codestyleccrs
2021-12-12Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor t...Treeston
2021-12-03Core/Object: Range check vol. 2 (#23226)Jozef Dúc
2021-11-02Core/PacketIO: Updated CMSG_UPDATE_MISSILE_TRAJECTORY to 9.1.5Shauren
2021-10-23Core/Unit: Store charmer and charmed pointers on Unit directly, no more map l...Treeston
2021-09-08Core/Achievements: Update CriteriaType enum (#26856)Meji
2021-06-21Core/Handlers: fix bogus check that skipped CMSG_CAST_SPELL packet under cert...ariel-
2021-06-19Core/Spells: kill unused parameter from Spell constructorariel-
2021-04-16[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2021-03-21Core/Auras: Defined and implemented many new interrupt flagsShauren
2020-12-08Core/DataStores: Updated db2 structures to 9.0.2Shauren
2020-12-08Core/PacketIO: Updated most packet structures to 9.0.1Shauren
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-07-16Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-
2020-07-02Core/PacketIO: Convert all leftover packets to use packet classesShauren