aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps/Map.cpp
AgeCommit message (Expand)Author
2020-05-24Core/Maps: Improvements to terrain swap handlingShauren
2020-04-27Core/Instance: stop updating the instance resettimes based on creature respawnsariel-
2020-01-02New YearAokromes
2019-11-23Core/Items: Add ItemContext param to Item::Create functionShauren
2019-07-27Core/DBLayer: Prevent committing transactions started on a different databaseShauren
2019-07-27Core/DBLayer: Prevent using prepared statements on wrong databaseShauren
2019-07-21Core/Misc: Various crash fixes (#19059)xinef1
2019-07-21Few small optimizations here and there (#18684)xinef1
2019-06-15Core/Maps: Adjusted WorldObject::GetGridActivationRange() to never be less th...Shauren
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-12-09Core/Vmaps: Changed error message when loading outdated vmapsShauren
2018-12-09Core/Vmaps: Stop M2s from occluding for spellcast LoSHelloKitty
2018-09-15Core/Maps: Replaced spawnmask with difficulty listShauren
2018-08-05Core/AreaTrigger: handle AREATRIGGER_FLAG_HAS_CIRCULAR_MOVEMENT (#21778)Traesh
2018-05-06Core/Maps: Fixed loading vmaps and mmaps in instancesShauren
2018-04-07Tools:Shauren
2018-03-31Core/Maps: Fixed map min height calculationShauren
2018-03-29Core/Maps: Fixed child/parent map crash in garrison mapsShauren
2018-03-28Core/Maps: Implemented getting area id from gameobject spawnsShauren
2018-03-25Core/Phasing: Rewrite GetTerrainMapIdShauren
2018-03-25Core/MMaps: Implemented loading phased tilesShauren
2018-03-25Core/Maps: Implemented loading swapped mapsShauren
2018-03-25Core/Entities: Take terrain swaps into account when calculating LoS/height/areaShauren
2018-03-25Core/Entities: Phasing rewriteShauren
2018-03-12Core/DataStores: Fixed db2 structures after 7.3.5Shauren
2018-01-01Update copyright note for 2018vincent-michael
2017-09-14Core/Weather: Fixed weather updates to be thread safeShauren
2017-08-21Core/Instances: Fix loading entrance locationroc13x
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-21Core/Game: Include cleanup, part 4 - packets and largest headers (after prepr...Shauren
2017-05-18Core/Game: Include cleanupShauren
2017-05-14Core/Entities : Basic Conversation Implementation (#18010)Traesh
2017-05-13Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-05-08Core/Items: Set and save item context fieldShauren
2017-05-05Core/Collision: Replaced phasemask with proper phases in GameObject collision...joschiwald
2017-05-01Core/Corpses: Misc fixesShauren
2017-03-02Map/InstanceMap: Ease up on a somewhat overzealous error message regarding in...treeston
2017-02-28Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)Treeston
2017-02-19[Core/Maps] Activate creatures and objects during opening cinematics and othe...r00ty-tc
2017-02-04Core/Misc: Even better description for logsAokromes
2017-02-01Core/Misc: Even better description for a logAokromes
2017-02-01Core/Misc: Better description for a logAokromes
2017-01-29Core/Entities: Basic AreaTrigger System (#18035)Traesh
2017-01-12Core/VMaps: Fix some vmap height edge casesjackpoz
2017-01-01Update copyright note for 2017vincent-michael
2016-11-06Core/Instances: Implemented base scenario system and objectives in dungeonsKrudor
2016-07-17Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legionShauren
2016-07-16Core/Instances: Add functionality for modifying instance entrance locationsKrudor