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Maps
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Map.cpp
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Author
2016-02-09
Core/Maps: Parse MFBO adt chunk to properly handle height where player counts...
Shauren
2016-02-09
Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...
Shauren
2016-01-04
Game/Maps: Instance handling follow-up:
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-12-31
Game/Maps: Clean up instance handling.
treeston
2015-11-07
Core/Globals: Use std::string rather than char* to pass script names around.
Naios
2015-11-06
Core/Corpses: Fixed a possible crash adding bones to grid
Shauren
2015-10-31
Core/PacketIO: fixed instance binding of gamemasters
MitchesD
2015-10-30
Core/Corpses: Fixed a crash happening when a corpse is added to a grid that w...
Shauren
2015-10-29
Core/Corpses: Fixed map crash happening during map unload when there are corp...
Shauren
2015-10-28
Core/Corpses: Fixed leaking corpses
Shauren
2015-10-12
Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
pete318
2015-09-30
Core/Transports: Fixed accessing deleted instance transports
Shauren
2015-09-29
Core/Maps: Moved corpse management to map level
Shauren
2015-09-23
Combat with distant creatures
pete318
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-09-21
Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick ha...
StormBytePP
2015-07-22
Core/Logging: Enable perfect forwarding for logging format and args.
Naios
2015-07-08
Core/Instances: Fix some Instance Lock chat messages
jackpoz
2015-05-19
Core/Transports: Moved teleporting transports to Map::DelayedUpdate
Shauren
2015-03-30
Core/Misc: Remove unused headers
leak
2015-03-08
Core: INFO->DEBUG level changes - forgot one in Map.cpp
click
2015-03-08
Core: Change some map-specific INFO-messages over to to DEBUG or ERROR
click
2015-02-21
Core/Logs: Throw a little more sensible textoutput when missing maps/vmaps (t...
click
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-10-12
Core/Maps: Apply const-correctness to GridMap::loadData()
jackpoz
2014-10-09
Build: Fixed game & collision depending on each other for linking
Shauren
2014-10-08
Core/Logging: Replaced direct calls to GetCounter() in logs with ToString()
Shauren
2014-09-19
Core/Grids: Replace some magic numbers with constants
Shocker
2014-09-19
Core/Misc: Multiple static analysis issues fixed (small optimizations and cle...
DDuarte
2014-09-16
Core/Logging: Fixed incorrect usage of guid in logs
Shauren
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-08-26
Core/Maps: Don't use EnsureGridCreated_i() for base map in Map::LoadMap, use ...
Shocker
2014-08-23
Core/Misc: Fix some -Wconversion warnings
jackpoz
2014-08-09
Core/Server: Use nullptr instead of 0 where pointers are expected
DDuarte
2014-07-27
Core/Network: Optimized packet sending by removing unneccessary memory copying
Shauren
2014-07-17
Buildsystem/MSVC: Warning fixes
Shauren
2014-07-06
Merge branch 'master' of github.com:TrinityCore/TrinityCore into boost
leak
2014-07-06
Core/Maps: Don't load vmaps/mmaps if disabled in configs
jackpoz
2014-06-23
Merge branch 'master' of github.com:TrinityCore/TrinityCore into boost
Subv
2014-06-13
Core/Transports: Fixed crash happening during teleporting transports
Shauren
2014-06-08
Replaced mutex related code in Common.h
leak
2014-06-03
Core/Maps: Allow logging players to enter in instances that have an encounter...
Trisjdc
2014-05-10
Scripts/HallsOfReflection: Major changes
MitchesD
2014-04-26
Core/BG/SA:
joschiwald
2014-03-30
Core/Misc: Defined a few fields in Map.dbc and rewritten InstanceMap::GetMaxP...
Shauren
2014-03-23
Core/Transports: Enabled LoS on transports
Shauren
2014-03-22
Core/Transports: Fixed crashes happening when a transport was despawned with ...
Shauren
2014-03-22
Core/Map: Save weather, light and music overrides in map to send them to play...
Shauren
2014-03-16
Fixed build with TRINITY_DEBUG
Shauren
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