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path: root/src/server/game/Maps/Map.cpp
AgeCommit message (Expand)Author
2016-02-09Core/Maps: Parse MFBO adt chunk to properly handle height where player counts...Shauren
2016-02-09Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...Shauren
2016-01-04Game/Maps: Instance handling follow-up:treeston
2016-01-01Update copyright note for 2016Rushor
2015-12-31Game/Maps: Clean up instance handling.treeston
2015-11-07Core/Globals: Use std::string rather than char* to pass script names around.Naios
2015-11-06Core/Corpses: Fixed a possible crash adding bones to gridShauren
2015-10-31Core/PacketIO: fixed instance binding of gamemastersMitchesD
2015-10-30Core/Corpses: Fixed a crash happening when a corpse is added to a grid that w...Shauren
2015-10-29Core/Corpses: Fixed map crash happening during map unload when there are corp...Shauren
2015-10-28Core/Corpses: Fixed leaking corpsesShauren
2015-10-12Change many uint32 to ObjectGuid::LowType in line with 6.x changes.pete318
2015-09-30Core/Transports: Fixed accessing deleted instance transportsShauren
2015-09-29Core/Maps: Moved corpse management to map levelShauren
2015-09-23Combat with distant creaturespete318
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-09-21Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick ha...StormBytePP
2015-07-22Core/Logging: Enable perfect forwarding for logging format and args.Naios
2015-07-08Core/Instances: Fix some Instance Lock chat messagesjackpoz
2015-05-19Core/Transports: Moved teleporting transports to Map::DelayedUpdateShauren
2015-03-30Core/Misc: Remove unused headersleak
2015-03-08Core: INFO->DEBUG level changes - forgot one in Map.cppclick
2015-03-08Core: Change some map-specific INFO-messages over to to DEBUG or ERRORclick
2015-02-21Core/Logs: Throw a little more sensible textoutput when missing maps/vmaps (t...click
2015-01-01Update copyright note for 2015Vincent-Michael
2014-10-12Core/Maps: Apply const-correctness to GridMap::loadData()jackpoz
2014-10-09Build: Fixed game & collision depending on each other for linkingShauren
2014-10-08Core/Logging: Replaced direct calls to GetCounter() in logs with ToString()Shauren
2014-09-19Core/Grids: Replace some magic numbers with constantsShocker
2014-09-19Core/Misc: Multiple static analysis issues fixed (small optimizations and cle...DDuarte
2014-09-16Core/Logging: Fixed incorrect usage of guid in logsShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-08-26Core/Maps: Don't use EnsureGridCreated_i() for base map in Map::LoadMap, use ...Shocker
2014-08-23Core/Misc: Fix some -Wconversion warningsjackpoz
2014-08-09Core/Server: Use nullptr instead of 0 where pointers are expectedDDuarte
2014-07-27Core/Network: Optimized packet sending by removing unneccessary memory copyingShauren
2014-07-17Buildsystem/MSVC: Warning fixesShauren
2014-07-06Merge branch 'master' of github.com:TrinityCore/TrinityCore into boostleak
2014-07-06Core/Maps: Don't load vmaps/mmaps if disabled in configsjackpoz
2014-06-23Merge branch 'master' of github.com:TrinityCore/TrinityCore into boostSubv
2014-06-13Core/Transports: Fixed crash happening during teleporting transportsShauren
2014-06-08Replaced mutex related code in Common.hleak
2014-06-03Core/Maps: Allow logging players to enter in instances that have an encounter...Trisjdc
2014-05-10Scripts/HallsOfReflection: Major changesMitchesD
2014-04-26Core/BG/SA:joschiwald
2014-03-30Core/Misc: Defined a few fields in Map.dbc and rewritten InstanceMap::GetMaxP...Shauren
2014-03-23Core/Transports: Enabled LoS on transportsShauren
2014-03-22Core/Transports: Fixed crashes happening when a transport was despawned with ...Shauren
2014-03-22Core/Map: Save weather, light and music overrides in map to send them to play...Shauren
2014-03-16Fixed build with TRINITY_DEBUGShauren