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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-30T01:01:01Z
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Maps
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Map.h
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Author
2025-02-18
Core/Groups: align the player's dungeon/raid difficulty with the group's diff...
Gildor
2025-02-16
Core/GameObject: Activated world chests will now despawn after 5 minutes (#30...
CraftedRO
2024-11-19
Core/vmaps: Removed vmap lookup functions duplicating functionality of each o...
Shauren
2024-10-05
Core/Objects: Pass privateObjectOwner guid directly to SummonCreature functions
Shauren
2024-10-05
Core/Objects: Move personal summon handling from TemporarySummon/GameObject t...
Matan Shukry
2024-06-08
Core/Misc: Move zone packet sending from World to Map (#30024)
Takenbacon
2024-03-14
Core/Misc: Use our new unique_trackable_ptr for various classes exposed to sc...
Shauren
2023-10-13
Core/Objects: Remove restriction on what object types can be set as active
Shauren
2023-08-23
Core/Misc: Add missing virtual destructors
Shauren
2023-08-12
Core/Misc: Include cleanup, 2023 edition
Shauren
2023-08-12
Core/Misc: Remove boost::heap::fibonacci_heap from header files
Shauren
2023-04-13
Change Map::Visit to not call EnsureGridLoaded if cell.NoCreate is true (#28884)
Gosha
2021-05-11
Core/Map: Added Map::SetZoneOverrideLight std::chrono overload (#26486)
HelloKitty
2021-04-04
Core/Maps: Change .map file version from FourCC to uint32 (#26326)
Giacomo Pozzoni
2021-01-23
Scripts/Commands: Improve ".debug objectcount"
jackpoz
2021-01-01
Core/Maps: Move some more Map internals to actually be... internals.
Treeston
2020-12-31
Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*...
Treeston
2020-12-26
Core/Spells: Implemented personal summons (#19231) (#25765)
Giacomo Pozzoni
2020-09-11
Core/Maps: Fixed map min height calculation (#25449)
Giacomo Pozzoni
2020-08-28
Core/Misc: Use "proper" type for respawn info map key
Shauren
2020-08-28
Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures ...
kvipka
2020-06-27
Core/Maps: Implemented getting area id from gameobject spawns
Shauren
2020-06-26
Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")
jackpoz
2020-04-21
Core/Misc: Improve assert message with more detail
Shauren
2020-04-11
Core/Pooling: Remove respawn times from the database when despawning a pool (...
Giacomo Pozzoni
2020-03-31
Core/DBLayer: Prevent committing transactions started on a different database
Shauren
2020-03-06
Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any...
Shauren
2020-02-28
Core/DynamicInfo: rename some parameters according packet definitions (#24192)
ForesterDev
2020-02-08
Core/Misc: Some refactoring, #23603 prep: (#23676)
Treeston
2020-01-02
New year
Aokromes
2019-08-17
Warning fix
Shauren
2019-08-17
Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...
Shauren
2019-07-15
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...
Treeston
2019-07-09
Core/Weather: Fixed weather updates to be thread safe
Shauren
2019-07-09
Core/Packets: Update and enable SMSG_WEATHER
Nayd
2019-07-08
Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...
Treeston
2019-05-23
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2019-04-07
Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)
Jeremy
2019-02-24
Core/MapScripts: Add support to GameObjects to SCRIPT_COMMAND_DESPAWN_SELF
jackpoz
2019-02-23
Tools:
Shauren
2019-02-05
Core/Misc: Fix issues reported by static analysis
jackpoz
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-12-14
Core/Misc: Log more information in asserts (#22783)
Giacomo Pozzoni
2018-08-26
Core/Maps: initialize PositionFullTerrainStatus to avoid having issues with t...
Ovah
2018-04-07
Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...
Shauren
2018-04-07
Revert "Core/Entities: Reduce the probability of units dropping under the map...
Shauren
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-03-09
Core/Spells: rework part 4: iterate over effects first
ariel-
2018-02-26
Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...
Treeston
2018-02-22
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
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