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path: root/src/server/game/Maps/Map.h
AgeCommit message (Expand)Author
2025-02-18Core/Groups: align the player's dungeon/raid difficulty with the group's diff...Gildor
2025-02-16Core/GameObject: Activated world chests will now despawn after 5 minutes (#30...CraftedRO
2024-11-19Core/vmaps: Removed vmap lookup functions duplicating functionality of each o...Shauren
2024-10-05Core/Objects: Pass privateObjectOwner guid directly to SummonCreature functionsShauren
2024-10-05Core/Objects: Move personal summon handling from TemporarySummon/GameObject t...Matan Shukry
2024-06-08Core/Misc: Move zone packet sending from World to Map (#30024)Takenbacon
2024-03-14Core/Misc: Use our new unique_trackable_ptr for various classes exposed to sc...Shauren
2023-10-13Core/Objects: Remove restriction on what object types can be set as activeShauren
2023-08-23Core/Misc: Add missing virtual destructorsShauren
2023-08-12Core/Misc: Include cleanup, 2023 editionShauren
2023-08-12Core/Misc: Remove boost::heap::fibonacci_heap from header filesShauren
2023-04-13Change Map::Visit to not call EnsureGridLoaded if cell.NoCreate is true (#28884)Gosha
2021-05-11Core/Map: Added Map::SetZoneOverrideLight std::chrono overload (#26486)HelloKitty
2021-04-04Core/Maps: Change .map file version from FourCC to uint32 (#26326)Giacomo Pozzoni
2021-01-23Scripts/Commands: Improve ".debug objectcount"jackpoz
2021-01-01Core/Maps: Move some more Map internals to actually be... internals.Treeston
2020-12-31Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*...Treeston
2020-12-26Core/Spells: Implemented personal summons (#19231) (#25765)Giacomo Pozzoni
2020-09-11Core/Maps: Fixed map min height calculation (#25449)Giacomo Pozzoni
2020-08-28Core/Misc: Use "proper" type for respawn info map keyShauren
2020-08-28Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures ...kvipka
2020-06-27Core/Maps: Implemented getting area id from gameobject spawnsShauren
2020-06-26Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")jackpoz
2020-04-21Core/Misc: Improve assert message with more detailShauren
2020-04-11Core/Pooling: Remove respawn times from the database when despawning a pool (...Giacomo Pozzoni
2020-03-31Core/DBLayer: Prevent committing transactions started on a different databaseShauren
2020-03-06Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any...Shauren
2020-02-28Core/DynamicInfo: rename some parameters according packet definitions (#24192)ForesterDev
2020-02-08Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2020-01-02New yearAokromes
2019-08-17Warning fixShauren
2019-08-17Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...Shauren
2019-07-15Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...Treeston
2019-07-09Core/Weather: Fixed weather updates to be thread safeShauren
2019-07-09Core/Packets: Update and enable SMSG_WEATHERNayd
2019-07-08Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...Treeston
2019-05-233.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2019-04-07Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)Jeremy
2019-02-24Core/MapScripts: Add support to GameObjects to SCRIPT_COMMAND_DESPAWN_SELFjackpoz
2019-02-23Tools:Shauren
2019-02-05Core/Misc: Fix issues reported by static analysisjackpoz
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-12-14Core/Misc: Log more information in asserts (#22783)Giacomo Pozzoni
2018-08-26Core/Maps: initialize PositionFullTerrainStatus to avoid having issues with t...Ovah
2018-04-07Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...Shauren
2018-04-07Revert "Core/Entities: Reduce the probability of units dropping under the map...Shauren
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-03-09Core/Spells: rework part 4: iterate over effects firstariel-
2018-02-26Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...Treeston
2018-02-22Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston