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MapInstanced.cpp
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Author
2011-08-01
Core: Pass by const reference for simple objects replaced with pass by value
Spp-
2011-06-28
Core/Maps: Allow multi-threaded updates for all instances of a map, should in...
Shocker
2011-06-12
Core: More codestyle cleanups
click
2011-06-11
Core: Codestyle cleanup
click
2011-04-29
Add spaces after commas
leak
2011-04-28
Core/ObjectMgr: Refactor sInstanceTemplate
leak
2011-03-14
Core/Battlegrounds: Free instance id in the proper place.
leak
2011-02-20
Core/Log: Implement log masks for debug log level, to allow selective debug o...
Machiavelli
2011-01-01
Update copyright note for 2011.
Machiavelli
2010-12-23
Core: Removed more operator workarounds for ACE_Singleton (missed previously ...
Shauren
2010-12-22
Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...
Shauren
2010-12-22
Core/ObjectMgr: Static members are no longer accessed through singleton
Shauren
2010-11-29
Core/Groups: Move all function definition from .h to .cpp
Spp
2010-10-07
Remove the accidental additions of CRLF-crap from the header updates
click
2010-10-07
Update copyright headers (following the same standard in all files = good)
click
2010-09-12
Cleanup/Core: Remove whitespace and tabs
click
2010-08-30
Core: Fix more warnings
Spp
2010-08-23
Replace World::getConfig with World::getFloatConfig, World::getIntConfig, and...
silinoron
2010-08-08
* Some singleton renames for consistency:
XTZGZoReX
2010-08-08
* Rename: BattleGround -> Battleground.
XTZGZoReX
2010-08-06
* Corpse related cleanup (author: Hunuza)
azazel
2010-07-30
*use ASSERT macro instead of regular assert for better output.
QAston
2010-07-29
Remade access_requirement table, now each difficulty mode for each instance h...
Shauren
2010-06-25
Get rid of Trinity Singleton and Threading patterns and replace them with ACE...
Machiavelli
2010-06-06
* Even more restructuring of the game library.
XTZGZoReX