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Maps
Age
Commit message (
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Author
2011-08-04
Core/Maps : Crash fix
LihO
2011-08-01
Core: Pass by const reference for simple objects replaced with pass by value
Spp-
2011-07-27
Fix some warnings here and there
Spp-
2011-07-24
Core/Spells: Properly fix Ignite
tobmaps
2011-07-22
Core/Scripts: Merged ZoneScript::ProcessEvent methods into one accepting Worl...
Shauren
2011-06-28
Core/Maps: Allow multi-threaded updates for all instances of a map, should in...
Shocker
2011-06-12
Core: Continued cleanup
kaelima
2011-06-12
Core: And some more cleanups...
click
2011-06-12
Core: More codestyle cleanups
click
2011-06-11
Core: Codestyle cleanup
click
2011-05-19
Core/Spells: Moved setting UNIT_CREATED_BY_SPELL out of spell effect handlers...
Shauren
2011-05-19
Core/Units: Fixed totem timer UI
Shauren
2011-05-12
Core: Minor cleanup
Shauren
2011-04-29
Add spaces after commas
leak
2011-04-28
Core/ObjectMgr: Refactor sInstanceTemplate
leak
2011-04-23
Core: Corrected NULL usage, it should only be used with pointers, not integers
Shauren
2011-04-13
Core/Misc: move scheduled scripts counter to ScriptMgr (which is more logical...
zergtmn
2011-04-10
Core/Instances: Fixed crashes happening when trying to access already deleted...
Shauren
2011-03-19
Core/Scripts: Code style cleanup in ScriptedAI and BossAI
Shauren
2011-03-14
Core/Battlegrounds: Free instance id in the proper place.
leak
2011-03-11
Core/Instances: Fix warning
leak
2011-03-11
Core/Instances: Fix crash and allocation issue in instance id generation
leak
2011-03-10
Core/Instances: Recycle instance IDs. Should fix instance ID shifting and rel...
leak
2011-02-27
Core: Clean up some rogue whitespace and tabs
click
2011-02-23
Core/Maps: More unused maps
leak
2011-02-20
Core/Log: Implement log masks for debug log level, to allow selective debug o...
Machiavelli
2011-02-17
Core/Misc: improve error log messages by adding more info. Specially for Aokr...
Azazel
2011-02-03
Core/Instances: Implemented DungeonEncounter.dbc for creating completed encou...
Shauren
2011-01-24
Core/ZoneScript: Implemented OnCreatureDeath function.
Manuel
2011-01-24
Core/Instances: Implemented hourly instance limit: players are limited to ent...
Shauren
2011-01-20
Core/ZoneScript: Implemented ProcessEvent function for units.
Manuel
2011-01-16
Core/General: Fix some comment style. //* to // *. Fixes certain code display...
Machiavelli
2011-01-16
Core/Maps: Unload transports in MapManager::UnloadAll instead of singleton de...
Machiavelli
2011-01-01
Update copyright note for 2011.
Machiavelli
2010-12-23
Core: Removed more operator workarounds for ACE_Singleton (missed previously ...
Shauren
2010-12-22
Fix a real nasty typo that prevented people from using teleports/areatriggers
Machiavelli
2010-12-22
Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...
Shauren
2010-12-22
Core/ObjectMgr: Static members are no longer accessed through singleton
Shauren
2010-12-13
Core: Add new system for parallelizing client packet processing. Handle World...
click
2010-12-05
Core/Scripts: Split OnCreatureCreate() and OnGameObjectCreate() into two virt...
leak
2010-11-29
Core/Groups: Move all function definition from .h to .cpp
Spp
2010-11-13
Core:
linencloth
2010-11-07
Core/Maps: Fix exploit with players changing raid-difficulty and getting no c...
click
2010-10-25
Core/Transport: Prevent creature passengers from teleporting to an invalid grid.
linencloth
2010-10-24
Core/Creature: Implement FarTeleportTo (teleport to an other map)
linencloth
2010-10-22
Core/Grid: Fix infinity-loop in grid loading (patch by SilverIce)
click
2010-10-07
REALLY fix the CRLF-crap...
click
2010-10-07
Remove the accidental additions of CRLF-crap from the header updates
click
2010-10-07
Copyright header updates - part 3... (and some whitespace cleanups)
click
2010-10-07
Yet more copyright header updates
click
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