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path: root/src/server/game/Maps
AgeCommit message (Expand)Author
2011-08-04Core/Maps : Crash fixLihO
2011-08-01Core: Pass by const reference for simple objects replaced with pass by valueSpp-
2011-07-27Fix some warnings here and thereSpp-
2011-07-24Core/Spells: Properly fix Ignitetobmaps
2011-07-22Core/Scripts: Merged ZoneScript::ProcessEvent methods into one accepting Worl...Shauren
2011-06-28Core/Maps: Allow multi-threaded updates for all instances of a map, should in...Shocker
2011-06-12Core: Continued cleanupkaelima
2011-06-12Core: And some more cleanups...click
2011-06-12Core: More codestyle cleanupsclick
2011-06-11Core: Codestyle cleanupclick
2011-05-19Core/Spells: Moved setting UNIT_CREATED_BY_SPELL out of spell effect handlers...Shauren
2011-05-19Core/Units: Fixed totem timer UIShauren
2011-05-12Core: Minor cleanupShauren
2011-04-29Add spaces after commasleak
2011-04-28Core/ObjectMgr: Refactor sInstanceTemplateleak
2011-04-23Core: Corrected NULL usage, it should only be used with pointers, not integersShauren
2011-04-13Core/Misc: move scheduled scripts counter to ScriptMgr (which is more logical...zergtmn
2011-04-10Core/Instances: Fixed crashes happening when trying to access already deleted...Shauren
2011-03-19Core/Scripts: Code style cleanup in ScriptedAI and BossAIShauren
2011-03-14Core/Battlegrounds: Free instance id in the proper place.leak
2011-03-11Core/Instances: Fix warningleak
2011-03-11Core/Instances: Fix crash and allocation issue in instance id generationleak
2011-03-10Core/Instances: Recycle instance IDs. Should fix instance ID shifting and rel...leak
2011-02-27Core: Clean up some rogue whitespace and tabsclick
2011-02-23Core/Maps: More unused mapsleak
2011-02-20Core/Log: Implement log masks for debug log level, to allow selective debug o...Machiavelli
2011-02-17Core/Misc: improve error log messages by adding more info. Specially for Aokr...Azazel
2011-02-03Core/Instances: Implemented DungeonEncounter.dbc for creating completed encou...Shauren
2011-01-24Core/ZoneScript: Implemented OnCreatureDeath function.Manuel
2011-01-24Core/Instances: Implemented hourly instance limit: players are limited to ent...Shauren
2011-01-20Core/ZoneScript: Implemented ProcessEvent function for units.Manuel
2011-01-16Core/General: Fix some comment style. //* to // *. Fixes certain code display...Machiavelli
2011-01-16Core/Maps: Unload transports in MapManager::UnloadAll instead of singleton de...Machiavelli
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-23Core: Removed more operator workarounds for ACE_Singleton (missed previously ...Shauren
2010-12-22Fix a real nasty typo that prevented people from using teleports/areatriggersMachiavelli
2010-12-22Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...Shauren
2010-12-22Core/ObjectMgr: Static members are no longer accessed through singletonShauren
2010-12-13Core: Add new system for parallelizing client packet processing. Handle World...click
2010-12-05Core/Scripts: Split OnCreatureCreate() and OnGameObjectCreate() into two virt...leak
2010-11-29Core/Groups: Move all function definition from .h to .cppSpp
2010-11-13Core:linencloth
2010-11-07Core/Maps: Fix exploit with players changing raid-difficulty and getting no c...click
2010-10-25Core/Transport: Prevent creature passengers from teleporting to an invalid grid.linencloth
2010-10-24Core/Creature: Implement FarTeleportTo (teleport to an other map)linencloth
2010-10-22Core/Grid: Fix infinity-loop in grid loading (patch by SilverIce)click
2010-10-07REALLY fix the CRLF-crap...click
2010-10-07Remove the accidental additions of CRLF-crap from the header updatesclick
2010-10-07Copyright header updates - part 3... (and some whitespace cleanups)click
2010-10-07Yet more copyright header updatesclick