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MapManager.h
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Author
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-11-23
Do not allow base map be accessed from outside if map is instanceable.
megamage
2011-11-23
Clean up very some confusing MapManager functions (create/find map/base map).
megamage
2011-09-15
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...
Spp
2011-08-05
Core/Battleground: Some (minor) code optimizations
Spp
2011-06-28
Core/Maps: Allow multi-threaded updates for all instances of a map, should in...
Shocker
2011-04-29
Add spaces after commas
leak
2011-04-28
Core/ObjectMgr: Refactor sInstanceTemplate
leak
2011-03-10
Core/Instances: Recycle instance IDs. Should fix instance ID shifting and rel...
leak
2011-02-23
Core/Maps: More unused maps
leak
2011-01-01
Update copyright note for 2011.
Machiavelli
2010-12-22
Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...
Shauren
2010-10-24
Core/Creature: Implement FarTeleportTo (teleport to an other map)
linencloth
2010-10-07
REALLY fix the CRLF-crap...
click
2010-10-07
Update copyright headers (following the same standard in all files = good)
click
2010-08-22
Core/Game: fix all warnings related to converting doubles and floats.
silinoron
2010-08-21
Core/Includes: Include ACE as an external dependency, not local (#include "ac...
click
2010-08-06
* Corpse related cleanup (author: Hunuza)
azazel
2010-07-30
Add basic support for NPCs on transports; DB data required.
silinoron
2010-06-25
Get rid of Trinity Singleton and Threading patterns and replace them with ACE...
Machiavelli
2010-06-24
Fixed the compile.
Xanadu
2010-06-24
Remove a possible NaN-value in WorldObject::HasInArc (thanks to arrai)
click
2010-06-08
* Remove more not needed relative paths in include files
Brian
2010-06-08
Change around some more headers to adhere to new strucutre and namebase
click
2010-06-07
* Nope still won't build yet
Brian
2010-06-06
* Even more restructuring of the game library.
XTZGZoReX