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path: root/src/server/game/Maps/MapScripts.cpp
AgeCommit message (Expand)Author
2020-08-15Core/Unit: Make HandleEmoteCommand typesafe (#25249)Peter Keresztes Schmidt
2020-07-26Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2020-07-26Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2020-04-05Core/Logs: Log full guid instead of just low guid, part 2Giacomo Pozzoni
2020-01-02New yearAokromes
2019-06-14Core/Misc: Fix static analysis issues reported by Coverity ScanGiacomo Pozzoni
2019-02-24Core/MapScripts: Add support to GameObjects to SCRIPT_COMMAND_DESPAWN_SELFjackpoz
2019-01-21Core/MapScripts: Allow GameObjects to be caster of SCRIPT_COMMAND_CAST_SPELLjackpoz
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-01-01Update copyright note for 2018tkrokli
2017-10-17Fixed SCRIPT_COMMAND_TALK description, comment was matching the old behaviorkelno
2017-06-19Core: ported headers cleanup from master branchariel-
2017-03-01Ensure that all actions are compared to fixed point in time (ie. world update...xinef1
2017-02-17Update MapScripts.cppAokromes
2017-02-07Game/Mapscripts: Implement SCRIPT_COMMAND_MOVEMENTRushor
2017-02-05Core/Misc: Various crash fixes (#19059)xinef1
2017-01-02Update Copyright notice for 2017tkrokli
2016-04-11Core/Game: Move scheduled map scripts counter methods into MapManagerNaios
2016-04-11Core/Game: Move MapScripts to game/MapsNaios