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MapScripts.cpp
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2020-08-15
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
Peter Keresztes Schmidt
2020-07-26
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2020-07-26
Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2020-04-05
Core/Logs: Log full guid instead of just low guid, part 2
Giacomo Pozzoni
2020-01-02
New year
Aokromes
2019-06-14
Core/Misc: Fix static analysis issues reported by Coverity Scan
Giacomo Pozzoni
2019-02-24
Core/MapScripts: Add support to GameObjects to SCRIPT_COMMAND_DESPAWN_SELF
jackpoz
2019-01-21
Core/MapScripts: Allow GameObjects to be caster of SCRIPT_COMMAND_CAST_SPELL
jackpoz
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-06-03
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-01-01
Update copyright note for 2018
tkrokli
2017-10-17
Fixed SCRIPT_COMMAND_TALK description, comment was matching the old behavior
kelno
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-03-01
Ensure that all actions are compared to fixed point in time (ie. world update...
xinef1
2017-02-17
Update MapScripts.cpp
Aokromes
2017-02-07
Game/Mapscripts: Implement SCRIPT_COMMAND_MOVEMENT
Rushor
2017-02-05
Core/Misc: Various crash fixes (#19059)
xinef1
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-04-11
Core/Game: Move scheduled map scripts counter methods into MapManager
Naios
2016-04-11
Core/Game: Move MapScripts to game/Maps
Naios