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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-29T08:01:01Z
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Maps
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Author
2022-04-24
Core/Corpses: Fixed crash in corpse creation
Shauren
2022-04-24
Core/Achievements: Implemented GameEvent related criteria types 73 and 93
Shauren
2022-04-24
Scripts/Instances: Replace manual criteria timer starts in instances with new...
Shauren
2022-04-23
Core/Objects: Initialize position data and zone/instance script for all world...
Shauren
2022-03-26
Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlags
Shauren
2022-03-11
Core/Spawns: prevent spawn groups from bypassing spawnMask restrictions (#26711)
Ovah
2022-03-11
Core/Pools: Fix pools with 1 member never spawning anything anymore (#26620)
Giacomo Pozzoni
2022-03-09
Core/Map: Added Map::SetZoneOverrideLight std::chrono overload (#26486)
HelloKitty
2022-03-09
Core/Console: Improve ReadWinConsole logic and cosmetic changes (#26402)
Mikhail Redko
2022-03-06
Core/Maps: Use a fixed offset instead of full collision height when retrievin...
Giacomo Pozzoni
2022-03-06
Scripts/Commands: Improve ".debug objectcount"
jackpoz
2022-03-05
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2022-03-05
Core/Maps: Move some more Map internals to actually be... internals.
Treeston
2022-03-05
Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*...
Treeston
2022-03-05
Core/Maps: move pooling hand-off outside of Map::CheckRespawn (PR#25785)
Treeston
2022-03-05
Core/Maps: Attempt to fix picking the wrong min height (#25771)
Giacomo Pozzoni
2022-03-05
Core/Maps: Partially revert 0c69316714d0558e32462f5401197fe1e803ae75
jackpoz
2022-03-05
Core/Maps: Use the same logic to calculate grid coords to avoid mismatches
jackpoz
2022-03-05
Core/Visibility: Split BG/Arena visibility settings (#25690)
Gildor
2022-02-16
Core/Maps: Add Map::DoOnPlayers helper function (#25233)
Traesh
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-12
Core/Maps: Add missing MapManager::_freeInstanceIds initialization in 665bab6...
Shauren
2022-02-12
Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoid...
Shauren
2022-02-11
Core/Misc: Cleanup MapManager includes (boost::dynamic_bitset)
Shauren
2022-02-05
Core/Maps: Always update the grid of player summons even if far away (#25406)
Giacomo Pozzoni
2022-02-04
Core/Misc: Fix issues reported by static analysis (#25351)
Giacomo Pozzoni
2022-02-04
Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures ...
kvipka
2022-02-04
Common/Utilities: Move EnumUtils' implementation struct from Trinity::Impl to...
Treeston
2022-02-03
Core/ChatCommands: Check whether a passed numeric enum value is valid (#25285)
Peter Keresztes Schmidt
2022-01-29
Core/Objects: Cleanup SmoothPhasing code - move to separate files and better ...
Shauren
2022-01-29
Core/Objects: Implement SmoothPhasing part of CreateObject and replacing visi...
Seyden
2022-01-29
Core/Objects: Properly choose between "Destroyed" or "OutOfRange" during visi...
Shauren
2022-01-29
Core/Objects: Add overridable function UpdateObjectVisibilityOnDestroy
Shauren
2022-01-26
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
Peter Keresztes Schmidt
2022-01-24
Core/Misc: Fix static analysis issues (#25178)
Giacomo Pozzoni
2022-01-24
Log sync db queries in World::Update() loop (#25174)
Giacomo Pozzoni
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2022-01-23
Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2022-01-23
Build: Enable -Wimplicit-fallthrough on clang (#25056)
Peter Keresztes Schmidt
2022-01-23
Core/Metric: Log Map::Update() times (#25067)
Giacomo Pozzoni
2022-01-22
Core/Units: Named unit flags linked to CreatureDifficulty flags
Shauren
2022-01-19
Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")
jackpoz
2022-01-06
Log number of Creatures and GameObject per map (#24809)
Giacomo Pozzoni
2022-01-04
Core/Maps: Change .map file version from FourCC to uint32 (#26326)
Giacomo Pozzoni
2022-01-02
Core/Maps: fix respawn times for manual respawns (#24571)
NoName
2022-01-01
Core/Misc: Improve assert message with more detail
Shauren
2022-01-01
Core/Pooling: Remove respawn times from the database when despawning a pool (...
Giacomo Pozzoni
2022-01-01
Core/Logs: Log full guid instead of just low guid, part 2
Giacomo Pozzoni
2021-12-31
Core/Logs: Log full guid instead of just low guid
Giacomo Pozzoni
2021-12-28
Core/Phasing: Implemented db spawns in personal phases (#26345)
Matan Shukry
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