aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps
AgeCommit message (Expand)Author
2022-04-24Core/Corpses: Fixed crash in corpse creationShauren
2022-04-24Core/Achievements: Implemented GameEvent related criteria types 73 and 93Shauren
2022-04-24Scripts/Instances: Replace manual criteria timer starts in instances with new...Shauren
2022-04-23Core/Objects: Initialize position data and zone/instance script for all world...Shauren
2022-03-26Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlagsShauren
2022-03-11Core/Spawns: prevent spawn groups from bypassing spawnMask restrictions (#26711)Ovah
2022-03-11Core/Pools: Fix pools with 1 member never spawning anything anymore (#26620)Giacomo Pozzoni
2022-03-09Core/Map: Added Map::SetZoneOverrideLight std::chrono overload (#26486)HelloKitty
2022-03-09Core/Console: Improve ReadWinConsole logic and cosmetic changes (#26402)Mikhail Redko
2022-03-06Core/Maps: Use a fixed offset instead of full collision height when retrievin...Giacomo Pozzoni
2022-03-06Scripts/Commands: Improve ".debug objectcount"jackpoz
2022-03-05Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2022-03-05Core/Maps: Move some more Map internals to actually be... internals.Treeston
2022-03-05Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*...Treeston
2022-03-05Core/Maps: move pooling hand-off outside of Map::CheckRespawn (PR#25785)Treeston
2022-03-05Core/Maps: Attempt to fix picking the wrong min height (#25771)Giacomo Pozzoni
2022-03-05Core/Maps: Partially revert 0c69316714d0558e32462f5401197fe1e803ae75jackpoz
2022-03-05Core/Maps: Use the same logic to calculate grid coords to avoid mismatchesjackpoz
2022-03-05Core/Visibility: Split BG/Arena visibility settings (#25690)Gildor
2022-02-16Core/Maps: Add Map::DoOnPlayers helper function (#25233)Traesh
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-02-12Core/Maps: Add missing MapManager::_freeInstanceIds initialization in 665bab6...Shauren
2022-02-12Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoid...Shauren
2022-02-11Core/Misc: Cleanup MapManager includes (boost::dynamic_bitset)Shauren
2022-02-05Core/Maps: Always update the grid of player summons even if far away (#25406)Giacomo Pozzoni
2022-02-04Core/Misc: Fix issues reported by static analysis (#25351)Giacomo Pozzoni
2022-02-04Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures ...kvipka
2022-02-04Common/Utilities: Move EnumUtils' implementation struct from Trinity::Impl to...Treeston
2022-02-03Core/ChatCommands: Check whether a passed numeric enum value is valid (#25285)Peter Keresztes Schmidt
2022-01-29Core/Objects: Cleanup SmoothPhasing code - move to separate files and better ...Shauren
2022-01-29Core/Objects: Implement SmoothPhasing part of CreateObject and replacing visi...Seyden
2022-01-29Core/Objects: Properly choose between "Destroyed" or "OutOfRange" during visi...Shauren
2022-01-29Core/Objects: Add overridable function UpdateObjectVisibilityOnDestroyShauren
2022-01-26Core/Unit: Make HandleEmoteCommand typesafe (#25249)Peter Keresztes Schmidt
2022-01-24Core/Misc: Fix static analysis issues (#25178)Giacomo Pozzoni
2022-01-24Log sync db queries in World::Update() loop (#25174)Giacomo Pozzoni
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-23Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2022-01-23Build: Enable -Wimplicit-fallthrough on clang (#25056)Peter Keresztes Schmidt
2022-01-23Core/Metric: Log Map::Update() times (#25067)Giacomo Pozzoni
2022-01-22Core/Units: Named unit flags linked to CreatureDifficulty flagsShauren
2022-01-19Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")jackpoz
2022-01-06Log number of Creatures and GameObject per map (#24809)Giacomo Pozzoni
2022-01-04Core/Maps: Change .map file version from FourCC to uint32 (#26326)Giacomo Pozzoni
2022-01-02Core/Maps: fix respawn times for manual respawns (#24571)NoName
2022-01-01Core/Misc: Improve assert message with more detailShauren
2022-01-01Core/Pooling: Remove respawn times from the database when despawning a pool (...Giacomo Pozzoni
2022-01-01Core/Logs: Log full guid instead of just low guid, part 2Giacomo Pozzoni
2021-12-31Core/Logs: Log full guid instead of just low guidGiacomo Pozzoni
2021-12-28Core/Phasing: Implemented db spawns in personal phases (#26345)Matan Shukry