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path: root/src/server/game/Movement
AgeCommit message (Expand)Author
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-23Core: Removed more operator workarounds for ACE_Singleton (missed previously ...Shauren
2010-12-22Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...Shauren
2010-12-22Removing ProgressBars as they are performing badly on startup.leak
2010-12-19Streamlining loading functions for server startupleak
2010-12-18Core/MovementGenerators: Remove evade state when HomeMovementGenerator gets d...linencloth
2010-12-17Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/H...Shauren
2010-12-16Make some cleanup.Anubisss
2010-12-06Core: Some optimizationsSpp
2010-12-04Core/Traveller: Calculate the travel time correctly for zero distancelinencloth
2010-11-13Core/MovementGenerators: Don't remove evade state when clearing unit states.linencloth
2010-10-07REALLY fix the CRLF-crap...click
2010-10-07Remove the accidental additions of CRLF-crap from the header updatesclick
2010-10-07More copyright header updates (will this ever end?)click
2010-10-07Copyright header updates - part 3... (and some whitespace cleanups)click
2010-10-07Update copyright headers (following the same standard in all files = good)click
2010-09-15Core/Unit: Fix a crash in GetCurrentMovementGeneratorType(). Author: dr.tenmaMachiavelli
2010-09-11Core/DBLayer:Machiavelli
2010-08-30Core: Fix more warningsSpp
2010-08-25* Move Paladin Judgement bonuses to spell_bonus_data, thanks deltapower.incShocker
2010-08-23Replace World::getConfig with World::getFloatConfig, World::getIntConfig, and...silinoron
2010-08-22* Some consistency changes.silinoron
2010-08-22Core/Game: fix all warnings related to converting doubles and floats.silinoron
2010-08-22Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces...click
2010-08-21Core: Remove "may be used uninitialized in this function", "unused parameter ...Spp
2010-08-21Core: Remove lots warnings:Spp
2010-08-21Core/Includes: Include ACE as an external dependency, not local (#include "ac...click
2010-08-18Making sure CreaturesAddon are re-loaded after creature evade (by NoFantasy).azazel
2010-08-08Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cl...click
2010-08-04*Update movement enums - thanks to Zor for info.QAston
2010-07-30*use ASSERT macro instead of regular assert for better output.QAston
2010-07-12change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"click
2010-06-27Update ConfusedMovementGenerator with some coordinate sanity checks.Machiavelli
2010-06-25Get rid of Trinity Singleton and Threading patterns and replace them with ACE...Machiavelli
2010-06-23Preload grid on flightpath 2 nodes before final node instead of halfway.Machiavelli
2010-06-23Implement taxi/transport event scripts support. Author: VladimirMachiavelli
2010-06-23Use original taxipath data in taxi flight movement generator. Author: VladimirMachiavelli
2010-06-19Fix usage of uninitialized waypoint array variables in ConfusedMovementGenera...Machiavelli
2010-06-08* Remove the last of the realative paths from #include statementsBrian
2010-06-08* Linux compile with and without PCH fixedBrian
2010-06-07* More cleanupBrian
2010-06-07* Nope not yetBrian
2010-06-06* Even more restructuring of the game library.XTZGZoReX
2010-06-05rearranged core filesRat